Killing Zone
Developer(s) | Scarab |
---|---|
Publisher(s) | Acclaim Naxat Soft (Japan) |
Designer(s) | Naxat Soft |
Platform(s) | PlayStation |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
Killing Zone is a fighting video game developed by Scarab and published by Naxat Soft in March 1996 in Japan and by Acclaim in both July 1996 in North America, and September 1996 in Europe and Oceania, for the Sony PlayStation platform. The game is viewed as one of the worst fighting games for PlayStation. It received poor critical reception and very low ratings by gamers, because they considered its controls horrible and graphics full of glitches.
Gameplay
In this sequel to Sega Saturn's Battle Monsters, there are a total of 14 characters in the game, and two modes: Normal Mode which is a standard fighting game mode, and Auto Mode. In Automode the player selects a type of monster, making their own version of one of the seven playable characters. Automode comprises three tournaments, during which the player can upgrade their monster by winning battles. In fact, unlike the 2D digitized actors and platforms of its predecessor, the gameplay is more like Virtua Fighter in terms of 3D characters, move sets and ring outs.
Fighters
The game features 14 fighters, 7 unique playable characters and 7 visually different but identically playing versions chosen by player 2 or the CPU. An unplayable boss character awaits at the end of the game.
- Werewolf
Gush (P1) / Toma (P2)
- Dark Faerie
Sherry (P1) / Felir (P2)
- Minotaur
Batch (P1) / Tairos (P2)
- Giant (Frankenstein's Monster)
Drake (P1) / Vilken (P2)
- Mummy
Rem (P1) / Majete (P2)
- Gorgon
Rerner (P1) / Karla (P2)
- Skeleton Warrior
Kal (P1) / Hal (P2)
Critical reception
Killing Zone was deemed "Terrible" by IGN, who awarded it only 2 out of 10. Criticisms included poor animation, camera control and enemy AI.[1]
See also
References
- ^ IGN Staff. "Killing Zone Review". IGN. Retrieved 2009-05-09.