Inuyasha: Feudal Combat

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InuYasha: Feudal Combat
InuYasha Feudal Combat.jpg
Developer(s) Eighting/Raizing
Publisher(s) Bandai
Platform(s) PlayStation 2
Release date(s)
  • JP June 16, 2005 (2005-06-16)
  • NA August 25, 2005 (2005-08-25)
Genre(s) 3D weapon based versus fighting
Mode(s) Single player

InuYasha: Feudal Combat (犬夜叉 奥義乱舞 InuYasha: Ōgi-Ranbu?) is a 3D computer graphics fighting game for the PlayStation 2 based on the Inuyasha manga and anime series.

Bandai planned to release this video game on August 16, 2005 in North America, but it was postponed to August 25[citation needed] due to the 2005 Miyagi earthquake. It was released in Japan on June 16, 2005.

Bandai also planned to release this game on Nintendo DS and Sony PlayStation Portable but it was cancelled.[1]


Here is a list of playable characters, characters in italics have to be unlocked throughout story mode.


In InuYasha: Feudal Combat, up to four characters, two per team, may be present at once in a battle, however, two player characters cannot be on the same team. (IE: Player 1 as main fighter; Player 2 as their partner) Both the player and opponent may each select another character as their partner. There are four modes of gameplay, including Story, Mission, Battle, and Practice modes.

When the Spirit Gauge is full, a special Finishing Move can be performed. Each character's basic Finishing Move can be activated by pressing and holding the circle button. But when a character is fighting alongside a partner and the duo reaches Great affinity, pressing circle will trigger a combined Finishing Move, a combined team attack between the two characters. Certain player/partner combinations will have their own special finishing move together. Those combinations are:

(Remember: The player can be either of the characters, so can the partner)

  • InuYasha/Sesshomaru
  • InuYasha/Kikyo
  • InuYasha/Kagome
  • Kikyo/Kagome
  • Sango/Miroku

Four different formations (the different ways the player's partner can assist the player) can be selected during the battle: Wind formation (partner mimics the actions of the player), Forest formation (the player and the partner are always targeted on different opponents), Mountain formation (partner stays between the player and opponent and blocks enemy attacks) or Fire formation (both player and partner focus on the same opponent and attack continuously). The Fire and Mountain formations also increase the strength and defense of the player and partner, respectively.

Affinity will have an effect on what the characters say to each other.

  • Bad Affinity - Not very good at all.
  • Normal Affinity - What they'd normally treat each other.
  • Good Affinity - Pretty well.
  • Great Affinity - Good enough to pull off the Combined Finishing Move.

Also, some characters will have a certain affinity from the start. For example, InuYasha and Koga will have a low affinity, however, InuYasha and Kagome will have a high affinity.

Story mode[edit]

In Story Mode, the player must choose to follow first InuYasha's, then Sango and Miroku, then Sesshomaru's, and finally Shippo's "Chapter". These consist of a series of battles interlaced with cut scenes illustrating a story. If the player is KO'd (knocked out) in one of these battles, a screen with the option to reattempt the last battle is available. If each of these stories is completed without the player getting KO'd even once, then a new character can be selected in "Battle", "Practice", and "Mission" modes as the player/partner. Those characters are:

  • InuYasha's chapter - Naraku
  • Sango/Miroku's Chapter - Bankotsu
  • Shippo's Chapter - Human InuYasha
  • Sesshomaru's Chapter - Demon InuYasha


The game was met with mixed criticism from various game critics. With aggregated scores of 52% from Metacritic[2] and GameRankings.[3] Critics from sites like Gamespot[4] and IGN[5] criticized the game calling the combat system simplistic, the story mode short and uninteresting, and the environments bland and confined. The television series X-Play gave the game a two out of five citing "This is strictly for fans of the series, and it's painfully obvious that more thought and effort went into the visuals and script than did the core play mechanics".[6]

However, the game was praised for its graphics and its feel of the Feudal Japanese environment.[4] The series Judgement Day praised the game for its visuals and its melee system. Prompting Tommy Tallarico to state "When I talk about disliking 2-D fighters, cause they haven't done anything innovative in twenty years. This is what I'm taking about, a game like this takes this style and pushes the envelope. It does something new, unique, fresh. It gets you excited about playing the game".[6]


  1. ^
  2. ^ "InuYasha: Feudal Combat". Metacritic. August 25, 2007. Retrieved October 2, 2008. 
  3. ^ "InuYasha: Feudal Combat". GameRankings. August 25, 2007. Retrieved October 2, 2008. 
  4. ^ a b "InuYasha: Feudal Combat". Gamespot. August 25, 2007. Retrieved October 2, 2008. 
  5. ^ "InuYasha: Feudal Combat, My thumb is bleeding.". IGN. August 25, 2007. Retrieved October 2, 2008. 
  6. ^ a b "InuYasha: Feudal Combat review". G4. August 25, 2007. Retrieved October 2, 2008. 

External links[edit]