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Astroneer

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Astroneer
File:Astroneer Image1.png
Astroneer concept art
Developer(s)System Era Softworks
Publisher(s)System Era Softworks
Designer(s)Jacob Liechty
Programmer(s)
  • Brendan Wilson
  • Zabir Hoque
Artist(s)
  • Adam Bromell
  • Paul Pepera
Composer(s)Rutger Zuydervelt
EngineUnreal Engine 4
Platform(s)
ReleaseDecember 16, 2016 (early access)
Genre(s)Sandbox, adventure
Mode(s)Single-player, multiplayer

Astroneer is an upcoming sandbox adventure game developed by System Era Softworks. An early access version of the game was released on December 16, 2016. The player is tasked with colonizing planets, creating structures and mining resources. Astroneer has no set goal or storyline.

Gameplay

The astronaut reshapes the environment using the "deform" tool

Astroneer is a sandbox adventure game played from a third-person view. Its open world planets, wherein terraforming can take place, are subject to procedural generation. The player controls an astronaut (called an astroneer) who navigates on foot, by lunar rover or spacecraft. Crafting extends to vehicles, spacecraft, modules (smelted into core components) and oxygen reserve tanks. Ammonium is converted into hydrazine fuel for the astronaut's spacecraft. When low on oxygen, the astronaut recharges by tethering to poles in the ground; the tethers are extendable if attached in succession (possible after collecting the compound resource). A mining tool allows the player to unearth resources, reshape landscapes and illuminate dark spaces. Solar panels and generators power the mining tool. The astronaut can die from suffocation, impact with storm debris and hostile plants. Single-player and four-player co-op modes are supported.[1][2][3][4][5]

Development

Astroneer is developed with the Unreal Engine 4.[6] The art style is composed of texture-less environments,[2] conceptualized by artist John Liberto.[7]

Release

On December 16, 2016, Astroneer was given an early access release,[8] which was expected to last a year or two, according to the developer.[5]

References

  1. ^ de Rochefort, Simone; Robinson, Nick (March 26, 2016). "Watch us explore space in Astroneer". Polygon.
  2. ^ a b Totilo, Stephen (April 29, 2016). "How The Beautiful Space Game Astroneer Works". Kotaku.
  3. ^ Sykes, Tom (December 10, 2016). "Astroneer early access begins next week". PC Gamer.
  4. ^ Matulef, Jeffrey (December 9, 2016). "Astroneer looks like the game you may have wanted from No Man's Sky". Eurogamer.
  5. ^ a b MacLeod, Riley (December 16, 2016). "Space Survival Game Astroneer Will Kill You In All The Best Ways". Kotaku.
  6. ^ Rowe, Brian (May 28, 2016). "Inspired Space: Inside the Development of Astroneer". Unreal Engine.
  7. ^ Plunkett, Luke (October 11, 2015). "The Gorgeous Art Of Astroneer". Kotaku.
  8. ^ Warr, Philippa (December 12, 2016). "Astroneer blasts into Early Access, December 16". Rock, Paper, Shotgun.