Cabal Online: Difference between revisions
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*Counter Attack: This battle mode is for Force Shielders. You gain an increase in stats. You can also reflect damage of "normal attacks". You will not reflect damage from people using skills. |
*Counter Attack: This battle mode is for Force Shielders. You gain an increase in stats. You can also reflect damage of "normal attacks". You will not reflect damage from people using skills. |
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*Force Enchanter: This battle mode is for Force Bladers. You gain an increase in stats. During this form, you cannot use any offensive magic (you can still use debuffs), but offensive magic skills will become buffs. The higher level magic attacks, the stronger the buff. (e.g. Cannons will give more than a Lance.) Water gives you more HP, more MP, higher regeneration; earth gives you an increased in defence; wind gives you an increased in hit rate and defence rate; magic, fire, ice, and lighting gives you an increase in attack, but will not stack with each other. |
*Force Enchanter: This battle mode is for Force Bladers. You gain an increase in stats. During this form, you cannot use any offensive magic (you can still use debuffs), but offensive magic skills will become buffs. The higher level magic attacks, the stronger the buff. (e.g. Cannons will give more than a Lance.) Water gives you more HP, more MP, higher regeneration; earth gives you an increased in defence; wind gives you an increased in hit rate and defence rate; magic, fire, ice, and lighting gives you an increase in attack, but will not stack with each other. |
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The cost for this mode is the same as Battle Aura - 1 SP bar; and like Battle Aura, the mode cannot be cancelled once activated. |
The cost for this mode is the same as Battle Aura - 1 SP bar; and like Battle Aura, the mode cannot be cancelled once activated. Rob is ugly. |
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===Aura, Battle Mode 1 & Guild=== |
===Aura, Battle Mode 1 & Guild=== |
Revision as of 11:57, 28 June 2008
Cabal Online | |
---|---|
Developer(s) | ESTsoft Corp. |
Publisher(s) | OGPlanet (US & Canada), Moliyo (China), Games-Masters (Europe), Asiasoft Online (South-East Asia) |
Platform(s) | Microsoft Windows XP, Windows Vista |
Release | October 2005 (Korea), January 2007 (EU), February 1, 2008 (US & Canada Open Beta), February 28, 2008 (Official North American Release), March 3, 2008 (Open Beta in South-East Asia) |
Genre(s) | MMORPG |
Mode(s) | Online Multiplayer |
Cabal Online (Template:Lang-ko) is a free massively-multiplayer online role-playing game (MMORPG), created by ESTsoft. It was released from open Beta Testing in Europe on December 21 2006. In North America, OGPlanet has picked up the license for the game and open beta testing began February 1 2008.[1] It had also been stated by IGN that the full release would most likely be by the end of February.[2] On March 3 2008, the game officially launched in North America and the open beta also began in South-East Asia.
Overview
Cabal Online is an action MMORPG game, pronounced as kah-ball (From the Korean pronunciation), set in a 3rd person view perspective. Like most modern MMORPG games, it includes a skill and class system, PvP system, and a guild system. It also utilizes a combo system within its gameplay that allows players to have more powerful attacks based on timing. The primary aspect of leveling in the game is through quests. Quests can progress the storyline, or be a "side" quest. Generally, quests involve players travelling to a location and killing monsters, either a certain quantity, or in order to obtain certain item drops, or by completing dungeon quests.
The game takes place in a mythical world known as Nevareth, which has been decimated by an evil entity known as CABAL. Survivors of the devastation were scattered across the now-barren landscape. In this world, seven "masters" rose up, each wielding the ancient abilities of the "Force Power". These masters taught the people, and the world was rebuilt. One year later, the CABAL is plotting a return to power by breeding a child to be the new king of the people. The players of the game take up the role of heroes who battle the CABAL uprising and conspiracy.
