Halo 3: ODST: Difference between revisions
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{{pp-vandalism|expiry=13 August 2009}} |
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{{future video game}} |
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{{Infobox VG |
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|title = Halo 3: ODST |
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|image = [[File:Halo 3 ODST Box Art.png|256px|border]] |
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|developer = [[Bungie]] |
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|publisher = [[Microsoft Game Studios]] |
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|designer = |
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|engine = |
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|version = |
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|released = September 22, 2009<ref name="Release Date">{{cite web|last=Staten|first=Joe|url=http://www.youtube.com/watch?v=vkzTtI2r_Qk#t=5m42s|title=E309 Halo 3: ODST Press Briefing}}</ref> |
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|genre = [[First-person shooter]] |
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|modes = <!-- NOTE TO EDITORS: HALO 3: ODST HAS ALL OF THE MODES THAT WERE INCLUDED IN HALO 3; SEE BOTH SOURCES. -->[[Single player]], [[Cooperative gameplay|co-op]], [[Cooperative gameplay|online co-op]], [[multiplayer]], [[online multiplayer]] |
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|ratings = {{vgratings|ESRB=M17+|CERO=D}} |
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|platforms = [[Xbox 360]] |
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|media = [[DVD-DL]] |
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|input = [[Gamepad]] |
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}} |
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'''''Halo 3: ODST''''' (initially named '''''Halo 3: Recon''''') is a [[stand-alone expansion pack|standalone expansion]] for the [[first-person shooter]] [[video game]] ''[[Halo 3]]''.<ref name="announce">{{cite web|url=http://multiplayerblog.mtv.com/2008/07/16/microsoft-confirms-bungie-is-developing-new-halo/|author=Totilo, Stephen|publisher=[[MTV]]|title=Microsoft: Bungie Is Developing A ''Halo'' Game|date=2008-07-16|accessdate=2008-07-23}}</ref> Players assume the roles of human [[United Nations Space Command|UNSC]] soldiers known as Orbital Drop Shock Troopers (ODSTs) during the events prior to ''Halo 3''.<ref name="Halo 3: Recon">{{cite web|author=Staff|date=2008-10-09|url=http://xbox360.ign.com/articles/917/917938p1.html|title=TGS 2008: Halo 3: Recon Facts|publisher=[[IGN]]|accessdate=2008-10-09}}</ref> |
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==Gameplay== |
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[[File:Halo3odst-campaign.png|thumb|left|Players assault an enemy Brute in ''ODST''{{'}}s campaign mode. The player's VISR differentiates friend and foe with a colored outline (enemies are highlighted in red, while allies are green.)]] |
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''Halo 3: ODST'' is a [[first-person shooter|shooter game]] with gameplay taking place from a [[First person (video games)|first-person perspective]]. Although the gameplay of ''ODST'' bears a strong resemblance to previous ''Halo'' titles,<ref name="xboxreconpreview">{{cite web |url= http://www.xbox.com/en-US/community/news/2008/1008-reconpreview.htm | title = A New Look at the Halo Universe | accessdate= 2008-10-10 | Microsoft#Entertainment_and_Devices_Division | date= 2008-10-08 | work= Xbox.com | publisher= Microsoft }}</ref> the player does not assume the role of the enhanced human supersoldier [[Master Chief (Halo)|Master Chief]]. Instead, the player controls a lone UNSC soldier, known as "the Rookie", in the city of New Mombasa, East African Protectorate (formerly Kenya).<ref name="cvg-h3recondetails">{{cite web|author=Robinson, Andy|date=2008-11-17|url=http://www.computerandvideogames.com/article.php?id=201842|title=Halo 3 Recon goes open-world|publisher=[[Computer and Video Games]]|accessdate=2008-12-05}}</ref> Since the soldier, known as an ODST or Orbital Drop Shock Trooper, does not possess Master Chief's advanced armor, reflexes and strength, he is more vulnerable to gunfire; players are forced to act more cautiously. The soldier HUD is different from the previous series, with red outlines for the enemies,<ref name="Halo E3"><{{cite web|url=http://blog.seattlepi.com/digitaljoystick/archives/170068.asp?from=blog_last3|title=E3 2009}}</ref> but the aiming reticle remains.