Max & the Magic Marker

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Max & the Magic Marker Coverart.png
Developer(s) Press Play
Publisher(s) The Games Company (Mac, PC)
Press Play (WiiWare), Microsoft Studios (Windows Phone)
Engine Unity
Platform(s) Macintosh, Wii (WiiWare), Windows, Windows Phone, iOS, PlayStation Network, Nintendo DS
Genre(s) Platformer

Max & the Magic Marker is a Platformer video game released for WiiWare, PlayStation Network, Nintendo DS, Macintosh, Microsoft Windows, iOS, Windows Phone 7, and Windows Phone 8. It is developed by Press Play.

The protagonist is a boy named Max, who draws a monster with a special magic marker that he happened to come across. The monster then comes to life, invades Max's drawings and begins wreaking havoc in them all. Max must then chase and get rid of the monster, with the help of the magic marker.


Max & the Magic Marker is a platform game with gameplay elements similar to Crayon Physics where the magic marker is controlled by the mouse and is used to create physics objects such as platforms and boxes to assist Max in his adventure. The Magic Marker is used by the player to create bridges, platforms and heavy objects to help Max cross caverns, rise up on moving objects, or be propelled in the air via a see-saw.


Upon release Max & the Magic Marker received mixed reviews and now holds a Metacritic[2] score of 76/100 for the original WiiWare version.


A sequel, entitled Max: The Curse of Brotherhood, was released for download for Xbox One on December 20, 2013. Xbox 360 and Microsoft Windows versions were also announced, and released on May 21, 2014.


External links[edit]