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{{Refimprove|date=April 2008}}
{{Infobox_Game | subject_name= Duel Masters Trading Card Game
| image_link=
| image_caption=
| designer= Mike Elliott, Charlie Catano, and Tyler Bielman
| publisher= [[Wizards of the Coast]]
| players= 2 or 4
| ages= 10+
| setup_time=
| playing_time= Approx 30 min
| complexity=
| strategy=
| random_chance= Some
| skills= [[Collectible card game|Card playing]]<br />[[Mathematics|Arithmetic]]<br />Basic Reading Ability
| footnotes=
| bggid=10445
}}
The '''''Duel Masters Trading Card Game''''' is a two-player or 2 vs. 2 team [[collectible card game]] (CCG) jointly developed by [[Wizards of the Coast]], [[Shogakukan]], and [[Mitsui & Co., Ltd.]]. The card game is part of the ''[[Duel Masters]]'' franchise.

The game was released in [[Japan]] in May 2002, where it quickly became the number one selling [[trading card game]] for over a year.{{Fact|date=July 2007}} Due to this popularity, it was released in the [[United States]] on March 5, 2004. The game shares several similarities with ''[[Magic: The Gathering]]'', the world's first collectible card game which was also published by Wizards of the coast. In fact, ''Duelmaster'' was originally intended as an alternative{{Fact|date=April 2008}} tradename for ''Magic: The Gathering'' and the earlier game play was abandoned in the ''[[Duel Masters]]'' manga plot to promote this latest experience.

As in ''Magic: The Gathering'', ''Duel Masters'' players summon creatures and cast spells using [[Mana#Mana in fictional works|mana]]. Key differences include the fact that all creatures and spells can act as mana producers, creatures cannot block attacking creatures without having the "blocker" ability, and that creatures only have one "power" statistic. Furthermore, duelists have shields in the form of cards that go to their hand when "broken" as opposed to ''Magic'''s "life points". Due to the popularity of Duel Masters, four video games (three in GBA and the other in PS2) based around the game have been produced, titled ''DuelMasters Kaijudo Showdown'', ''DuelMasters Sempai Legends'', ''DuelMasters Shadow of the Code'' for the GBA and ''Duel Masters: Cobalt'' for the PS2.

English Duel Masters was canceled by Wizards of the Coast.{{Fact|date=October 2008}}

Fanatics of ''Duel Masters'' around the world support player-organized tournaments and also inofficial national championships. The community centers around 2 main forums internationally, and the forums are the place for translations, which enable the fans to use all japanese cards, because DM is the most successful TCG in all asia, with a new booster set each second month, and new themedecks each third month.

== Game Play ==
In ''Duel Masters'', two players play the role of duelists, using the 'art' of "kaijudo" (a marketing term created for the North American version which supposedly describes the "art of battling with giant monsters"{{Fact|date=May 2008}}) to bring their creatures to life to do battle. Each player has 5 shields that protect them from damage; once these are gone, it takes one successful attack to win the duel. Also, if a player runs out of cards to draw from their deck when required, then that player loses.

=== Card types ===
Players battle each other by playing mana cards, and then using that mana to summon creatures or cast spells, described below:
*'''Creatures''': Creatures are summoned to attack the opposing player's creatures and shields, and then the opponent themselves, to win. There are many types of creatures, with different powers and abilities. A creature is Quixotic Hero Swine Snout.
*'''Spells''': When cast, spells do something for the player, then go to the graveyard (discard pile). Some spells have special effects like "Cyclone" and "Charger" which sends the spell back to the player's hand or mana zone. Spells can do a variety of things, like give the player more shields, power up their creatures, etc. A spell is Spastic Missile.
*'''Crossgears''': These are like equipment. You put them into the battle zone by paying its mana cost, then pay that cost again to equip, or "cross" it, to a creature. A crossgear is Bajura's Soul.
*'''Evolution Crossgears''': These are put on top of crossgears regardless whether they are crossed or not. There are only 5 evolution crossgears and all of them are multi-civilization. An evolution crossgear needs to evolve on a crossgear of the same civilisation. An evolution crossgear is Explode Catastrophe.
*'''Evolution Creatures''': These are put on top of the creatures, or 'evolved'. These cards generally have higher powers and better effects than normal creatures. Usually, evolution creatures have 'double-breaker' or 'triple-breaker' which allow them to break more shields than normal creatures. Evolution creatures can be found in booster packs, starting from the "Evo-Crushinators of Doom" set. Evolution creatures also have a wide range of mana costs, ranging from costs like: 2 [Barkwhip, the Smasher] to 10 [Dorballom, Lord of Demons]. Overall, Evolution Creatures are a good way to beat your opponent as an Evolution Creature can attack straight away after it is summoned.
*'''Fortress''': Allows the player to "cross" the fortress to a shield in a similar fashion as a Crossgear, basically, it is a crossgear for shields. However, Fortresses do not need to be generated like Crossgears, rather, they are "equipped" onto the shields directly. This ability is introduced in DM-30. A Fortress is Silver Glory, Invincible Fortress.