<ref name="2009 E3">{{cite web|author= Grant, Christopher|date=2009-06-01|url=http://www.engadget.com/2009/06/01/engadget-and-joystiq-live-from-microsofts-e3-2009-keynote|title=2009 E3 Halo ODST preview|publisher=EnGadget|accessdate=2009-06-01}}</ref> While the game is not focused on stealth gameplay, some elements of stealth will be incorporated. It will also include an [[open world]] environment,<ref name="IGN TGS Preview">{{cite web |url=http://xbox360.ign.com/articles/918/918500p1.html |title=Halo 3: Recon Preview |date=2008-10-10 |accessdate=2008-10-10 |last=Geddes |first=Ryan |publisher=IGN }}</ref> utilizing the old vehicles and weapons, and adding new features like more varied acrobatics for the Banshee.{{Citation needed|date=July 2009}} |
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===Campaign=== |
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Set before [[Halo 3]], the main objective of ''ODST'' is for the player to search through the ruins of New Mombasa and discover what happened to his missing teammates. As the player drops in the ODST pod, the Prophet of Regret's ship is seen jumping into slipspace.<ref name="2009 E3"/> After finding a piece of evidence left behind — a sniper rifle hanging on a lamppost, for example — a flashback is triggered and the player assumes the role of the missing soldier.<ref name="cvg-h3recondetails"/> After players find the first beacon, the choice of where to go next is up to the player. It will also include an option which, unlike other Halo games, will allow the player to play the campaign levels in any order they want to.<ref name="gamepro-staten interview">http://www.gamepro.com/article/previews/208610/halo-3-odst-bungies-joseph-staten-talks-halo-3-expansion/</ref> |
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===Multiplayer=== |
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''ODST''{{'}}s multiplayer offering is identical to ''Halo 3''{{'s}}, and will ship with a total of 24 maps. Maps consist of the original eleven ''Halo 3'' maps (Construct, Epitaph, Guardian, High Ground, Isolation, Last Resort, Narrows, Sandtrap, Snowbound, The Pit, Valhalla), the Heroic map pack (Foundry, Rat's Nest, Standoff), the Legendary map pack (Avalanche, Blackout, Ghost Town), the "Cold Storage" map, and the Mythic map pack (Assembly, Orbital, and Sandbox) as well as three new maps (Citadel, Heretic, Longshore). The exclusive maps are also counted as "Mythic" maps and are tied into ''Halo 3'''s achievements. |
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===Firefight Mode=== |
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In a recent gameplay trailer, a game mode called Firefight is shown, wherein players take on increasingly difficult waves of varied enemies, similar to the Horde mode featured in ''[[Gears of War 2]]''. Firefight will include new medals as well as the ability to co-op with up to 4 teammates over Xbox LIVE or system link. Each player has a set number of lives and the game ends upon their depletion. There is no time limit, no limited number of rounds and no maximum number of kills. Skulls will be incorporated into Firefight as a means to increase the difficulty and provide variation. The maps used in Firefight will be unlocked as the player progresses through the ODST campaign. It is also noted that the enemy characters appearing in each wave are generated at random, thus the player will be unable to anticipate the strength of the next wave prior to its arrival. <ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=17195</ref> |
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==Synopsis== |
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{{Halo Story Order}} |
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===Setting=== |
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The game is set approximately two weeks prior to the events of ''[[Halo 3]]'' in the fictional city of New Mombasa. |
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===Characters=== |
