Let's Tap

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Let's Tap
Let's Tap.jpg
Developer(s) Prope
Publisher(s) Sega
Director(s) Shunsuke Kawarazuka
Tetsuo Shinyu
Producer(s) Yuji Naka
Hiroyuki Miyazaki
Artist(s) Hiroyuki Yamamoto
Composer(s) Ayako Saso
Naofumi Hataya
Shinji Hosoe
Azusa Chiba
Masaharu Iwata
Mitsuhiro Kaneda
Noriyuki Kamikura
Platform(s) Wii, iOS
Release
  • JP: December 18, 2008
  • NA: June 16, 2009
  • EU: June 19, 2009
Genre(s) Rhythm, Minigames
Mode(s) Single player, multiplayer

Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced. Owners of Let's Tap will be able to unlock content in Let's Catch.[1] The game was later released as five individual applications for the iOS.[2]

Gameplay[edit]

Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.[3]

In a video released by Sega the player is shown resting the Wii Remote on an empty box originally used to package the Wii console.[4] In Japan and Europe Sega released the game with two foldout cardboard boxes that players are able to use as a tapping surface,[5] but these are not included in the North American package.[6]

Minigames[edit]

The game features the following minigames:

  • Tap Runner: Up to four players compete in a side scrolling race along an obstacle course where they must jump over chasms, climb up ramps and edge along tightropes, in addition to completing mini challenges such as inflating a balloon the fastest. The game is controlled with the speed of taps, with rhythmic tapping making the player jog, faster taps to run and a hard tap to jump.[3]
  • Rhythm Tap: Players tap in time to a moving timeline of musical beats.[3]
  • Silent Blocks: Players must pull away blocks that make up an unstable tower by carefully tapping. A puzzle mode variation sees players making stacks of three or more matching colored blocks in order to make them disappear.[7]
  • Bubble Voyager: Players control a character through a maze of floating mines, collecting stars along the way. The minigame also features a multiplayer battle mode for up to four players.[7]
  • Visualizer: A freeform mode where players use taps to create imagery such as fireworks bursting over a futuristic cityscape, paint splattering on a canvas, and ripples of water across a pond.[3]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 72.63% [8]
Metacritic 70/100[9]
Review scores
Publication Score
1UP.com C+
Edge 8/10
Eurogamer 8/10
Game Informer 5.5/10
GamePro 4/5 stars
GamesMaster 80%
GamesRadar 7/10
IGN 8.5/10
Nintendo Power 70%
ONM 78%

Let's Tap has received generally favorable reviews from critics, garnering a Metascore of 70 at Metacritic.[9]

Eurogamer praised the innovative control method and the well-designed minigames, calling it "one of the few worthwhile and interesting mini-game compilations in existence".[10] N-Europe called it "very original and conceptually ambitious", praising its accessible control scheme and multiplayer modes.[11]

References[edit]

External links[edit]