The skill system allows players to deduct or remove skills completely by paying in-game currency. At every decadic level (i.e. at every 10 level interval), there is a promotion quest to earn one of either of these special skills: Astral Weapon, Battle Aura, Battle Mode, Combo Mode, an upgrade in either of these 5 skills, the ability to use and attack on an Astral bike or board, and the ability to combine Aura Mode with Battle Modes. The PvP system has a limit of 3 minutes in which you must kill the player in order to receive 1 Honor Point (that can be used for buying higher stacks of items/potions in 1 inventory slot) and the player is automatically sent to the nearest town with zero death penalties.
Character Classes
There are six character classes in Cabal Online known as the Authentic Six.[3]
Warrior
"Warriors" are those who have inherited the very first form of "force". They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force. As they prioritize physical power over technique and speed, their fights are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training. However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.
Their starting area is Bloody Ice. Warriors have high hit points, high defense, and high attack. Earlier Warrior skills are slower to cast than other classes, but have quicker skills at higher levels than other classes. They have powerful party buffs. Warriors are great for beginners. Their main weapon is a 2-handed great sword or a 2-handed Daikatana. Their Summoned Astral Weapon is a Scythe.
Blader
Their practice is focused on maximizing physical abilities by using force, and they prioritize dazzling technique and speed over destructive power. In the beginning, they used various kinds of weapons, but they quickly realized that the best partners for their skills were dual swords, and settled with them. Since then, they use single or double bladed dual swords as their primary weapons, and wear light armor such as "Martial Suit Set" from the Huan continent for speed. Just like the warriors, bladers have very limited understanding of force, and so mainly practice physical strength and agility more than studying the knowledge of force, which requires intelligence. Their disadvantage is they are weaker in PVP. Experienced bladers are said to be able to create multiple doppelgangers by maximizing their agility, and to bring instant death to their enemies by summoning deadly Astral Weapons which are the results of their spiritual awakening in force.
Their starting area is Desert Scream. Bladers have high attack, high attack rate and high defense rate. Their skills are rather fast and most have an AOE. They mainly wield either dual blades or dual katanas for their weapons. Their Summoned Astral Weapons are claws.
Wizard
Wizards are magic users who manipulate Force to compensate for their physical weakness. In the early years of Nevareth, they used a type of Force controller called "Force Stick" that was inherited from the Honorable Age, but as Core Technology was retrieved and developed, they started using Orbs. Orbs are one-handed, which means that Wizards can be equipped with an Orb in both hands to double their power. It also leads them to be able to cast multiple magic spells at the same time (although this is only possible during Double-Caster Mode.) Wizards invest a lot of effort in intelligence in order to efficiently control Force. At the same time, they do not possess much physical strength or agility. Thus they prefer to wear light armor such as the Martial Suit Set. According to an unconfirmed theory, they avoid metallic armor because it prevents them from close contact with outer forces. Well-experienced wizards are said to be able to simultaneously use multiple magic spells with ease, and inflict enormous damage just by using a simple spell.
Their starting area is Desert Scream. They have high magic attack. They have the best AOE of all of the classes. Their main weapon are orbs. Their Summoned Astral Weapon is an Orb that lets them attack two targets.
Force Archer
Among the three independent combat skills, "Force Archers" originated on top of the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlers that the relation between range and space is in inverse proportion to the one between space and power. The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility. Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor. Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.
Their starting area is Green Despair. Force Archers have the longest range in of all the classes, as well as the fastest casting time. They have a small array of support skills and healing powers. Their main weapon are two crystals or two orbs. Their Summoned Astral Weapon are a pair of astral guns.
Force Blader
At the beginning, Force Bladers were using a sword in one hand and a Force controller in the other hand. Unlike defensive Force Shielders, Force Bladers prioritize agility for precise attacks. With the same reason, they cannot wear armor heavier than Battlesuit Set such as Armorsuit Set. Also for the Force controller, they preferred to use "Orb" which focuses on destructive power more than Force control. The research in Force Bladers obtained a fruitful result in establishing Agility Force Bladers, but it was not that satisfactory. Agility Force Blader's sword skills were not as strong as Bladers' skills, and their magic skills were not as powerful as Wizards' or Force Archers' skills. They were also unable to perform support magic spells unlike Force Shielders. They must find another way to improve their power. After long research, they realized that using sword and magic spells at the same time would compensate for the weakness. Then they created unique battle skills as known as "Magic Sword Skills". This is how Force Bladers, the Magic Swordsmen have been established. Since Force Bladers must be equally skillful in fencing and magic, they try to keep balance their practice in physical strength and intelligence. Although there are not yet many Magic Sword Skills introduced, still Force Bladers can use joint sword and magic skills. Well-experienced Force Bladers are told to be able to combine every possible magic spell with their sword skills, and inflict more damage by mastering combining magic and sword skills.