--[[Special:Contributions/116.71.73.249|116.71.73.249]] ([[User talk:116.71.73.249|talk]]) 14:55, 26 April 2009 (UTC)'''''''=== Card Rarity ===
The symbol for a card's rarity is marked in the bottom right corner of the face-up side:
* '''Common:''' a plain circle
* '''Uncommon:''' a diamond shape
* '''Rare:''' a star
* '''Very Rare:''' a circle with a star in the middle
* '''Super Rare:''' four squares put together to shape a diamond''''''Bold'' text'''''

=== Card keywords ===
In addition to the two card types, there are also different keyword abilities that the cards can have that alter what they can and cannot do:
*'''Accelerator''': Allows a creature to use its Accelerator ability whenever it is crossed with a cross gear. A creature with Accelerator is Metalchaos Dragon.

*'''Bio King''': Allows the player to discard the card from his hand whenever a creature of a certain race the player controls attacks and is not blocked. If the player discards that card, the ability triggers. A creature with this ability is Sealed Devil Salvador.

*'''Bio Tackle''': Allows the player to discard the card from his hand at the beginning of a battle whenever a creature of a certain race the player controls attacks a creature. If the player discards that card, the ability triggers. A creature with this ability is Aqua Switch.

*'''Blocker''': Allows a creature to stop an attack from an opposing creature. For example, if a creature attacks one of your shields, you can use a creature with the Blocker ability to stop the attack. Sometimes this is specific to a given trait, e.g. a "fire blocker" can only block fire creatures. A creature with this ability is Gran Gure, Space Guardian.

*'''Charger''': Allows a spell to be put it into your mana zone instead of your graveyard after it has been cast. A spell with this ability is Slash Charger

*'''Double/Triple/Quatro/World Breaker''': Allows a creature to break 2, 3, 4, or all shields instead of the normal one. A creature with Double Breaker is Hanusa, Radiance Elemental, A creature with Triple Breaker is Soul Phoenix, Avatar of Unity and the only creature with Quatro Breaker is Green Divine Dragon Diruga Vijeda. Quatro Breaker is also known as Quad Breaker on some cards. There is no creature with a permanent World Breaker ability, although it can be achieved by effects. For example, Supernova Apollonus Dragerion's Meteorburn ability allows it to gain World Breaker for the turn.

*'''Crew Breaker''': Allows a creature to break more than one shield if you have 1 or more creatures in the Battle Zone that have the same race as the Crew Breaker. A creature with this ability is Ultimate Dragon.

*'''Gravity Zero''': Also known as G Zero, this ability allows a player to summon a creature for no cost if the conditions are fulfilled. A creature with this ability is Luna Cosmoview.

*'''God Link''': Allows a God to link with its counterpart(s), forming a stronger and more powerful creature with each God's abilities (Power and effect). When it leaves the Battle Zone, choose only one of the gods to leave. God Link also causes special God Link effects to occur. A creature with this ability is Death, Destruction God.

*'''Knight Magic''': Allows the player to use the card's ability once more if there is a Knight in the Battle Zone. A spell with this ability is Magic Shot - Soul Catcher.

*'''Launcher E''': When the Spell is cast, the player can tap any number of non-Evolution creatures you control of a certain race that are not already tapped in the Battle Zone, the spell's effect depends on how many creatures are tapped. A spell with this ability is Devilcast Energy.

