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Killed Until Dead

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Killed Until Dead
Developer(s)Artech
Publisher(s)Accolade
Platform(s)Amstrad CPC, Apple II, Commodore 64, ZX Spectrum
Release1986
Genre(s)Adventure

Killed Until Dead is an adventure game developed by Artech and published by Accolade in 1986. It was released on Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum. It has been described[by whom?] as a mix between Cluedo and a logic puzzle.

Plot and gameplay

Five mystery writers have gathered at a mansion and one of them plans to murder another. The player takes the role of Hercule Holmes, who must piece together all aspects of the crime in order to solve the case. The player can search suspect's rooms, confront them with evidence, and order cameras to record secret meetings.

Reception

Crash magazine deemed the title both involved and highly entertaining.[1] Aktueller Software Markt gave the game a score of 80%,[2] while Happy Computer offered a rating of 76%.[3] Computer and Video Games praised the humorous cartoon animations and frequent sound effects.[4]

References

  1. ^ Eddy, Mark Caswell, Paul Sumner/Glancey(?), Richard. "CRASH 42 - Killed Until Dead". www.crashonline.org.uk.{{cite web}}: CS1 maint: multiple names: authors list (link)
  2. ^ "Aktueller Software Markt (ASM) Magazine (April 1987)". 1 April 1987 – via Internet Archive.
  3. ^ "Kultpower Archiv: Komplettscan Happy Computer Spielesonderheft 4 (1986)". www.kultpower.de.
  4. ^ "Computer & Video Games - Issue 066 (1987-04)(EMAP Publishing)(GB)". 1 April 1987 – via Internet Archive.