Perihelion: The Prophecy
Developer(s) | Morbid Visions |
---|---|
Publisher(s) | Psygnosis |
Platform(s) | Amiga |
Release | 1993 |
Genre(s) | RPG |
Mode(s) | Single-player |
Perihelion: The Prophecy is an RPG developed by Morbid Visions and published by Psygnosis in 1993 for Amiga computer. The player controls six characters which are supposed to save the realm they live in from an evil being which is slowly materialising into their dimension. The character races are rather unusual in RPGs and include Bionecrons, Symbions and various cross-breeds between humans, animals and mechanical entities.
The gameplay concerns juggling through the set of screens which are responsible for different parts of the game, such as exploring the dungeon and a world map, inventory management, spell creation (very sophisticated runic system), network connections (used also for conversation purposes) and battle mode (a bit archaic, turn-based system). Everything is controlled from a set of icons.
The game has 16-bit graphics which are mostly in grey and orange shades. The sound and music are conducted with attention to details, and the music changes depending on the action on the screen.
Notes
The game entirely was created by only three people: Gyula Szentirmay (coder), Edvard Toth (graphic designer) and Zoltan Vech (musician). The whole management over the project was in hands of Edvard Toth who was responsible for the artwork, design, concept and story (in-game script and dialogue is big in size for almost 80 pages of written text).[1] Many of these three people would later help create the real-time strategy title Theocracy. [clarification needed 'Many of three'?]