*'''(Great) Life Gate''': When the creature is destroyed, the player may return all the races stated on the card from your Graveyard to your hand. If so, the player puts this creature on the bottom of your deck instead of the Graveyard. The normal Life Gate returns only one race while Great Life Gate returns multiple races. The only creature with Great Life Gate is Supernova Black Hole Sanatos. A creature with Life Gate is Necrodragon Gilgazames

*'''Lost Prism''': When the creature is put into the Battle Zone, reveal the top card of the player's deck. If that card is a multi-colored card, that player adds it to his/her hand. A creature with this ability is Armored Coldsteel Agart.

*''' Metamorph''': When the player's mana zone has 7 cards or more, the creature gets the Metamorph ability. Heavy Metamorph occurs the same way, except that the player requires 10 mana in his mana zone. A creature with Metamorph is Pacific Dominator.

*'''(Mega) Meteorburn''': Whenever the event stated occurs, the player may use the creature's Meteorburn ability if the player destroys a card under the creature. Mega Meteorburn is Meteorburn except that the player has to destroy more than 1 card.A creature with Meteorburn is Ultimate Galaxy Universe. The creature with Mega Meteorburn 6 is Supernova Petelgius Final Cannon.

*'''Ninja Strike #''': Whenever your opponent attacks or blocks, if you have # or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck. A creature with this ability is Orochi, the Hidden Blade.

*'''Overdrive''': When the creature is summoned, the player may tap extra mana to gain the Overdrive ability. A creature with this ability is Fall Crawler.

*'''Photo Energy''': Also known as Photo E, whenever the creature is put into the Battle Zone, if a creature of a certain race is tapped in the mana zone to summon the creature, the creature gains the Photo E ability. A creature with this ability is Superior Dragonic Phoenix Dolzabard.

*'''Power Attacker''': Makes a creature more powerful when they attack. For example, a creature that has power 3000 and Power Attacker +2000 will deliver an attack of 5000. A creature with this ability is Brawler Zyler.

*'''Samurai Generation''': When a player put the creature into the Battle Zone, the player may generate a cross gear from your hand without paying its cost. A creature with this ability is Bolbazak "Sword Flash" Dragon.

*'''Saver''': While the creature is in the Battle Zone, when one of his/her creatures of a certain race is destroyed, he/she may destroy this creature instead. A creature with this ability is Breiga, the Wicked Protector.

*'''Shield Force''': When a player put the creature into the Battle Zone, he/she may choose one of his/her shields. While the chosen shield remains in the shield zone, the creature gains the Shield Force abilities. A creature with this effect is Perfect Galaxy, Spirit of Immortality.

*'''(Super) Shield Plus''': The player may put the top card of his/her deck under one of his shields, each stack is still considered as 1 shield. A creature with this ability is Ladio Yaesar, Super Divine Dragon.

*'''Shield Trigger''': When a shield is broken, this allows you to play the card without paying its mana cost. A creature with this ability is Aqua Surfer

*'''Stealth''': Allows a creature to be unblockable when it attacks an opponent with a specific civilization card in their mana zone. For example, a creature with "water stealth" cannot be blocked by an opponent who has water cards in their mana zone. Synonymous with ''Landwalk'' in ''[[Magic: The Gathering]]''. A creature with this ability is World Tree, Root of Life

*'''Slayer''': Allows a creature to destroy another creature in battle, regardless of the other creature's power. For example, a 1000 power creature with slayer can battle and destroy a 5500 power creature. Sometimes this is specific to a given trait, e.g. a "nature slayer" can only use its slayer ability against nature creatures. A creature with this ability is Melnia, the Aqua Shadow.

*'''Speed Attacker''': Allows a creature to attack on the turn that it was summoned. Synonymous with ''Haste'' in ''[[Magic: The Gathering]]''. A creature with this ability is Pyrofighter Magnus.

*'''Silent Skill''': An effect that triggers when you refuse to untap the tapped Creature with Silent Skill during the Untap Step. A creature with this ability is Kejila, the Hidden Horror.

*'''Strike Back''': When a card of a certain civilization is put into the shield zone, the player may discard that card, if he/she does so, he/she may summon the creature for no cost. A creature with this ability is Dual Shock Dragon.

*'''Sympathy''': The card's cost is reduced by a certain amount for each creature of a certain race in the Battle Zone. The player cannot reduce the cost below a certain amount. A spell with this ability is Tyranno Link Nova.

