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Push–relabel maximum flow algorithm

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In mathematical optimization, the push–relabel algorithm (alternatively, preflow–push algorithm) is an algorithm for computing maximum flows. The name "push–relabel" comes from the two basic operations used in the algorithm. Throughout its execution, the algorithm maintains a "preflow" and gradually converts it into a maximum flow by moving flow locally between neighboring vertices using push operations under the guidance of an admissible network maintained by relabel operations. In comparison, the Ford–Fulkerson algorithm performs global augmentations that send flow following paths from the source all the way to the sink.[1]

The push–relabel algorithm is considered one of the most efficient maximum flow algorithms. The generic algorithm has a strongly polynomial O(V2E) time complexity, which is asymptotically more efficient than the O(VE2) Edmonds–Karp algorithm.[2] Specific variants of the algorithms achieve even lower time complexities. The variant based on the highest label vertex selection rule has O(V2E) time complexity and is generally regarded as the benchmark for maximum flow algorithms.[3][4] Subcubic O(VE log (V2/E)) time complexity can be achieved using dynamic trees, although in practice it is less efficient.[2]

The push–relabel algorithm has been extended to compute minimum cost flows.[5] The idea of distance labels has led to a more efficient augmenting path algorithm, which in turn can be incorporated back into the push–relabel algorithm to create a variant with even higher empirical performance.[4][6]

History

The concept of a preflow was originally designed by Alexander V. Karzanov and was published in 1974 in Soviet Mathematical Dokladi 15. This preflow algorithm also used a push operation; however, it used distances in the auxiliary network to determine where to push the flow instead of a labeling system.[2][7]

The push-relabel algorithm was designed by Andrew V. Goldberg and Robert Tarjan. The algorithm was initially present in November 1986 in STOC '86: Proceedings of the eighteenth annual ACM symposium on Theory of computing, and then officially in October 1988 as an article in the Journal of the ACM. Both papers detail a generic form of the algorithm terminating in O(V2E) along with a O(V3) sequential implementation, a O(VE log (V2/E)) implementation using dynamic trees, and parallel/distributed implementation.[2][8]

Concepts

Definitions and notations

Consider a flow network with a pair of distinct vertices and designated as the source and the sink, respectively. The relation denotes the capacity of each edge . If , then we assume that . A flow on is a real function satisfying the following conditions:

Capacity constraints:
Skew symmetry:
Flow conservation:

The push–relabel algorithm introduces the concept of preflows. A preflow is a function with a definition almost identical to that of a flow except that it relaxes the flow conservation condition. Instead of requiring strict flow balance at vertices other than s and t, it allows them to carry positive excesses. This means that in a preflow the total flow into a vertex can exceed the flow out of the vertex. Put symbolically:

Non-Negative constraint:
Flow Excess:

A vertex is called active if for .

For each , denote its residual capacity by . The residual network of with respect to a preflow is defined as where the residual edges are defined as . If there is no path from any active vertex to t in , then preflow is called maximum. In a maximum preflow, is equal to the value of a maximum flow; if is the set of vertices from which t is reachable in , and , then is a minimum s-t cut.

The push–relabel algorithm uses a nonnegative integer valid labeling function which makes use of distance labels, or heights, on vertices to determine which vertex pair should be selected for the push operation. This labeling function is denoted by . This function must satisfy the following conditions in order to be considered valid:

Valid labeling:
Source condition:
Sink conservation:

In the algorithm, the height values of s and t are fixed. is a lower bound of the unweighted distance from u to t in if t is reachable from u. If u has been disconnected from t, then is a lower bound of the unweighted distance from u to s. As a result, if a valid height function exists, there are no s-t paths in because no such paths can be longer than .

An edge is called admissible if . The network when is called the admissible network. The admissible network is acyclic.

Operations

Initialization

The algorithm starts by creating a residual graph, initializing the preflow values to zero and performing a set of saturating push operations on residual edges exiting the source, (s, v) where vV \ {s}. Similarly, the label heights are initialized such that the height at the source is in the number of vertices in the graph, h(s) = |V|, and all other vertices are given a height of zero. Once the initialization is complete, the algorithm repeatedly performs either the push or relabel operations against active vertices until no applicable operation can be performed.

