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ClanLib

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This is an old revision of this page, as edited by Rombust (talk | contribs) at 13:45, 9 February 2016 (Undid revision 703874641 by 116.88.110.78 (talk) Seth is not the ClanLib developer - Ref https://github.com/sphair/ClanLib/blob/master/CREDITS). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

ClanLib
Developer(s)The ClanLib developer
Stable release
4.0 / April 17, 2015; 9 years ago (2015-04-17)
Repository
Written inC++
Operating systemMicrosoft Windows, Linux
TypeGame SDK
Licensezlib license
Websiteclanlib.org

ClanLib is a cross-platform C++ game SDK, currently supporting Microsoft Windows, Mac OS X, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer.[1]

History

The earliest known public release is in 1999 (Version 0.1.18).[2]

The book "Introduction to C++ Game Programming", published June 2007,[3] dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".

The book "Game Programming with Python, Lua, and Ruby", published December 2003,[4] has a chapter about using ClanLib together with Ruby.

See also

References

  1. ^ "ClanLib Overview". 1999-04-06. Retrieved 2008-11-06.
  2. ^ "News of 0.1.18 release". 1999-08-30. Retrieved 2008-11-06.
  3. ^ "Introduction to C++ Game Programming".
  4. ^ "Game Programming with Python, Lua, and Ruby".