Their starting area is Green Despair. Force Bladers are the hardest to level in the game because they must constantly skill train both Magic and Sword skills to be effective. They also have extremely powerful debuff skills at higher skill ranks, which if used correctly can give a force blader a good advantage over the enemy. They have powerful hard hitting skills. Force Bladers are not recommended for beginners. They can choose katana/orb as their weapons of choice. Their Summoned Astral Weapon is an Arm Cannon.
Force Shielder
The creation of the Astral Shield opened a new chapter in the history of Nevarethian armor. The Astral Shield has such high defense strength that it can serve offensive purposes as well. Some Warriors and Bladers, who desperately needed a new way to fight and defend have become Force Shielders. They wanted higher defense as well as establishing their own unique battle style. Thus, they started using the heaviest armor such as Warrior's Armor Suit while carrying the Astral Shield. Force Shielders specialize in short-range force control, which means that they are incapable of doing long-range attacks except through magic. However, they make up for this weakness by developing supporting magic spells which increase their attack strength by manipulating outer forces near their bodies. It's these methods which match those of the Wizard's strongest asset. This revolutionary invention has become a turning point in the Nevarethian battle style. Force Shielders must invest a lot of their effort in physical strength in order to be equipped with Armor Suit, the strongest yet heaviest armor, as well as an understanding of force in order to skillfully control force. They also need to consider dexterity for decent hit rate since they can only use one-handed swords. Experienced Force Shielders know various ways of manipulating Astral Shields, and can perfect their defense if they master in short-range force control.
Their starting area is Bloody Ice. A Hybrid class, they have high defense and a lot of powerful AOE attacks. Three types of Force Shielders been dubbed by the community; they are Magic Force Shielders, Sword Force Shielders, and Hybrid Force Shielders. Sword Force Shielders are powerful in PVE, while Magic Force Shielders are good in PvP. Their main weapons are either blade/crystal or katana/orb. Their Summoned Astral Weapon is an Astral Blade Shield which is the Astral Shield combined with a blade that can be thrown like a boomerang.
Special Skills
Skills are unlocked at certain points during your character's growth, but only by completing certain quests. With a few exceptions (Astral Board License, Nation Alignment), the skill is unlocked after you complete the Class Rank promotion quest.
Up to level 60, you gain a new skill every 10 levels.
Combo Mode
Combo Mode is unlocked at level 10, after the promotion quest, and from this point on, you are able to charge your SP (Spirit Point) bar. You can only charge 1 bar between levels 10 and 19. For each successful promotion beyond this point, you will be able to charge another bar, up to a maximum of 5 SP bars. The SP bar is charged as your player performs actions, such as using skills. Combo mode takes a small portion of your SP bar to activate. Once activated, a meter appears on the screen. The player must hit a skill as the bar of the meter reaches the line between the second and third portion of the meter. There is a tolerance on this point. Hitting it correctly, or near correctly, will result in an "Excellent" message appearing on the screen, and a damage boost to your skill. Hitting a skill further away from the target point will result in "Good" or "Bad", depending on how far away you were; the damage of the skill is correspondingly affected. Hitting a skill whilst the bar is nowhere near the target point will result in "Miss", and the combo mode will end.
At the current moment in time, non-offensive skills, such as buffs, cannot be used in combo mode. Dash and Fade Step can only be incorporated into a combo in some versions of the game. Cabal Europe, for example, does not allow you to use Dash or Fade Step in combos.
