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Instrumental play

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In game studies, instrumental play (also known as rationalized play, power gaming or min-maxing[1]) is a form of play that has external, non-intrinsic goals. Often, these goals are to maximize performance within the rules of a structured, organized game.

Theory and history

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The study of play being used to achieve external goals extends back to Classical Greece[2] – Plato and Aristotle saw play as being necessary for the educational development of children. Aristotle and medieval philosopher Thomas Aquinas noted play's use as activity separate from work.[3]

Instrumental play can be characterized as a form of instrumental rationality, which is in turn a form of social action that exclusively aims to achieve a goal through any means.[4] Sociologist Max Weber, the creator of these concepts, also wrote extensively about the rationalization – the "increasing importance of a style of reasoning" – of society.[5] This movement can cause the original purpose of societal structures to become distorted, as "meaningfulness devolves into practical advance".[6]

Gaming theorist Roger Caillois classified play into several categories including "paidia" – play without rules or organization – and "ludus": play with rules or organization, or a "taste for gratuitous difficulty".[7]

Literary theorist Wolfgang Iser conceptualized instrumental play in his 1993 book The Fictive and the Imaginary: Charting Literary Anthropology. Iser examined philosopher Hans-Georg Gadamer's notion of play as oscillation[8] – back-and-forth movement that "renews itself in constant repetition".[9] From this framework, he introduced instrumental play as play with a goal, that ends when said goal is reached. As opposed to instrumental play, free play is play that stays in motion, without a predefined end.[10][11] No play can be purely free or instrumental; purely instrumental play is no longer play and simply becomes a task, and purely free play inevitably moves towards instrumental play.[8] Games make use of both, flowing from one to the other.[12]

Concepts

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Optimization and theorycrafting

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Instrumental play aims to find and implement the best way possible of playing a game.[13] It puts significant effort into understanding the technical details of a game and developing strategies around it (a practice called theorycrafting). Theorycrafting is highly quantitative, reducing a game into the simple numbers and logical rules that make it up. Through this it determines the "right" way to play the game.[1]

A player heavily engaged in instrumental play (a "power gamer") is willing to put in significantly more effort than a casual player to achieve their goals,[14] and push the technical boundaries of the game by using tools such as macros or engaging in actions like running multiple instances of a video game.[15]

Social rationality

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Sociologist George Herbert Mead first described play as a system of social rationality. Play is used to communicate and judge one's status within a group, through the use of "publicly shared symbols". In the context of a game, social rationality describes how players assume roles, and form expectations of how others will act in their own roles.[16]

Critical theorists M. Grimes and Andrew Feenberg describe the process of a game becoming a system of social rationality, which they call ludification.[17]

Citations

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  1. ^ a b Ask 2016, p. 191.
  2. ^ Henricks 2016, p. 295.
  3. ^ Russell & Ryall 2015, pp. 149–152.
  4. ^ Henricks 2016, p. 291.
  5. ^ Henricks 2016, p. 289.
  6. ^ Henricks 2016, pp. 293–294.
  7. ^ Caillois 2001, p. 27.
  8. ^ a b Armstrong 2000, p. 216.
  9. ^ Gadamer 2004, p. 104.
  10. ^ Glas 2013, p. 23.
  11. ^ Iser 1993, p. 237.
  12. ^ Iser 1993, pp. 237–238.
  13. ^ Taylor 2006, p. 74.
  14. ^ Taylor 2006, p. 76.
  15. ^ Taylor 2006, pp. 79–80.
  16. ^ Henricks 2016, pp. 304–305.
  17. ^ Grimes & Feenberg 2012, p. 30.

References

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