Games and Culture
Appearance
Discipline | Cultural studies, media studies |
---|---|
Language | English |
Edited by | Tanya Krzywinska |
Publication details | |
History | 2006-present |
Publisher | |
Frequency | 8/year |
1.500 (2017) | |
Standard abbreviations | |
ISO 4 | Games Cult. |
Indexing | |
ISSN | 1555-4120 |
LCCN | 2005212229 |
OCLC no. | 58730582 |
Links | |
Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
Nowadays, video games are no longer only video games anymore, it plays a significant role in helping us understand today’s world and society. Video games becomes an important part of our cultural landscape, just like other media formats, such as radio, music, films, TVs, or books are gradually becoming embedded in our daily life and effect on other areas of social life.[1]
Abstracting and indexing
The journal is abstracted and indexed in:
- Arts & Humanities Citation Index
- Current Contents/Arts & Humanities
- Current Contents/Social & Behavioral Sciences
- Scopus[2]
- Social Sciences Citation Index[3]
- Sociological Abstracts
- EBSCO
- ProQuest
- Social Sciences Citation Index
References
- ^ Muriel, Daniel; Crawford, Garry (2018-03-14). Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society. Routledge. ISBN 978-1-317-22392-4.
- ^ "List of titles". Scopus. Elsevier. 2011. Retrieved 12 December 2011.
- ^ "Social Sciences Citation Index". SSCI Master Journal List. Thomson Reuters. Retrieved 20 December 2011.
External links