Assuming the player has hit the target point with "Good" or higher, the process can be repeated again. Again, the player must try to hit the target point. Cast times in combo mode are reduced, so the player is able to perform a great deal more skills than in normal play. However, the cool-down for the skills still remains. The timing window becomes narrower, and therefore harder to hit, as you progress further into the combo. In order to continue a combo across several enemies, you must select another enemy AS your character is performing the skill that will kill the current enemy. Failure to do so will cause the combo mode to end when the current enemy dies.
Players who get beyond a 15 combo are announced to the server in a "shout" style message.
Combo mode cannot be used in all Battle Modes. You need to be Class Rank 10 (Level 90 or higher) in order to use Combo mode in Aura mode, and Class Rank 12 (Level 110 or higher) in order to use Combo mode in Battle Mode 1. You are not allowed to use Combo mode in Battle Mode 2. If you use "combination" modes (e.g. Aura + Battle Mode 1, or Aura + Battle Mode 2), the higher requirement is needed. So for Aura + Battle Mode 1, you need to be at Level 90, and Aura + Battle Mode 2 means you cannot use Combo Mode.
Battle Aura & Astral Board License
Battle Aura is attained at level 20 after performing the promotion quest. You may choose from between water, ice, fire, thunder, earth, or wind. There is no difference in stats gain for different elements, only the appearance will be different. Battle Aura takes one SP bar to activate, and cannot be cancelled until the duration of the mode ends.
The Board License is available after performing a separate quest, and allows you to equip and use an Astral Board. Astral Boards can be obtained via rare drop from certain high-level monsters, or by buying in the CABAL Online Cash Shop. You need to have completed the Board License quest in order to use the Astral Board item dropped by monsters. If you purchase the board from the Cash Shop, you do not need to have the license to use it.
Battle Mode 1
Battle Mode 1 is gained at level 30 after finishing the promotion quest. Unlike Battle Aura, Battle Mode 1s are different for each class.
- Berserker: This battle mode is for Warriors. You gain an increase in stats, you also gain an extra 100 HP.
- Illusionist: This battle mode is for Bladers. You will gain an increase in stats (lower than other classes) but will also gain an increased in critical damage and critical rates.
- Chain Caster: This battle mode is for Wizards. You gain an increase in stats, magic power, and your MP consumption per spell will increase.
- Multi Shooter: This battle mode is for Force Archers. You gain an increase in stats and have the ability to target two targets at once with a skill.
- Counter Attack: This battle mode is for Force Shielders. You gain an increase in stats. You can also reflect damage of "normal attacks". You will not reflect damage from people using skills.
- Force Enchanter: This battle mode is for Force Bladers. You gain an increase in stats. During this form, you cannot use any offensive magic (you can still use debuffs), but offensive magic skills will become buffs. The higher level magic attacks, the stronger the buff. (e.g. Cannons will give more than a Lance.) Water gives you more HP, more MP, higher regeneration; earth gives you an increased in defence; wind gives you an increased in hit rate and defence rate; magic, fire, ice, and lighting gives you an increase in attack, but will not stack with each other.
The cost for this mode is the same as Battle Aura - 1 SP bar; and like Battle Aura, the mode cannot be cancelled once activated. Rob is ugly.
Aura, Battle Mode 1 & Guild
At level 40, after completing the promotion quest, you are allowed to use Aura and Battle Mode 1 together (you will use up 2 SP bars on activation). You are also allowed to create a guild at the cost of 10 million alz.
Battle Mode 2 & Astral Board Chain Skill
Battle Mode 2 is gained at level 50 after completing the promotion quest. Unlike, Battle Mode 1 and Aura, each class summons an Astral Weapon and gains a specific skill that can only be used during Battle Mode 2. Some skills cannot be used during Battle Mode 2.
- Lancer : This battle mode is for Warriors. Your Warrior gains an increase in stats and summons an Astral Lance (although it is a scythe). This Battle Mode's special skill is called "Lance Drive", where you will throw your Astral Lance at the enemy.
