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Cocoron

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Cocoron
Developer(s)K2
Publisher(s)Takeru
Director(s)Akira Kitamura
Programmer(s)Akihijo Ohta
Tsukasa Chibana
Artist(s)Utata Kiyoshi
Yossan Part2
Yuka Kumagai
Takehiko Tamada
Composer(s)Yoshiji Yokoyama
Takashi Tateishi
Platform(s)Famicom
PC Engine (cancelled)
Release
  • JP: May 3, 1991
Mode(s)Single-player

Cocoron (ココロン Kokoron) is a 1991 video game developed by K2 and published by Takeru for the Famicom.[1][2] A version for the PC Engine was announced, but was not released.

Gameplay

Cocoron is a side scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]

Development

Cocoron was directed by Akira Kitamura, who had previously directed Mega Man and Mega Man 2.[5] Kitamura had left Capcom to form the company Takeru.[6] The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[7] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[8] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[9][10]

Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[6]

Release

The game was released in Japan on May 3, 1991.[1][2]

A port of the game to the PC-Engine, titled PC Cocoron was announced.[11] It was previewed in various magazines, including Weekly Famitsu,[12] and Console Plus #28.[13] Ultimately however, it was not released, and a copy of PC Cocoron is the possession of the Game Preservation Society.[11]

Reception

Japanese gaming magazine Famitsu gave it a score of 26 out of 40.[1]

Family Computer Magazine readers voted to give it a 19.7 out of 30 score.[14]

Wired writer Chris Kohler called the game boring, repetitive, and difficult.[3]

References

  1. ^ a b c "ココロン [ファミコン] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-30.
  2. ^ a b c Isao, Yamazaki (2016). Famicom Complete Guide. Tōkyō: Shufunotomoinfosu. p. 175. ISBN 9784074176397. OCLC 967284999.
  3. ^ a b "Broke in Tokyo: Retro Game Shopping on a Weak Dollar". WIRED. Archived from the original on 2016-12-22. Retrieved 2018-07-30. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  4. ^ "Playing With Power: Great Ideas That Have Changed Gaming Forever from 1UP.com". archive.org. 17 June 2006. Archived from the original on 17 June 2006. Retrieved 16 March 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ "Hardcore Gaming 101: Cocoron". hg101.kontek.net. Retrieved 2018-07-30.
  6. ^ a b "How Mega Man Survived Its Creator Leaving Capcom". Kotaku Australia. 2016-10-06. Archived from the original on 2016-10-14. Retrieved 2018-07-30. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  7. ^ ""東京ゲームタクト2018"が5月4日・5日に開催決定、出演者第1弾を発表 - ファミ通.com". ファミ通.com (in Japanese). Archived from the original on 2018-03-17. Retrieved 2018-07-30. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  8. ^ "Takashi Tateishi". Brave Wave Productions. Archived from the original on 2018-02-05. Retrieved 2018-07-30. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  9. ^ "Utata Kiyoshi Artdot Works" (in Japanese). Japan: Game Area 51. 2011. pp. 138–141.
  10. ^ "GameSetWatch Osman, Little Samson Feature in Utata Kiyoshi Artdot Works". www.gamesetwatch.com. Archived from the original on 2017-11-21. Retrieved 2018-08-15. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  11. ^ a b Szczepaniak, John (August 4, 2014). The Untold History of Japanese Video Game Developers. SMG Szczepaniak. ISBN 0992926025.{{cite book}}: CS1 maint: date and year (link)
  12. ^ "New Game Special Part I". Weekly Famitsu (160/161): 30–31. January 10, 1992.
  13. ^ "Le Japan en Direct". Console Plus (28): 22. January 1994.
  14. ^ "超絶 大技林 '98年春版". Play Station Magazine (April 15). Tokuma Shoten / Intermedia Company: 50. 1998-04-15.