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Fossil Fighters: Champions

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Fossil Fighters: Champions
North American front cover of Fossil Fighters: Champions.
Developer(s)Nintendo SPD
Red Entertainment
M2
Artdink
Publisher(s)Nintendo
Designer(s)Taro Achi (scenario concept)
Fukui Prefectural Dinosaur Museum (encyclopedia supervisor)
Composer(s)Megumi Komagata
Kyoko Nakamura
SeriesFossil Fighters
Platform(s)Nintendo DS
Release
  • JP: November 18, 2010
  • NA: November 14, 2011
Genre(s)Role-playing video game
Mode(s)Single-player, multiplayer

Fossil Fighters: Champions[a] is a 2010 video game developed by Nintendo SPD, Red Entertainment, M2, and Artdink and published by Nintendo. The game is a sequel to its original title, Fossil Fighters. It was released in Japan on November 18, 2010 and in North America on November 14, 2011 after it was revealed that year to the US at Nintendo's 2011 E3 conference,[1] at the time being titled "Super Fossil Fighters". It features the first 100 vivosaurs from the original game, as well as new vivosaurs, new gameplay mechanics, and a new setting.

Gameplay

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Fossil Fighters: Champions is similar to the first game but adds new gameplay elements. Gameplay consists of collecting fossils to revive them into dinosaur-like monsters known as "vivosaurs" and using them to battle other vivosaurs. Players gain fossils by purchasing them in shops, as rewards for quests, or digging them up in specified locations indicated by a sonar.[2] These rocks can be dug up at dig sites, of which there are 12 scattered across the Caliosteo Islands. Multiple new fossil rock types are added; the odd (or curious) and giant fossil rocks, which are larger and take more time to clean[3], the Wonderous Fossil rock, which changes a vivosaur's color and improves its stats, and the Miraculous Fossil rock, which can evolve specific vivosaurs into a new form.

Cleaning

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Fossils must be cleaned before they are able to be revived. The player uses either a hammer or a drill, each with different strengths and weaknesses, in a cleaning minigame using the DS touchscreen to remove the surrounding rock. The minigame has a ninety-second time limit, as well as a meter to show how much of the fossil is revealed and how damaged it is. Two new types of fossil rocks are added; giant fossil rocks, which contain all four fossils for a particular vivosaur in one complete skeleton, and odd fossil rocks, which have two sides that the player can flip between while cleaning and contain a full vivosaur in just one fossil.[4] Certain fossil rocks now have buster points that allow for large chunks of the rock to be cleared quickly. While cleaning a fossil, players can use the consumable items busterprobe or time plus[5] to make cleaning easier, and the super hammer and super drill can be purchased, which are stronger versions of their base counterparts.

Additionally, instead of cleaning fossils by hand, fossils that have already been cleaned once can be dropped off to the cleaning assistant robot KL-33N, who will automatically clean fossils for the player and gradually improves its skills by watching the player clean fossils. KL-33N cannot clean the new odd, giant, wonderous, or miraculous fossil rocks, as well as dark fossil rocks like in the first game.

Revival

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Getting the head fossil is mandatory to revive a creature, while the other three parts strengthen it. All vivosaurs return from the original game; newly added vivosaurs include mollusks, mammoths, and sabre-tooth tigers. Like the first game, special vivosaurs can be found as rewards from defeating post-game opponents.

This game also introduces the vivosaur bank mechanic, which allows vivosaurs to be stored outside of the player's main collection, allowing for multiple versions of the same vivosaur to be collected at once. This allows for customization with different versions of the same vivosaur having different silver or gold fossils integrated.

Battle

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Fossil Fighters: Champions uses a similar battle system as its predecessor. Along with an associated element which has elemental strengths and weaknesses, vivosaurs are categorized by what range they best attack at: short, medium, and long range. Instead of the attack, support, and escape zones featured in the original game, both sides are able to rotate their three vivosaurs on the playfield in a three by two grid to move their vivosaurs into their strongest range to maximize damage.[5] The team with the higher total speed goes first in a battle, as opposed to the previous game, in which the team with the lower total LP (health) goes first. Whichever side defeats all of the opposition's vivosaurs first wins the battle, and this is done by using FP (fossil power) to use vivosaur-specific attacks against opposing vivosaurs. Increases in FP are granted to the player after completing enough main or side quests to level up, as opposed to the original game's method of increasing FP after each fighter rank increase, and vivosaurs can now have a maximum rank of 20, instead of the original game's max rank of 12.

Added features

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The player can now play as a girl or a boy and choose between four starting vivosaurs. The game also adds the toggle for Auto Battle as well as the ability to rotate the player's team. Players can unearth rare gold fossils that are used to "super evolve" certain vivosaurs into new forms,[6] as well as silver fossils that add benefits to vivosaur's stats. Additionally, cleaning can now be done with friends over DS wireless play at the Clean Z. Fossil Cleaning-Party Emporium, and for a limited time, bonus content was available to be downloaded through Nintendo Wi-Fi Connection.[5]

Plot

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After having rescued the nameable protagonist and their best friend Todd in an introduction cutscene, Joe Wildwest, the proud owner of Caliosteo Islands (comprising the Ribular, Cranial, and Ilium Islands), organizes the Caliosteo Cup, a tournament in which participants battle with vivosaurs and the winner will be rewarded with ownership of the park. The game then follows the Hero and his friends through the seven rounds of the Caliosteo Cup, which all begin with the opening of a new dig site around the islands.