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The game's protagonist, referred to as "the rookie", is an unnamed member of the UNSC Marines' Orbital Drop Shock Troopers (ODSTs) or "Helljumpers". ODSTs often deploy in small, one-man Human Entry Vehicles (HEVs), launched from spaceships in the upper atmosphere.<ref name="bwu-11/21/08">{{cite web|author=Osborne, Eric |date=2008-11-21|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=16271|title=Bungie Weekly Update: 11/21/2008|publisher=[[Bungie]]|accessdate=2008-11-22}}</ref> During the game, the Rookie is separated from his four teammates and must find out what happened to them with the guidance of a city maintenance AI known as the Superintendent.<ref name="g4tv-voice talent">{{cite web|author=Leahy, Brian|date=2008-11-17|url=http://www.g4tv.com/thefeed/blog/post/691021/Halo_3_Recon_Story_And_Voice_Talent_Details.html|title='Halo 3: Recon' Story And Voice Talent Details|publisher=[[G4tv]]|accessdate=2008-12-04}}</ref><ref name="tvg-halo 3 recon">{{cite web|author=Leyton, Chris|date=2008-11-17|url=http://www.totalvideogames.com/Halo-3-Recon/news/Halo-3-Recon-Detective-Details-13441.html|title=Halo 3: Recon Detective Details News|publisher=Total Video Games|accessdate=2008-11-29}}</ref> The Rookie's teammates are Buck, (voiced by [[Nathan Fillion]])<ref>http://www.computerandvideogames.com/article.php?id=201842</ref> Dutch, Romeo, Mickey, and Dare (voiced by [[Tricia Helfer]]), an ONI agent in charge of the squad's operation.<ref>http://www.joystiq.com/2009/05/29/bsgs-tricia-helfer-to-play-dare-in-halo-3-odst/</ref><ref name="bungie-meet the squad">http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3ODSTsquad</ref> |
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==Development== |
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[[File:Halo-3-odst-Concept.jpg|256px|right|thumb|Character concept art]] |
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Bungie began development of ''ODST'' in March 2008.<ref name="bungie-podcast1031"/> Bungie community director Brian Jarrard stated in an interview that the game "was a labor of love to [Bungie's] fans" who wanted more ''Halo''-related content. Bungie veterans wanted to flesh out story elements, and fans wanted more action on Earth. "At the end of ''Halo 2'', fans wanted to know what happened back on Earth, how humanity was defending it," Jarrard explained.<ref name="oxm-issue41">{{cite journal|author=Staff|year=2008|month=Christmas|title='Halo 3: Recon'; Please remain calm, the ODST are here to finish the fight|journal=[[Official Xbox Magazine]] UK|issue=41|pages=40–41}}</ref> |
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Bungie was interested in bringing changes to the classical ''Halo'' format which had remained essentially unchanged over three games. Having players control previous protagonists such as the Master Chief or [[Arbiter (Halo)|Arbiter]] would have brought with it story baggage and expectations.<ref name="bungie-podcast0602">{{cite video |people=Jarrard, Brian; Luke Smith |date2=2008-10-31 |title=The Bungie Podcast 10/31/08: With Joseph Staten, Paul Bertone, Lars Bakken, and Dan Miller|url=http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime |format=.MP3 |medium=Podcast |publisher=[[Bungie]] |location=Washington |accessdate=2009-06-03|time= |quote= }}</ref> Because Bungie did not want to do "more of the same," the main character was made an ODST. "The ODSTs have always been fan favorites and the events that unfolded on Earth is something fans still clamor for after being 'short changed' in ''Halo 2''," Jarrard said,<ref name="joystiq-jarrard interview">{{cite web|author=Burg, Dustin|date=2008-10-15|url=http://www.joystiq.com/2008/10/15/joystiq-interview-bungies-jarrard-talks-halo-3-recon-new-wea/|title=Bungie's Jarrard talks Halo 3: Recon, new weapons, details|publisher=[[Joystiq]]|accessdate=2008-10-17}}</ref> in reference to complaints that ''Halo 2'' left the Earth setting early in the game.<ref name=Edge>{{cite web|author=Staff|date = 2007-01-01|url = http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|title= Inside Bungie - Edge Online|work=[[Edge (magazine)|Edge]]|accessdate=2007-02-09|archivedate=2008-07-12|archiveurl=http://web.archive.org/web/20070122073112/http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php}}</ref> Since the team had such a small window for development, they had to prioritize feature; for example, only a small new subset of artificial intelligence behaviors were added rather than completely redesigning the enemies. Because the game featured an open world that was different from most ''Halo'' missions, certain gameplay tweaks, such as revamped weapons and an overhead map, were necessary.<ref name="bungie-podcast0602"/> |
