Beany Bopper

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Beany Bopper
Front cover of the Beany Bopper game cartridge
Developer(s)Sirius Software
Publisher(s)Fox Games
Designer(s)Mark Turmell
Programmer(s)Grady Ward
Platform(s)Atari 2600
Release
Genre(s)Shoot 'em up
Mode(s)Single-player

Beany Bopper is a shoot 'em up for the Atari 2600 from California-based developer Sirius Software and published by 20th Century Fox Games in 1982.[1]

Gameplay[edit]

The player controls the "bopper", which is a ball that traverses a playing field with rectangular obstacles in it, and is tasked with preventing "beanies" (so called because they wear propeller beanie hats) from reaching the bottom of the screen. To do this the player must shoot the "beanies" with a stun-gun that can pivot through 360 degrees, and then touch them to capture them.[2] Two play-modes are possible: a first in which the "beanies" can not move through the obstructions, and a second in which they can. Objects fall from the top of the screen that can be collected by the player for additional points.[1][3] Once sufficient "beanies" have been captured, "Bouncing Orange Eyes" start bouncing around the play-area that must be avoided.[4]

Development and marketing[edit]

Initial design for the game was done by Mark Turmell, then twenty years old.[5] Programming was done by Grady Ward.[6] Launch of the game was accompanied by a television advertising campaign which portrayed a boy being absorbed into the electronic world of the game.[7] The game was part of a series of games launched by 20th Century Fox for the Atari 2600 (also called the Atari VCS), which also included Deadly Duck, Worm War I, and Fast Eddie.[6]

Reception[edit]

Writing in Electronic Fun With Computers and Games in March 1983, Ed Hulse praised the game as offering "a lot of enjoyment" and being very challenging.[3] Writing retrospectively in 2011, Brett Weiss criticised the game as having excessively simplistic graphics and sound and having game-play that was "limited in scope".[1]

References[edit]

  1. ^ a b c Weiss, Brett (2011). Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland. p. 36. ISBN 978-0786487554. Retrieved 21 November 2023.
  2. ^ "Eye On: a motion picture company gets Sirius". Videogaming Illustrated. ION International Inc. December 1982. p. 7. Retrieved 21 November 2023.
  3. ^ a b Hulse, Ed (March 1983). "Beany Bopper". Electronic Fun With Computers and Games. No. 5. pp. 56–57. Retrieved 21 November 2023.
  4. ^ Johnson, Rick (July 1983). "Joysticks Are Go!". Vidiot. No. 4. pp. 14–15. Retrieved 21 November 2023.
  5. ^ Gutman, Dan (November 1982). "Gamemakers: Boy Wonder". Electronic Fun With Computers and Games. No. 1. p. 31. Retrieved 21 November 2023.
  6. ^ a b "Film Maker Plans Foxy Games". Arcade Express. No. 1. 15 August 1982. p. 4. Retrieved 21 November 2023.
  7. ^ Newman, Michael Z. (30 October 2018). Atari Age: The Emergence of Video Games in America. MIT Press. p. 110. ISBN 9780262536110. Retrieved 21 November 2023.