- Double Caster : This battle mode is for Wizards. Your Wizard gains an increase in stats and your equipped Orbs transform into Astral Orbs during the duration of the mode. You are allowed to target two enemies at a time, and you are able to overlap the casting of two spells. Basically the same thing as Multi Shooter for Force Archers. This Battle Mode's special skill is called "Elemental Festival", where you will jump in the air and cast a spell from each element down to the ground. This skill is a very big AOE skill.
- Grappler : This battle mode is for Bladers. Your blader gains an increase in stats and swaps out your dual blades/katanas for a pair of Astral Claws. Most of the Blader's skills cannot be used during this mode. You will attack extremely fast with your normal attack. This Battle Mode's special skill is called "Crushing Blow", in which the Blader jumps into the air and falls to the enemy that does a lot of damage to a single target.
- Shield Master: This battle mode is for Force Shielders. You gain an increase in stats and gets rid of your weapon to summon an Astral Blade Shield. Your normal attacks have a slight AOE effect and will be thrown like a boomerang. This Battle Mode's special skill is called "Shield Storm" where you put your Shield into the air and cast lighting in a 360 degree around you, damaging any monster in the area.
- Twin Gunner : This battle mode is for Force Archers. You gain an increase in stats and summons dual handguns. Your normal attack will attack really fast and you are able to attack two targets or one with the handguns. This Battle Mode's special skill is called "Fatal Shot", in which you pull your two handguns together to do a lot of damage to a single target.
- Blade Shooter : This battle mode is for Force Bladers. You gain an increase in stats and will summon an Arm Cannon. Basically, you cannot use offensive magic until you charge the Arm Cannon with your sword skills. There are four stages, and you can charge the Cannon up to 3 times, each time gaining an elemental orb. To activate the cannon, just use an offensive magic attack (the color of the beam will be dependent on element of the magic attack ) The more charged up the cannon, the more damage the beam will do. It will also have a knockback effect, but no AOE effect. This Battle Mode's special skill is called "Prismatic Blade Cannon" or "Freezematic Blade" (depending on the version being played), in which a circle of swords jump upwards and downwards in a large AOE effect. This Battle Mode 2 lets you use most of your skills.
The cost of activating this mode, like Battle Aura, and Battle Mode 1, is 1 SP bar. Just like the other modes, you cannot cancel the mode once it is activated.
You also gain the ability to chain attacks on your Astral Board. At level 50, you can only do one Astral Board attack per combo mode. One attack is added to the chain per 10 levels until level 80. If you successfully attack four times on the board using the board chain attacks, you are allowed to repeat the process, and continue the combo.
Aura & Battle Mode 2
You do not gain any new skills at level 60, but you are allowed to use Battle Aura and Battle Mode 2 at the same time after completing the promotion quest at level 60. Just like with using Battle Aura and Battle Mode 1, you will use 2 SP bars to activate this mode.
Astral Bike & Buff Duration Increase
You do not gain any new skills at level 70. At level 80, you are able to summon an Astral Bike, that functions like an Astral Board. Like the Astral Board, it is available as a rare drop from high-level (L80+) monsters, but unlike the Astral Board, you cannot buy it from the CABAL Online Cash Shop. As a result, Astral Bike cards (which are used to activate the Astral Bike ability) are sold by players for a large amount of Alz. At level 80, your buff durations will also increase by 100%. Finally, at lv 120 and Lv 150, you buff duration will again increase by 150% and 200% respectively.
Astral Bike Chain Skill
At level 90, you are given the ability to chain attacks on your Astral Bike. As with the Astral Board chain skill, you are only given one attack at level 90. You are given one extra skill per promotion until you have four attacks at level 120, and if you are then able to chain four attacks, you can continue the combo.
You are also allowed to use Combo Mode during Battle Aura mode. You will use up one bar for the Aura, and a portion of the second bar for starting the Combo Mode.
If you have purchased the Premium Package from the in game cash shop, then at level 90, all restrictions on the use of the Training Dummies are removed. You no longer have the restriction of being limited to only one-third of your maximum skill level.