*'''Tap Ability''': Instead of using that creature to attack, you can tap the creature. When it is tapped, its ability triggers and you can use it. A creature with this ability is Rikabu's Screwdriver.

*'''Turbo Rush''': An effect that triggers when any of your other creatures break a shield this turn. A creature with this ability is Magmadragon Jagalzor.

=== Card Mechanics ===
Along with keywords, there are cards that have special mechanics. There are five mechanics in the game so far:
*'''Evolution''': A creature mechanic that allows you to "evolve" a creature into a more powerful creature. This is done by placing the "evolved" creature on top of the original. Both the original and evolved creature are usually of the same type (human, guardian, etc.). A creature with this ability is Crystal Lancer. A creature that can evolve into a creature of another race is Innocent Hunter, Blade of All.

*'''Survivor''': A creature mechanic that allows your survivor creatures to share abilities with other survivor creatures. Synonymous to Magic: the gathering's creature type known as Slivers. A creature with this ability is Smash Horn Q.

*'''Wave Striker''': A creature mechanic that allows Wave Striker effects to take place if there are three or more Wave Strikers in the battle zone. A creature with this ability is Klujadras.

*'''Vortex Evolutions''': A mixture of two different races that can evolve into a single race, for example: Wise Starnoid, Avatar of Hope - Put on one of your Light Bringers and Cyber Lords. These creatures are extremely powerful compared to their mana costs. There are many races of vortex evolutions, like Phoenix, Naga, Starnoid, and Pegasus, although there is only 1 Naga, Starnoid or Pegasus in the game.

*'''Galaxy Vortex Evolutions''': A mixture of one, two or three different races that can evolve into a single race, for example: Super Divine Star Mecury Gigablizzard - Put on three of your creatures, whose races are Liquid People, Great Mecha and/or Grand Devil. These creatures are even more powerful than the Vortex Evolutions compared to their mana costs.