Throughout the digging sessions between rounds of the Caliosteo Cup, the Hero meets Professor Nigel Scatterly, a professor who is in charge of the Caliosteo Museum on Cranial Isle and is investigating the history of the islands. Through six ancient tablets slowly found along the adventure called the Calio Slablets, it is revealed that the islands used to be ruled by an evil sorcerer named Zongazonga, who himself threw tournaments of vivosaur battles to choose a new vessel for him to inhabit and prolong his eternal life. Eventually, the people of the islands prevailed against the sorcerer and managed to seal his skull away in a stone chest in the Stone Pyramid on Ribular Island.

The criminal BareBones Brigade, led by the skeletal Don Boneyard and with Kole, Lester, and Lola as lieutenants, tries to stop the tournament in between rounds, but Joe Wildwest organizes the protagonist and their friends into the Patrol Team to counter this threat. These friends are Todd, the best friend of the Hero since the start of the game, Pauleen, a girl of the Digadig tribe who wears a magic mask to feel more confident, and Rupert, an egotistical boy who is the son of a wealthy business CEO and eventually joins the Patrol Team after learning to stand against his father. Kole, Lester, and Lola each attempt their own plans throughout the rounds, causing mayhem meant to disrupt the Cup and using their special boneysaurs to battle with the Hero. After their individual plans fail, Don Boneyard resorts to attacking the Spinal Pillar, a giant structure that supports the three islands and keeps them from sinking. By using the calcium from a Sardinisaurus fossil, the Hero is able to repair the pillar and thwart the BareBones Brigade's final plan. With this defeat, the Hero is led to the BareBones Brigade base, beating their leader Don Boneyard and seemingly eliminating the threat of the group for the rest of the Cup.

During the final round of the Caliosteo Cup, Joe Wildwest reveals himself to be the ancient sorcerer Zongazonga, who was released accidentally by Joe and possessed Joe's body and began impersonating him sometime between his rescue of the Hero and the start of the Caliosteo Cup. He tries to possess the Hero, but is foiled by Don Boneyard, who returns and reveals himself to be the real Joe Wildwest and helps the Hero escape. When the Hero confronts Zongazonga with the Caliosteo Pipsqueak, a mallet-like tool used to detach him from Joe's body found by returning to the Stone Pyramid, he knocks it out of the hero's hands and challenges them to a Fossil Battle. He loses, and the Hero knocks Zongazonga out of Joe's body. However, he escapes with Rupert and possesses his body, then summons his castle, where the hero faces him. Zongazonga is defeated and separates from Rupert, but then transforms into a zombie vivosaur form. However, he is defeated again, and his skull is broken and sealed and his castle is destroyed. The Hero and Rupert are then rescued by Todd and Pauleen.

Reception

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Fossil Fighters: Champions received a score of 68/100 on Metacritic.[11] IGN called the fossil cleaning mechanic "fun" and enjoyable for fans of dinosaurs or of the previous game,[12] while RPGamer and GameSpot criticized the similarity without improvement.[13][2] Some online reviewers criticized the decrease in depth for the story compared to the original.[14]

Notes

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  1. ^ Known in Japan as Super Kasekihoridā (スーパーカセキホリダー, lit. Super Fossil Diggers)

References

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  1. ^ Nintendo of America (2011-06-07). Nintendo DS - Super Fossil Fighters E3 Trailer. Retrieved 2024-10-18 – via YouTube.
  2. ^ a b Petit, Carolyn (2011-12-09). "Fossil Fighters: Champions Review". GameSpot. Archived from the original on 2023-07-18. Retrieved 2018-02-21.
  3. ^ "Fossil Fighters: Champions (DS/DSi) Review". COGconnected. 2011-12-21. Retrieved 2024-10-18.
  4. ^ "Fossil Fighters: Champions". Nintendo. Nintendo of America Inc. Archived from the original on 17 September 2017. Retrieved 27 February 2018.
  5. ^ a b c Fossil Fighters Champions Instruction Booklet. Redmond, WA: Nintendo. 2011-11-14.
  6. ^ "Fossil Fighters: Champions". Nintendo. Nintendo of America Inc. Archived from the original on 17 September 2017. Retrieved 27 February 2018.
  7. ^ "Fossil Fighters: Champions for DS Reviews". Metacritic. CBS Interactive. Archived from the original on 2021-10-10. Retrieved 2021-10-10.
  8. ^ Drake, Jonathan (16 November 2011). "Fossil Fighters: Champions Review". IGN. Archived from the original on 10 October 2021. Retrieved 10 October 2021.
  9. ^ Moehnke, Mike (18 November 2011). "Fossil Fighters: Champions Review". RPGamer. Archived from the original on 10 October 2021. Retrieved 10 October 2021.
  10. ^ Petit, Carolyn (16 November 2011). "Fossil Fighters: Champions Review". GameSpot. Archived from the original on 10 October 2021. Retrieved 10 October 2021.
  11. ^ "Fossil Fighters: Champions". Metacritic. Archived from the original on 2023-07-18. Retrieved 2018-02-21.
  12. ^ Drake, Jonathan (2011-11-16). "Fossil Fighters: Champions Review". IGN. Archived from the original on 2018-04-18. Retrieved 2018-02-21.
  13. ^ "RPGamer > Staff Review > Fossil Fighters: Champions". www.rpgamer.com. Archived from the original on 2015-09-24. Retrieved 2018-02-21.
  14. ^ Franklin, Samuel (2014-07-17). "Fossil Fighters: Champions Review". Games Finder. Retrieved 2024-10-18.
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