Storage Expansion
At level 100, your storage is expanded by one page.
Player Versus Player ( PvP )
To start a PvP, click a targeted character that you wish to PvP, and click "Request PvP" on the character menu that will be appeared upon targeting. You can bet Alz and Honor Points on PvP , and the PvP initiator can set the amount (although this functionality no longer available in some versions). You can start PvP without betting by pressing the Cancel button. Upon your request for a PvP, the targeted character will receive a message asking for his agreement. If the character accepts the PvP request, he will be informed of the amount of Alz and Honor Points that are bet on the PvP. The opponent can decline the PvP either manually or automatically. Once both characters have agreed upon a PvP, they will receive the starting message and will be given 3 minutes to finish the battle. You are not allowed to use potions in PvP. If you win in PvP, you will be informed of the PvP result and the winning prize. If you lose in PvP, you will be informed of your death, and you will be revived from the closest warp gate with no death penalties.
Player Kill ( PK )
To start a PK, click a target character, and use the Shift key and a skill button to initiate attacks. You will receive a message informing that a PK has started. If there is no interaction between the two characters for a set duration after a PK is started, the PK will be automatically ended. You are allowed to use potions while PKing. If you PK on a channel where PKing is not allowed, then PKing will give you severe penalties.[4]. If you PK on a channel where PKing is allowed, you are not penalised. The dedicated War Channel, and the Daily War Channel are always "PK-allowed" channels. PKing is allowed on channels that are displayed in white. Channels that are highlighted in green (such as the Trade channel or the Novice channel) are "PK-disallowed" channels.
During a PK, your opponent's name is highlighted in red, to indicate hostility. If either player breaks off, the name returns to whatever state is was before PK started. If PK is successful (i.e. you kill your opponent), PK Penalty status is applied to your name (see "1st Killing" below). If you continue to PK, the following applies:
- If you attempt another PK while in PK Penalty status, you will lose 1,000 Honor Points.
- If you kill a character while in PK Penalty status, you will lose 10,000 Honor Points on the top of the 1,000 points that you have lost by attempting a PK.
- If you continue attempting PK while in PK Penalty status, the severity and duration of penalty will be increased.
On top of the above penalties, the following applies based on the number of killings you have, and how often you kill:
- Your 1st killing: Cannot use shops for 10 minutes. There is no Honor Point penalty. Your name turns Orange.
- Your 2nd killing on top of 1st: Cannot converse with NPCs for 30 minutes. Therefore, it is impossible to use shops, storage, and instructions or proceed with quests. Your name turns Red.
- Your 3rd killing on top of 1st & 2nd: Cannot converse with NPCs for 60 minutes, and other characters can PK you without receiving any penalties. Your name remains Red.
- Your 4th consecutive PK: Cannot converse with NPCs for 100 minutes, and have a chance of dropping equipment upon death. Your name turns Black.
- Your 5th consecutive PK: Will be confined within a labyrinthine prison for 150 minutes. Your name turns Red.
An example: If you kill one player, you are subject to PK Penalty (orange name). If you then, within the 10 minutes, kill another player, you lose 1,000 Honor Points (Attempted PK whilst in PK Penalty status), have your name turned Red, and are blocked from interacting with NPCs for 30 minutes. If more than 10 minutes passes between the first and second successful PK, you are not penalised, even though you have PKed twice, because the PK Penalty time has expired.
Weapons & Armor
Weapons and armor have no class specific weapon or level requirements, regardless of what is displayed on the item's information screen. There are only stat requirements. For example, a Wizard can equip a 2-handed Great Sword if they meet the stat requirements for the weapon, or wear a Battle Suit armor if they meet the stat requirements for that armor. The only exception are some rare weapons and armor.
War
One of the more ingenious features of Cabal Online is the War functionality. Upon reaching level 95, a nation alignment quest is made available. This allows you to align yourself with one of two nations -- Capella or Procyon. There is no benefit between choosing one or the other. You can choose not to align yourself to a nation. Switching sides (e.g. changing from Capella to Procyon or vice versa) is possible using a premium Cash Shop item.