==Set Releases (In Order)==
A player must have at least 40 cards in their deck. Players can purchase [[booster pack]]s to increase the number of cards they have. Expansions are sets of cards that build upon the foundation laid out by the base set, the original set of cards released. Boosters are available in Japanese and English for the following expansions:
* ''DM-01 Base Set'': The original set of 120 cards
* ''DM-02 Evo-Crushinators of Doom'': This set introduces the Evolution mechanic.
* ''DM-03 Rampage of the Super Warriors'': This set focuses on decks that use only one civilization.
* ''DM-04 Shadowclash of Blinding Night'': This set focuses on cards with abilities affecting other civilizations, eg: a creature that increases the mana cost of another civilization to hinder your opponent. It mainly focuses on Dark/Light support and hate, and also contains the famous cards Ballom, Master of Death and Alcadeias, Lord of Spirits.
* ''DM-05 Survivors of the Megapocalypse'': This set introduces the Survivor mechanic. It also contains creatures with above 12000 power, the most prominent being King Tsunami which returns all creatures and Billion-Degree Dragon, which has the highest power in English Duel Masters. It also introduces Triple Breakers and Speed Attackers.
* ''DM-06 Stomp-a-Trons of Invincible Wrath'': This set introduces creatures with "Tap" abilities. These are abilities that activate when the creature is tapped. It is also the second set to have 120 cards, including reprints of cards introduced in the Base Set. This set contains the highly sought after "Bolmeteus Steel Dragon". It also contains support for Survivors such as Evolutions, Q-Tronic Gargantua, which breaks more shields for survivors in the 'zone, and Q-Tronic Hypermind, that lets you draw a card for each survivor you have. There are also more, better survivors such as Grave Worm Q, and the first "vanilla" survivor, Promephius Q
* ''DM-07 Thundercharge of Ultra-Destruction'': This set introduces creatures with "Stealth" abilities, allowing them to be unblockable as long as an opponent has a specific civilization card in their mana zone. It also introduces spells with the "Charger" ability, allowing you to put it into your mana zone instead of your graveyard after it is cast. Finally, it introduces creatures that gain extra abilities when you have no shields left in your shield zone.
* ''DM-08 Epic Dragons of Hyper Chaos'': This set focuses on Dragons, and introduces three new Dragon races: Earth Dragons, Volcano Dragons, and Zombie Dragons. It also introduces the Turbo Rush creature ability and the first creatures that gains extra abilities if other creatures aren't blocked.
* ''DM-09 Fatal Brood of Infinite Ruin'': This set adds cards that allow you to power up creatures of a race of your choosing. As well as creatures with a base power of "0000+" (A creature with power 0 or less is instantly destroyed).
* ''DM-10 Shockwaves of the Shattered Rainbow'': This set introduces the dual-civilization and Silent Skill (creatures than you can keep tapped to use their abilities) mechanics. This is also the third set to have 120 cards, including reprints of cards from previous sets. This set also features the first card to be put on Wizards of the Coast's watch list, Bombazar, Dragon of Destiny, meaning that it may eventually be banned from constructed play following tournament results.
* ''DM-11 Blastosplosion of Gigantic Rage'': This set introduces the Wave Striker ability. Creatures with Wave Striker can only use their abilities if there are two other creatures with Wave Striker in the battle zone. This set also introduces dual-civilization spells.
* ''DM-12 Thrash of the Hybrid Megacreatures'': This set brings a new race type, Vortex Evolutions, which include races like Phoenix, Naga, Starnoid and Pegasus. You need two creatures to evolve these strong vortex creatures, the two cards must be of a specific race. Clone Spells let you use the cards effect additional for each copy of that spell in any players graveyard. The set offers new rainbow card evolutions and adds new creatures to the Wave Striker theme.
* ''DM-13 Eternal Phoenix'': This set is the first Japanese-only set, and it features Eternal Phoenix, Phoenix of the Dragon Flame. It also introduces Sympathy, contrasting civilizations and 2 more cards added onto the list - Pacific Champion and Judgement of the Flame Spear and Water Sword. This set also includes the last wave striker [Toronbo, the Bone Fracturing Puppet].
* ''DM-14 Generation Gear'': The fourth set with a Starter Deck, this set focusses on Crossgears, many card remakes and also features Dorballom, Lord of Demons and Crystal Zweilancer. It also introduces winning all battles, doubling power, and crossing crossgears for no cost. Crossgears are like equipment which you can generate (put into the battle zone) and cross to your creatures.
* ''DM-15 Secret of Hidden Gear'': Introduces Shield Trigger X, a Shield Trigger for crossgears. This allows crossgears to be crossed instantly when broken from a shield; and Accelerator, an ability that triggers when a crossgear would be crossed. Also includes Alphadios, Lord of Spirits, and a crossgear that makes reference to Uberdragon Bajula (Bajura's Soul).
* ''DM-16 Origin of Perfect Gear'': Introduces G-Zero which lets creatures be summoned for no cost if a certain condition is met, and reintroduces Dragons.
* ''DM-17 The Over-Technocross'': Introduces Evolution Crossgears and the ability Strike Back, which is similar to Shield Trigger.
* ''DM-18 Best Challenger'': This set is a reprint set, and the biggest set with 151 cards in total. It also has the last Starter Deck in the series released in Japan. The reason for this set is because the older sets have stopped in production.
* ''DM-19 Spectacle Nova'': Galaxy Vortex Evolution creatures are introduced. These are cards that evolve on three other creatures, and are mostly single-civilization Phoenixes, with a gamebreaking Meteorburn effect that takes place when you destroy a card under them, and extremely high power. Examples include Super Divine Star Venus la Saint Mother and Super Divine Star Mercury Gigablizzard. Also focuses on single-raced decks, utilizing cards like General Kuwagatan to summon creature for free when it is destroyed and Great Cactus, which seems to be a very improbable card to be a super rare as it only allows the player to search for a Wild Veggie.
* ''DM-20 The Ultimate Nova'': Introduces Photo E and Launcher E (refer to above). Also has Energy spells which make use of either Photo E or Launcher E. There are also races which relate to other races through their effects.
* ''DM-21 History of Devil Nova'': Introduces Thrilling Three and cards that are high-costed but have a very useful effect. Examples include Captain Mirionparts and Tyranno Link Nova.
* ''DM-22 The Dragonic Nova'': Supports Dragon and Phoenix, and introduces Apollonia Dragons and Poseidia Dragons. Also has Ultimate Galaxy Universe, the first card that lets you win the game by an ability, which is also a triple breaker and evolution phoenix. World Breaker is also introduced, and breaks all shields with one attack. An example of a world breaker is Supernova Apollonus Dragerion.
* ''DM-23 The End of Universe'': Introduces Bio-Kick, Bio-Tackle, Life Gate and Great Life Gate. Also has the first two Galaxy Vortex Evolution Phoenix without any Meteorburn ability.
* ''DM-24 Violence Heaven'': God Link is introduced. This mechanic allows two creatures of the race God to link up, thus combining their abilities and power, and becoming a single creature. When destroyed, only one side leaves the battle zone. There are also 3-Civilization cards, and many cards that work great in a Beatdown or Control deck (see below). Includes Bolmeteus Samurai Dragon, a creature that has a lot of support and dominance in later sets. This is the first set to include foiled cards of all rarities, as part of the 5th Anniversary celebrations done by TakaraTomy in Japan, Although there are still holographic commons, uncommons and rares afterwards.
* ''DM-25 Violence Creator'': Introduces Overdrive. Also, a combo which has been banned in Japan has been discovered in this set, and it makes use of Romanesk, the Dragon Wizard; Soulswap and/or Crest of Mother to generate lots of mana. Many card remakes like Super Spark and Aqua Super Emeral are also released.
* ''DM-26 Dragonic Wars'': This set has lots of remake foils like Bolshack Yamato Dragon, Ballom Emperor and King Alcadeias. There are many cards which support multi-civilization decks. Creatures with purely God race are also included, for example Aku, Ultimate God and Zen, Transcendent God. This is also the set which debuts alternate "secret" versions of some Super Rares released in the set, as well as other Super Rares deemed useful to be reprinted.
* ''DM-27 Perfect Heaven'': Cards of all civilizations are released, and a 5-God-Link (which has the potential to chain to the point where all 4 copies of each God Link is on the Battle Zone, making it into a 20-God-Link, it is also the only God Link able to do so.) has also debuted in this set (The only other occasion where more than two Gods are linked up is in DMC-40, where 3 Gods link up to become an extremely powerful creature). Some races, who seem to be "discontinued", from the Base Set are also revived.
* ''DM-28 Battle Galaxy'': The seventh set to have 120 cards. This set introduces Samurai and Knight, which trigger an ability if found on a creature/spell/crossgear of that race. Spells and Crossgears also have races now. Mana evolution is also introduced.
* ''DM-29 Lock-on Heroes'': Introduces Shinobi, Ninja Strike and Ultra Shield Plus. Also releases the first Quadruple Breaker.
* ''DM-30 Ultra Duel'': Introduces the Fortress mechanic, which can be fortified to your shields to enable your creatures to get certain advantageous abilities, or does something disadvantageous to your opponent. Some Fortresses also have an ability that takes place after the fortified shield is broken.
* ''DM-31 Greatest Champion'': Introduces Samurai Magic and Knight Generation, as well as the new race Origin. This is the first set which non-evolution multicolored cross gears are released.