Push

The push operation applies on an admissible out-edge (u, v) of an active vertex u in Gf. It moves units of flow from u to v.

push(u, v):
    assert e[u] > 0 and h[u] == h[v] + 1
    Δ = min(e[u], c[u][v] - f[u][v])
    f[u][v] += Δ
    f[v][u] -= Δ
    e[u] -= Δ
    e[v] += Δ

A push operation that causes f(u, v) to reach c(u, v) is called a saturating push since it uses up all the available capacity of the residual edge. Otherwise, all of the excess at the vertex is pushed across the residual edge. This is called an unsaturating or non-saturating push.

Relabel

The relabel operation applies on an active vertex u without any admissible out-edges in Gf. It modifies h(u) to the minimum value such that an admissible out-edge is created. Note that this always increases h(u) and never creates a steep edge, which is an edge (u, v) such that cf(u, v) > 0, and h(u) > h(v) + 1.

relabel(u):
    assert e[u] > 0 and h[u] <= h[v] ∀v such that f[u][v] < c[u][v]
    h[u] = min(h[v] ∀v such that f[u][v] < c[u][v]) + 1

Effects of push and relabel

After a push or relabel operation, h remains a valid height function with respect to f.

For a push operation on an admissible edge (u, v), it may add an edge (v, u) to Ef, where h(v) = h(u) − 1 ≤ h(u) + 1; it may also remove the edge (u, v) from Ef, where it effectively removes the constraint h(u) ≤ h(v) + 1.

To see that a relabel operation on vertex u preserves the validity of h(u), notice that this is trivially guaranteed by definition for the out-edges of u in Gf. For the in-edges of u in the Gf, the increased h(u) can only satisfy the constraints less tightly, not violate them.

The generic push–relabel algorithm

Description

The following algorithm is a generic version of the push–relabel algorithm. It is used as a proof of concept and does not contain implementation details on how to select an active vertex for the push and relabel operations. This generic version of the algorithm will terminate in O(V2E).

Since h(s) = |V|, h(t) = 0, and there are no paths longer than |V| − 1 in Gf, in order for h(s) to satisfy the valid labeling condition, s must be disconnected from t. At initialization, the algorithm fulfills this requirement by creating a preflow f that saturates all out-edges of s, after which h(v) = 0 is trivially valid for all vV \ {s, t}. After initialization, the algorithm repeatedly executes an applicable push or relabel operation until no such operations apply, at which point the preflow has been converted into a maximum flow.

generic-push-relabel(G(V, E), s, t):
    create a preflow f that saturates all out-edges of s
    let h[s] = |V|
    let h[v] = 0 ∀v ∈ V \ {s}
    while there is an applicable push or relabel operation
        execute the operation

Correctness

The algorithm maintains the condition that h is a valid labeling during its execution. This can be proven true by examining the effects of the push and relabel operations on the label function h. The relabel operation increases the label value by the associated minimum plus one which will always satisfy the h(u) ≤ h(v) + 1 constraint. The push operation can send flow from u to v if h(u) = h(v) + 1. This may add (v, u) to Gf and may delete (u, v) from Gf. The addition of (v, u) to Gf will not affect the valid labeling since h(v) = h(u) - 1. The deletion of (u, v) from Gf removes corresponding constraint since the valid labeling property h(u) ≤ h(v) + 1 only applies to residual edges in Gf.[8]

If a preflow f and a valid labeling h for f exists then there is no augmenting path from s to t in the residual graph Gf. This can be proven by contradiction based on inequalities which arise in the labeling function when supposing that an augmenting path does exist. If the algorithm terminates, then all vertices in V - {s, t} are not active. This means all vV - {s, t} have no excess flow, and with no excess the preflow f obeys the flow conservation constraint and can be considered a normal flow. This flow is the maximum flow according to the max-flow min-cut theorem since there is no augmenting path from s to t.[8]

Therefore, the algorithm will return the maximum flow upon termination.

