Nearest neighbor value interpolation
In mathematics applied to computer graphics, nearest neighbor value interpolation is an advanced method of image interpolation.[1][2][3] This method uses the pixel value corresponding to the smallest absolute difference when a set of four known value pixels has no mode. Proposed by Olivier Rukundo in 2012 in his PhD dissertation,[4] the first work presented at the fourth International Workshop on Advanced Computational Intelligence,[5] was based only on the pixel value corresponding to the smallest absolute difference[6] to achieve high resolution and visually pleasant image. This approach was since upgraded to deal with a wider class of image interpolation artefacts which reduce the quality of image, and as a result, several future developments have emerged, drawing on various aspects of the pixel value corresponding to the smallest absolute difference.
References
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- ^ "Copernicus". Archived from the original on December 15, 2013. Retrieved May 1, 2012.
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- ^ "IWACI 2011". Archived from the original on August 3, 2012. Retrieved October 19, 2011.
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