Numedeon

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Numedeon Inc. is a Privately held, Pasadena, California based company that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "Whyville", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes. Numedeon was founded by Dr. James M. Bower and several of his students and colleagues at the California Institute of Technology.

"N.I.C.E." The Numedeon Interactive Community Engine.

Numedeon's immersive virtual worlds are based on a proprietary online platform developed since 1999 through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents [1] N.I.C.E., "Runs on a standard web browser, and can be run on a 56K modem.[2]".

Whyville

Whyville was launched in 1999 as an educational Internet site geared towards children from ages 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville has a registered user base of over 7 million. Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities.[3] [4]

Educational research based on Whyville has recently been published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito.[5]

Other Immersive Learning Worlds

In addition to Whyville Numedeon has also used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for Seniors.[6]

Virtual Worlds IP

In January 2015, Numedeon establish Virtual Worlds IP Inc as a subsidiary company specifically to manage Numedeon's accumulated Intellectual Property and also to form Joint Ventures with Numedeon's partners to launch new products based on Numedeon's technology.[7]

In September 2015, Virtual Worlds IP announced its first joint venture Fundamental Learning LLC as a partnership with Education Development Center in Waltham Massachusetts [8]

External links

References

  1. ^ {{URL=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=13&f=G&l=50&co1=AND&d=PTXT&s1=7,925,703&OS=7,925,703&RS=7,925,703}}
  2. ^ Numedeon Inc. (Publish date unknown). "About Us". Numedeon Inc. Website. Retrieved 2007-08-06. {{cite news}}: Check date values in: |date= (help)
  3. ^ "Games and Simulations Help Children Access Science". Educational Week. 2011-04-01.
  4. ^ Alda Aki (2015-12-04). "Why Virtual Whyville Still Inspires". Voice of America.
  5. ^ "Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning)". MIT Press. {{cite web}}: |access-date= requires |url= (help); Missing or empty |url= (help)
  6. ^ "Humana's virtual world for seniors has San Antonio ties". San Antonio Business Journal. 2011-07-15.
  7. ^ "Dr. James Bower, Founder and CEO Virtual Worlds IP Inc". Digital Kids Summit. 10 September 2015.
  8. ^ "Venturing to Construct a Digital Learning Ecosystem". http://www.slideshare.net/tondabs/virtual-wolrds-ip-inc-venturing-to-construct-a-digital-learning-ecosystem-with-dr-james-bower-phd. 10 September 2015. {{cite web}}: External link in |work= (help); Missing or empty |url= (help)