Digital asset

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by BoomCookie (talk | contribs) at 04:11, 16 August 2013 (→‎Art assets: added illustration to types of assets at the end of the first paragraph). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A digital asset is any item of text or media that has been formatted into a binary source that includes the right to use it. A digital file without the right to use it is not an asset. Digital assets are categorised in three major groups which may be defined as textual content (digital assets), images (media assets) and multimedia (media assets) (van Niekerk, A.J. 2006).[1]

Definitions

Defining and distinguishing the different types of digital assets can aid in understanding the management of digital assets. There are a number of management systems related to digital asset management (Austerberry, 2004) including:

  1. Digital asset management (DAM)
  2. Digital content management (DCM)
  3. Enterprise content management (ECM)
  4. Digital media management (DMM)
  5. Media asset management (MAM)
  6. Web-content management (WCM)

Art assets

An art asset (media assets [2]), in computer graphics and related fields (particularly video game and visual effects production), is an individual piece of digital media used in the creation of a larger production. Art assets include synthetic and photographic bitmaps (often used for texture mapping), 3D models consisting of polygon meshes or curved surfaces, shaders, motion captured or hand-animated animation data, video and audio samples, and sometimes illustration.

The term "art" is used to distinguish the creative (or real-world) elements of a production from the software or hardware used to create it, but there is no requirement that the data represents anything artistic.

Digital learning assets

Digital learning assets (DLAs) are digital assets focused on "learning". DLAs are any form of content and/or media that have been formatted into a binary source which include the right to use it for the purpose of "facilitating learning". DLAs are most commonly found in online learning (academic course work, corporate training, etc.).[3]

See also

References

  1. ^ van Niekerk, A.J. (2006) The Strategic Management of Media Assets; A Methodological Approach. Allied Academies, New Orleans Congress, 2006
  2. ^ an Niekerk, A.J. (2006) The Strategic Management of Media Assets; A Methodological Approach. Allied Academies, New Orleans Congress, 2006
  3. ^ Larson-Daugherty, C., February 2009. an update to van Nierkerk, A.J. (2006) that focused solely on digital assets. With tremendous growth in online learning an update and new nomenclature is necessary