Baal (video game)
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Baal | |
---|---|
Developer(s) | Psygnosis |
Publisher(s) | Psyclapse |
Designer(s) | Wayne Smithson |
Platform(s) | Amiga, Atari ST, Commodore 64, MS-DOS |
Release | Template:Vgy |
Genre(s) | Platform shooter |
Mode(s) | Single player |
Baal is a platform-based shoot 'em up video game from 1988, published by Psygnosis. The player takes on the role of a "Time Warrior" sent into the recesses of hell to recover pieces of "The War Machine", which has been stolen by the evil minion Baal.
On the Amiga, the power indicator light flashed in time with the soundtrack.
The PC version was ported by Tim Ansell of The Creative Assembly.[1][2]
Reception
Unlike most other Psygnosis titles such as Shadow of the Beast and Brataccas, this game didn't break any new ground, or receive critical or commercial success.[citation needed] Some players also criticised slow loading times.[citation needed]
While Baal does feature Psygnosis's trademark macabre mood, it is unusual among that company's games in foregoing their usual psychedelic Roger Dean cover artwork. Instead, the cover artwork was created by Melvyn Grant.
References
- ^ "Baal Screenshots for DOS". MobyGames. Blue Flame Labs. Retrieved 15 August 2015.
- ^ "The Creative Assembly, Ltd" (in German). OGDB. Retrieved 27 January 2013.
External links