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In an interview on [[MTV]] on July 16, 2008, Microsoft’s head of Xbox business, Don Mattrick, stated that [[Bungie]] was working on a new ''Halo'' game for Microsoft, independent of the franchise spinoffs ''[[Halo Wars]]'' and ''[[Halo Chronicles]]''.<ref name="announce"/> An announcement of the new ''Halo'' project was expected at the [[Electronic Entertainment Expo]] 2008 game exposition, with Bungie unveiling a countdown on their web site, but the announcement was shelved by Microsoft.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=14782|author= Smith, Luke|publisher=[[Bungie.net]]|title=E3 Announcement Shelved, For Now |date=2008-07-07|accessdate=2008-07-23}}</ref> Microsoft stated that it wanted the game to have its own event. On September 25, 2008, a year after the release of ''Halo 3'', Bungie debuted a teaser for the new project on their web site.<ref>{{cite web|url=http://xbox360.ign.com/articles/913/913483p1.html |title=Bungie Video Teases New Game |date=2008-09-25 |accessdate=2008-09-25 |last=Geddes |first=Ryan |publisher=[[IGN]] }}</ref> A full trailer was released during the [[Tokyo Game Show]] on October 9, 2008, officially unveiling the game's name as ''Halo 3: Recon'' and a release date of Autumn 2009. In an unusual approach for Bungie, the trailer was comprised of pre-rendered graphics, instead of being created using the game engine or existing assets; story director [[Joseph Staten]] explained that it was too early in the game's development to spend a large amount of time on the trailer, and it would not have allowed Bungie to add touches for fans to discuss.<ref name="bungie-podcast1031"/> |
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In post-trailer interviews, Bungie staff members told gaming press that ''ODST'' was the last installment in the ''Halo'' trilogy.<ref>{{cite web|author=Elliott, Phil|date=2008-10-10|url=http://www.gamesindustry.biz/articles/bungie-recon-is-our-last-halo-project|title=Bungie: Recon is our last Halo trilogy project|publisher=[[Eurogamer|GamesIndustry.biz]]|accessdate=2008-10-11}}</ref> Though Bungie does not consider the ''ODST'' a full game<ref>{{cite web|author=McWhertor, Michael|date=2008-10-10|url=http://kotaku.com/5061475/what-is-halo-3-recon-heres-what-its-not|title=What Is Halo 3: Recon? Here's What It's *Not*|publisher=[[Kotaku]]|accessdate=2008-10-10}}</ref> (community manager [[Luke Smith (writer)|Luke Smith]] compared it to ''[[The Frozen Throne]]'', an expansion to ''[[Warcraft III]]''), the game will ship with all ''Halo 3'' maps (including ones released in map packs) as well as new maps,<ref name="ign-tokyointerview">{{cite web|author=Geddes, Ryan|date=2008-10-09|url=http://xbox360.ign.com/articles/918/918500p1.html|title=TGS 2008: Halo 3 Recon First Details|publisher=[[IGN]]|accessdate=2008-10-10}}</ref><ref name="Bungie Weekly Update">{{cite web|author=Bungie|date=2009-02-06|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=17195|title=Bungie Weekly Update|publisher=[[Bungie]]|accessdate=2009-02-07}}</ref> and will not require ''Halo 3'' to play.<ref>{{cite web|author=Totilo, Stephen|url=http://multiplayerblog.mtv.com/2008/10/10/halo-3-recon-bonuses-for-halo-3-players/|title='Halo 3 Recon' will have several bonuses for 'Halo 3' players|pdate=2008-10-10|publisher=[[MTV]]|accessdate=2008-10-10}}</ref> Smith made sure to point out the game would not be a crossover into the stealth and squad-based genres, noting "This isn't ''[[Brothers in Arms]]: Halo'' or ''[[Splinter Cell]]: Halo''."<ref name="oxm-issue41"/> On November 25, Jarrard announced the game had been retitled to ''Halo 3: ODST'' as a "more straightforward" description of the game.<ref name=odst>{{cite web |url=http://www.bungie.net/news/content.aspx?type=news&cid=16289 |title=Halo 3 : ODST |accessdate=2008-11-25}}</ref> |