At certain times every day, a dedicated War Channel is opened. For Cabal Online Europe, this channel is called "Tierra Gloriosa", and is opened at 7pm UK time. The aim in this channel is to PK as many of the opposing nation is possible within the time allowed (usually 1 hour.) The victor of the War is the nation who has PKed more of the opposing nation's players. The victor is announced across the entire server cluster (e.g. the one server cluster does not know the victor of the War on another server cluster.)
A channel is also available that allows a constant state of War. This channel is marked with a "(War)" tag.
In certain maps, War PKing is permitted constantly, even when you are not on Tierra Gloriosa or the (War) Channel. Such maps include Forgotten Ruin and Lakeside.
Player Killing During War
Normally, to PK a character, you must target a character, then hold the SHIFT key while selecting a skill. During a War state, you do not need to do this, and can freely attack a player of the opposing nation as if they were an in-game monster.
During a War state, players that have not declared a nation (i.e. are Neutral) will be shown with an Orange name. Players that have declared an opposing nation (i.e. are enemies to your nation) will be shown with a Red name. You cannot interact with these players. As with normal PKing, potions may be used, and there are no Death Penalties.
Rewards For Player Killing During War
If you successfully PK an opposing player, you will win Honor Points. The amount you win is determined by this equation:
The Reward will be a minimum of 10 Honor Points.
Other Rewards
In War-state maps, such as Forgotten Ruin and Lakeside, you also gain Honor Points by killing the monsters there. The amount you win is determined by this equation:
You can obtain a minimum of 1 Honor Point, and a maximum of 3 Honor Points per monster.
War Experience System
This system is currently only available in a few versions.
The war Experience system is a brand new system released by Korea CABAL on March 18, 2008 where you can trade points that you get in Tierra Gloriosa for Experience, Honor Points, or Skill experience. This replaces the PvP betting system, which was terribly abused in mostly all versions of the game.
Here is the formula for how much War Experience you can gain in Tierra Gloroisa
Where:
VDB = 1 if you lose, 2 if you win.
NWC is a value generated at the beginning of the month. This number is reflected depending on the number of people
on that side of the nation. For example, If a lot of people are Procyon and theres only a few Capella, the NWC for Procyon will be at 0.5, while Capella will get a full 4x. IF the sides are even, the multiple will be even at 2x:2x ratio.
A applies if you have the Platinum/Diamond Service or a Blessing Bead Plus.
A = 1 if you have neither
A = 1.25 if you have Platinum/Diamond service or a Blessing Bead Plus but not both
A = 1.5 if you have both the Platinum/Diamond service and a Blessing bead Plus.
Your score is calculated as follows
If your score you get in Tierra Gloroisa calculates to 30 or lower, you will not gain War Experience for that Tierra Gloriosa session.
The rewards that you get per 100 War Experience are the following. Note: You cannot use this system to gain honor if your honor is negative.
Experience
Template:Wexp Experience
Honor Template:Wexp Honor
Skill Points Template:Wexp Skill Point The Skill points that you earn per 100 wexp is the same for all Skill ranks.
Also, if your honor is Rank 11 or Greater, you will receive a Nation title.
Here are the titles that you can obtain Template:Cabal Honor Titles
References
- ^ OG Planet Rolls New MMORPG, SocalTech.com
- ^ GDC 2008: Cabal Online Update, IGN.com
- ^ CABAL Online Character Page, OGPLanet
- ^ Cabal Online (EU) Player Kill Details, Cabal Online (EU) Website
External links
- http://www.cabalwiki.com/ - Official Europe Version Wiki
- http://cabal.ogplanet.com/ - Official North American Website
- http://www.cabalonline.com/ - Official European Website
- http://www.cabalonline.com.br/ - Official Brazilian Website
- http://www.cabalsea.com/ - Official South East Asia Website
- http://www.cabalturkiye.com/ - Official Turkish Funsite
- http://www.cabal.com.ph/ - Official Philippine Website