HardBall III
Developer(s) | MindSpan |
---|---|
Publisher(s) | Accolade |
Producer(s) | Pam Levins Pam Davis |
Designer(s) | Mike Benna Jeff Sember |
Programmer(s) | Mike Benna Jeff Sember |
Artist(s) | John Boechler |
Composer(s) | Alistair Hirst |
Series | HardBall |
Platform(s) | DOS, Sega Mega Drive, Super NES |
Release | DOS
|
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
HardBall III is a multiplatform baseball video game developed by MindSpan and published by Accolade between 1992 and 1994 for the Sega Mega Drive, Super Nintendo Entertainment System and DOS computers.
Summary
The game is licensed by the Major League Baseball Players Association and is the sequel to HardBall II.
The console versions are simplified versions of the HardBall series found on the personal computers of the time. Season stats are logged through a lengthy password in these versions due to the lack of a hard disk drive that was already common in the more expensive personal computers at that time.
Reception
Computer Gaming World in 1992 said that "HardBall III looks like another winner", complementing its emphasis on action while also providing simulation functions. The magazine praised its "glorious" support for VGA graphics and sound cards, and concluded that the game "packs more features in a single box than any of its competitors".[1] Reviewing the Super Nintendo version, GamePro praised the huge number of options and player stats, but felt the rough graphics and "choppy" player movements reduce the game to merely above average.[2]
References
- ^ Rogers, Win (August 1992). "Accolade's Al Michaels Announces Hardball III". pp. 78–79. Retrieved 3 July 2014.
- ^ "Number III is Best Hardball Yet". GamePro. No. 58. IDG. May 1994. p. 108.
References
- HardBall III at MobyGames
- HardBall III (Genesis) at GameFAQs
- HardBall III (Super NES) at GameFAQs