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By December 2008, the game was "representational", meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors; story writer [[Joseph Staten]] filled in placeholder audio.<ref>{{cite web|author=Osborne, Eric|date=2008-12-19|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=16551|title=Bungie Weekly Update: 12/19/08|publisher=[[Bungie.net]]|accessdate=2009-02-10}}</ref> |
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Bungie and Microsoft first showed ''ODST'' in a playable form at E3 2009, where the game's release date was announced, as well as versions and the game's access to the multiplayer beta for ''[[Halo: Reach]]''. |
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===Audio=== |
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Bungie's audio director [[Martin O'Donnell]] will contribute music for ''ODST'', as he has done for the previous ''Halo'' games. Due to ''ODST'''s shift to a new protagonist, O'Donnell wanted to create new music that was evocative of ''Halo'' but branched in a different direction.<ref name="bungie-podcast1031">{{cite video |people=Jarrard, Brian; Luke Smith, Chad Armstrong |date2=2008-10-31 |title=The Bungie Podcast 10/31/08: With Joseph Staten, Martin O'Donnell, and Jim McQuillan |url=http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime |format=.MP3 ([[ZIP (file format)|zipped]]) |medium=Podcast |publisher=[[Bungie]] |location=Washington |accessdate=2008-11-02 |time= |quote= }}</ref> |
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<!-- http://www.music4games.net/News_Display.aspx?id=1140 --> |
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Members of Bungie were fans of the defunct television series ''[[Firefly (TV series)|Firefly]]'', and in ''Halo 3''{{'}}s development brought in several of the actors to fill Marine voice roles. [[Nathan Fillion]], a ''Halo'' fan himself, returned to voice Buck in ''ODST''.<ref>{{cite web|author=Osborne, Eric|date=2009-06-26|url=http://www.bungie.net/News/content.aspx?type=topnews&link=BWU062609|title=Bungie Weekly Update: 06/26/09|publisher=Bungie.net|accessdate=2009-07-07}}</ref> While much of the cinematic dialogue was written by Staten, combat dialogue could be improvised by the voice actors.<ref>{{cite video|people=Fillion, Nathan; Brian Jarrard, Luke Smith, Joseph Staten, Martin O'Donnell|date2=2009-07-07|url=http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime|title=Bungie Podcast: 7/07/09|publisher=[[Bungie]]|location=Washington|accessdate=2009-07-07}}</ref> |
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===Release=== |
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''Halo 3: ODST'' will ship as a two-disc set. The first disc containing the campaign mode as well as the firefight co-op mode, while the second disc will contain the multiplayer mode with the complete set of ''Halo 3'' maps. Owners of the game will receive an invitation to participate in the upcoming ''[[Halo: Reach]]'' multiplayer beta in 2010, while pre-orders will include a token to unlock [[Characters_of_Halo#Avery_Johnson|Sgt. Johnson]] as a playable character in the Firefight multiplayer mode. |
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A special edition "Collector's Pack" has been confirmed, containing the game and a special ODST wireless [[Xbox 360 Controller]].<ref>{{cite web|author=Totilo, Stephen|date=2009-06-01|url=http://kotaku.com/5274549/halo-3-odst-priced-like-a-full-game-loaded-with-content|title=Halo 3 ODST Priced Like A Full Game, Loaded With Content|publisher=Kotaku|accessdate=2009-06-01}}</ref> |
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==References== |
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{{reflist|2}} |
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==External links== |
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* [http://www.bungie.net/Projects/odst/default.aspx ''Halo 3: ODST'' at Bungie.net] |
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* [http://www.xbox.com/en-US/games/h/halo3odst/ ''Halo 3: ODST'' at Xbox.com] |
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* {{Halopedia | Halo 3: ODST | ''Halo 3: ODST''}} |
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Revision as of 09:21, 20 July 2009
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