== The Five Civilizations ==
<small>The races in this section is as of DM-12, the last set of English Duel Masters</small>

''Duel Masters'' cards represent 5 different fictional civilizations. It is possible to build a viable deck with one, two or even three civilizations. If used properly, the civilizations can complement each other nicely. The most powerful civilization is Light and the five civilizations are:

*'''Water :''' The Water Civilization is composed of sunken, technologically advanced cities.<ref name="World of Duel Masters">[http://www.wizards.com/default.asp?x=duelmasters/world/main World of Duel Masters<!-- Bot generated title -->]</ref>

*:'''Races:''' Cyber Clusters, Cyber Lords, Cyber Moons, Cyber Viruses, Earth Eaters, Fish, Gel Fish, Leviathans, Liquid People, Merfolk, and Sea Hackers.

*:'''Traits:''' Water focuses on hand advantage (drawing cards), bounce (sending creatures back to the hand) and unblockables. Also features blockers, although not as good as most Light blockers. The disadvantage of water creatures is that the cost needed to summon usually are high and their power is usually low. Used correctly, water may be the best choice for a single civilization deck.

*'''Nature :''' The Nature Civilization is a beautiful world of never-ending lush greenery.<ref name="World of Duel Masters"/>

*:'''Races:''' Balloon Mushrooms, Beast Folk, Colony Beetles, Earth Dragons, Giant Insects, Giants, Horned Beasts, Mystery Totems, Snow Faeries, Tree Folk,Human (nature sword warrior) and Wild Veggies.

