Captured (video game)
|Genre(s)||2D action platformer|
Captured is a platform game for the Commodore 64 from 1986, developed by the first Scandinavian company developing games, Greve Graphics, and published by American Action. The main game was programmed by Bengt Caroli. The music and sound engine was programmed by Lars Hård. Lars also composed all original music and made all sound effects. The graphics were by Nils Hård.
Soldier One wakes up with a throbbing bump on the back of his head, finding himself in a mysterious base full of dangerous booby-traps and beasts. He notices dried blood on his right hand which appears not to be his own. He finds a note in his pocket which says "find the security code to the door to escape but beware of the beasts!"
The task of Soldier One is to escape from this large building. He finds pieces of the security code in a room called "The Chamber of Death". He must protect himself from the meanies but grub the digits.[clarification needed]
The screen displays the soldier walking from left to right and from down to the upper levels[clarification needed]. Soldier One is directed with a joystick. He jumps by the player pressing the fire button. To fire a laser-power, which annihilates all enemies on-screen, the player must position Soldier One straight forward, pull the joystick down, and press fire. To jump upwards, Soldier One must be placed straight and the fire button pressed.
The music for Captured was composed by Lars Hard, written directly in 6502 Assembly Language. It has an unusual tempo (5\4) and structure, resulting in a number of remixes based on the original composition.
The game was quite famous in Europe in the downing era of the Commodore 64; there was also a version also for the Commodore 128. The game was so popular that people applied nicknames: in England it was "Leaping Man", in Italy "L'Uomo Che Salta" (again the Jumping Man).
- Captured release information at GameFAQs
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