Jump to content

Cookie (video game)

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Chaheel Riens (talk | contribs) at 20:30, 4 October 2018 (Reverted edits by 71.120.231.34 (talk) to last version by Bsivko). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Cookie
Cover art
Developer(s)Tim and Chris Stamper
Publisher(s)Ultimate Play the Game
Platform(s)ZX Spectrum
Release
Genre(s)Action, platform
Mode(s)Single-player

Cookie is an action-platform video game developed and published by Ultimate Play the Game that was released exclusively for the ZX Spectrum in 1983. In the game, Charlie the Chef has to bake a cake, however his five ingredients are sentient and attempt to escape his pantry, enabling his quest to re-capture them.

The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Cookie was one of the few Spectrum games also available in ROM format for use with the Interface 2, allowing "instantaneous" loading of the game (the normal method of cassette loading could take several minutes). A version was also created for the BBC Micro, but was not commercially released. The game received mixed reviews upon release, with critics praising the graphics, but criticising the hard difficulty and its similarities to Pssst.

Gameplay

The player must put all of the ingredients into the cooking bowl without them falling into the dustbins

The game is presented from a single, 2D perspective, and the main objective involves Charlie the Chef baking a cake from evil, sentient ingredients. The five ingredients vary from Mixed Peel, Chunky Chocolate, Crafty Cheese, Sneaky Sugar and Colonel Custard, who will all jump out of the pantry and try and avoid the player whenever possible.[1]

The player starts the game with three lives. Several ingredients will fly around the screen simultaneously, and if the player touches an ingredient with their body, a life will be deducted. The player's objective is to put the ingredients into the cooking bowl before they either fall into the dustbins on either side or knock the player into the bowl.[1] As a defence, Charlie the Cook can shoot flour sacks, which will push the ingredients further in the direction they are moving in. Bombs may also spawn in the game, which will allow the player to push the ingredients further than conventional flour sacks.[1] The player has to push the right variety of ingredients into the bowl, which changes for each level. When the right amount of ingredients has been put in the bowl, a cake is baked and a new level begins.[1][2]

Development

Cookie was one of the few Spectrum games also available in ROM format for use with the Interface 2, allowing "instantaneous" loading of the game (the normal method of cassette loading could take several minutes).[3] A version was also created for the BBC Micro and was scheduled for release in 1984; however, it was never commercially released.[4][5] The game was released as Crazy Kitchen in Italian markets and as Chef, Lo in Croatia.[6]

Reception

Matthew Uffindell of Crash praised the game overall, despite thinking it was overshadowed by Ultimate's Tranz Am, which was bundled with Cookie during its initial release.[2] Uffindell stated the gameplay was addictive and challenging, despite thinking it was similar to its predecessor, Pssst. Lloyd Mangram of Crash considered the game to be overlooked and underrated, despite him suggesting that it was the most difficult of all games developed by Ultimate. Mangram praised the graphics as detailed, fast and "amusing", owing to the game's sentient ingredients.[2] Reviewers of Home Computing Weekly similarly praised the graphics and sound, stating that they "are well up to Ultimate's standards".[7]

A reviewer from Sinclair User stated that the graphics were of "arcade and cartoon" quality, and criticised the game's concept, suggesting that the player would lose interest after completing a few levels.[1] Mangham, however, praised its playability, heralding that it was "great fun" to play and easy to adapt to.[2] Sinclair User opined that first impressions of the game were important to the customer, and stated that the player may feel cheated due to the game's similarities to Pssst.[1]

References

  1. ^ a b c d e f "It is easy to get sick of cookies". Sinclair User (19). Sinclair User. 1983. Archived from the original on 2 February 2008. Retrieved 11 September 2015. {{cite journal}}: |archive-date= / |archive-url= timestamp mismatch; 20 February 2008 suggested (help)
  2. ^ a b c d e Uffindell, Matthew (September 1984). "Cookie review (Crash back)". Crash (8): 65. Retrieved 11 September 2015.
  3. ^ "Interface Games are Fast but not Furious", Sinclair User (24), EMAP: 54–55, March 1984 {{citation}}: Italic or bold markup not allowed in: |journal= (help)
  4. ^ "Lost and found: BBC Cookie". stairwaytohell.com. The BBC and Electron Games Archive. Retrieved 9 June 2007.
  5. ^ "Cookie BBC Micro release year". IGN. Retrieved 11 September 2015.
  6. ^ "Cookie overview and list of reviews". World of Spectrum. Thunderware. Retrieved 11 September 2015.
  7. ^ a b "Tranz Am and Cookie review". Home Computing Weekly (26). August 1983. Retrieved 10 September 2015.
  8. ^ "Cookie". Retro Gamer (178): 109. 2018.