Time complexity

In order to bind the time complexity of the algorithm, we must analyze the number of push and relabel operations which occur within the main loop. The numbers of relabel, saturating push and nonsaturating push operations are analyzed separately.

In the algorithm, the relabel operation can be performed at most (2|V| - 1)(|V| - 2) < 2|V|2 times. This is because the labeling h(u) value for any vertex u can never decrease, and the maximum label value is at most 2|V| - 1 for all vertices. This means the relabel operation could potentially be performed 2|V| - 1 times for all vertices V \ {s, t} (i.e. |V| - 2). This results in a bound of O(V2) for the relabel operation.

Each saturating push on an admissible edge (u, v) removes the edge from Gf. For the edge to be reinserted into Gf for another saturating push, v must be first relabeled, followed by a push on edge (v, u), then u must be relabeled. In the process, h(u) increases by at least two. Therefore, there are O(V) saturating pushes on (u, v), and the total number of saturating pushes is at most 2|V||E|. This results in a time bound of O(VE) for the saturating push operations.

Bounding the number of nonsaturating pushes can be achieved via a potential argument. We use the potential function Φ = ∑[u ∈ V ∧ e(u) > 0] h(u) (i.e. Φ is the sum of the heights of all active vertices). It is obvious that Φ is |V| initially and stays nonnegative throughout the execution of the algorithm. Both relabels and saturating pushes can increase Φ. However, the value of Φ must be equal 0 at termination since there cannot be any remaining active vertices at the end of the algorithm's execution. This means that over the execution of the algorithm, the nonsaturating pushes must make up the difference of the relabel and saturating push operations in order for Φ to terminate with a value of 0.

The relabel operation can increase Φ by at most (2|V| - 1)(|V| - 2). A saturating push on (u, v) activates v if it was inactive before the push, increasing Φ by at most 2|V| - 1. Hence, the total contribution of all saturating pushes operations to Φ is at most (2|V| - 1)(2|V||E|). A nonsaturating push on (u, v) always deactivates u, but it can also activate v as in a saturating push. As a result, it decreases Φ by at least h(u) − h(v) = 1. Since relabels and saturating pushes increase Φ, the total number of nonsaturating pushes must make up the difference of (2|V| - 1)(|V| - 2) + (2|V| - 1)(2|V||E|) ≤ 4|V|2|E|. This results in a time bound of O(V2E) for the nonsaturating push operations.

In sum, the algorithm executes O(V2) relabels, O(VE) saturating pushes and O(V2E) nonsaturating pushes. Data structures can be designed to pick and execute an applicable operation in O(1) time. Therefore, the time complexity of the algorithm is O(V2E).[1][8]

Example

The following is a sample execution of the generic push-relabel algorithm, as defined above, on the following simple network flow graph diagram.

Initial flow network graph
Initial flow network graph
Final maximum flow network graph
Final maximum flow network graph

In the example, the h and e values denote the height and excess, respectively, of the vertex during the execution of the algorithm. Each residual graph in the example only contains the residual edges with a capacity larger than zero. Each residual graph may contain multiple iterations of the perform operation loop.

Algorithm Operation(s) Residual Graph
Initialize the residual graph by setting the preflow to values 0 and initializing the labeling. Step 1
Initial saturating push is performed across all preflow edges out of the source, s. Step 2
Vertex a is relabeled in order to push its excess flow towards the sink, t.

The excess at a is then pushed to b then d in two subsequent saturating pushes; which still leaves a with some excess.

Step 3
Once again, a is relabeled in order to push its excess along its last remaining positive residual (i.e. push the excess back to s).

The vertex a is then removed from the set of active vertices.

Step 4
Relabel b then push its excess to t and c. Step 5
Relabel c then push its excess to d. Step 6
Relabel d then push its excess to t. Step 7
This leaves the vertex b as the only remaining active vertex, but it cannot push its excess flow towards the sink.

Relabel b then push its excess towards the source, s, via the vertex a.

Step 8
Push the last bit of excess at a back to the source, s.

There are no remaining active vertices. The algorithm terminates and returns the maximum flow of the graph (as seen above).