*:'''Traits:''' Nature focuses on mana manipulation eg: increasing your own mana and destroying the opponents mana, power attackers, creature searching and rushing weenies (cheap and weak, but numerous creatures used to overrun enemy). Nature possesses one pure Nature Blocker, [Super Divine Star Bigbang Anastathis] but multiple multi-civilization blockers which are always part-light like [Sanfist, the Savage Vizier]. Nature features lots of powerful creatures and are of high-medium cost of mana.

*'''Light :''' The Light Civilization is located high among the clouds in celestial structures which is extremely highly technologically and magically advanced.They are the most powerful civilization.<ref name="World of Duel Masters"/>

*:'''Races:''' Angel Commands, Berserkers, Gladiators, Guardians, Initiates, Light Bringers, Mecha del Sols, Mecha Thunders, Rainbow Phantoms, Soltroopers, and Starlight Trees.

*:'''Traits:''' Light possesses the best blockers and focuses on shield generation, spell tutoring (searching from deck or recovering from graveyard or mana zone) and tapping and untapping creatures ,making them the most powerful civilization. Light is the civilization that has the least side-effects. Their evolutions are usually of average mana cost and has many high-power blockers in it that possess many useful effects such as double breakers or untapping it after it blocks or at the end of the turn. Exclusive to Light are creatures that can not be the target of an effect that requires a player to choose, for example [Warlord Alizonus] cannot be affected by spells like [Spiral Gate].They are the most powerful civilization because they also have creatures that can block and untap,low costing creatures with extremely high power.Exclusive to Light are creatures that can win the game with one attack(Ultimate Galaxy Universe),creatures that cannot be destroyed and so they are the most powerful and unusual civilization.

*'''Darkness :''' The Darkness Civilization is located underground, with an evil and poisoned landscape.<ref name="World of Duel Masters"/>
*:'''Races:''' Brain Jackers, Chimeras, Dark Lords, Death Puppets, Demmon Commands, Devil Masks, Ghosts, Hedrians, Living Dead, Pandora's Box, Parasite Worms, and Zombie Dragons [Some are Dragon Zombies, due to a printing error].

*:'''Traits:''' Darkness focuses on hand destruction, creature destruction and slayers. Darkness has many powerful creatures, including blockers, but the cards usually possess negative side-effects so they are the worst civilization.

*'''Fire :''' The Fire Civilization is located in a volcanic and battle-torn land ruled by those with the most power.<ref name="World of Duel Masters"/>

*:'''Races:''' Armored Dragons, Armored Wyverns, Armorloids, Dragonoids, Dune Geckos, Fire Birds, Humans, Machine Eaters, Melt Warriors, Rock Beasts, Volcano Dragons, and Xenoparts.

*:'''Traits:''' Fire focuses on rushing, speed attacking (allows creatures to attack the same turn that they are summoned), mana destruction and creature destruction with power limits (for example: destroy a creature with 3000 power or less). Fire only possesses Multi-civilization blockers (which are always part light) blockers. Fire possess many powerful creatures and double breakers, thus making them one of the more unusual civilizations.

*'''Others:'''
There are also some cards in Japanese Duel Masters that are of a different civilization that they are supposed to, for example, Aqua Holy is a Pure Light Liquid People. This means that races are not always restricted to one civilization.

== References ==

<references/>

== External links ==
*[http://www.wizards.com/duelmasters/dm_portal.asp Wizards of the Coast ''Duel Masters'' site :] Official English ''Duel Masters'' site
*[http://dm.takaratomy.co.jp/ Takara-Tomy :] Official Japanese ''Duel Masters'' website
*[http://www.ccgdb.com/ CCGDB.com :] Duelmasters CCG Search Engine, only site with both English DM-1 through 12, and Japanese DM-13 through the current release. It also includes translations for the DMC-37 - DMC-46, DMC-49 and DMC-50 Theme Decks.
*[http://www.acashic.orgfree.com/ The Acashic Database] Online community supporting English and Japanese Duel Masters

[[Category:Collectible card games]]
[[Category:Wizards of the Coast games]]

[[it:Duel Masters]]

Revision as of 07:00, 11 May 2009