Step 9

The example (but with initial flow of 0) can be run here interactively.

Practical implementations

While the generic push–relabel algorithm has O(V2E) time complexity, efficient implementations achieve O(V3) or lower time complexity by enforcing appropriate rules in selecting applicable push and relabel operations. The empirical performance can be further improved by heuristics.

"Current-edge" data structure and discharge operation

The "current-edge" data structure is a mechanism for visiting the in- and out-neighbors of a vertex in the flow network in a static circular order. If a singly linked list of neighbors is created for a vertex, the data structure can be as simple as a pointer into the list that steps through the list and rewinds to the head when it runs off the end.

Based on the "current-edge" data structure, the discharge operation can be defined. A discharge operation applies on an active node and repeatedly pushes flow from the node until it becomes inactive, relabeling it as necessary to create admissible edges in the process.

discharge(u):
    while e[u] > 0
        if current-edge[u] has run off the end of neighbors[u]
            relabel(u)
            rewind current-edge[u]
        else
            let (u, v) = current-edge[u]
            if (u, v) is admissible
                push(u, v)
            else
                let current-edge[u] point to the next neighbor of u

Active vertex selection rules

Definition of the discharge operation reduces the push–relabel algorithm to repeatedly selecting an active node to discharge. Depending on the selection rule, the algorithm exhibits different time complexities. For the sake of brevity, we ignore s and t when referring to the vertices in the following discussion.

FIFO selection rule

The FIFO push–relabel algorithm[2] organizes the active vertices into a queue. The initial active nodes can be inserted in arbitrary order. The algorithm always removes the vertex at the front of the queue for discharging. Whenever an inactive vertex becomes active, it is appended to the back of the queue.

The algorithm has O(V3) time complexity.

Relabel-to-front selection rule

The relabel-to-front push–relabel algorithm[1] organizes all vertices into a linked list and maintains the invariant that the list is topologically sorted with respect to the admissible network. The algorithm scans the list from front to back and performs a discharge operation on the current vertex if it is active. If the node is relabeled, it is moved to the front of the list, and the scan is restarted from the front.

The algorithm also has O(V3) time complexity.

Highest label selection rule

The highest-label push–relabel algorithm[9] organizes all vertices into buckets indexed by their heights. The algorithm always selects an active vertex with the largest height to discharge.

The algorithm has O(V2E) time complexity. If the lowest-label selection rule is used instead, the time complexity becomes O(V2E).[3]

Implementation techniques

Although in the description of the generic push–relabel algorithm above, h(u) is set to zero for each vertex u other than s and t at the beginning, it is preferable to perform a backward breadth-first search from t to compute the exact heights.[2]

The algorithm is typically separated into two phases. Phase one computes a maximum preflow by discharging only active vertices whose heights are below n. Phase two converts the maximum preflow into a maximum flow by returning excess flow that cannot reach t to s. It can be shown that phase two has O(VE) time complexity regardless of the order of push and relabel operations and is therefore dominated by phase one. Alternatively, it can be implemented using flow decomposition.[10]

Heuristics are crucial to improving the empirical performance of the algorithm.[11] Two commonly used heuristics are the gap heuristic and the global relabeling heuristic.[2][12] The gap heuristic detects gaps in the height function. If there is a height 0 < < |V| for which there is no vertex u such that h(u) = , then any vertex u with < h(u) < |V| has been disconnected from t and can be relabeled to (|V| + 1) immediately. The global relabeling heuristic periodically performs backward breadth-first search from t in Gf to compute the exact heights of the vertices. Both heuristics skip unhelpful relabel operations, which are a bottleneck of the algorithm and contribute to the ineffectiveness of dynamic trees.[4]

Sample implementations

C implementation
#include <stdlib.h>
#include <stdio.h>

#define NODES 6
#define MIN(X,Y) ((X) < (Y) ? (X) : (Y))
#define INFINITE 10000000

void push(const int * const * C, int ** F, int *excess, int u, int v) {
  int send = MIN(excess[u], C[u][v] - F[u][v]);
  F[u][v] += send;
  F[v][u] -= send;
  excess[u] -= send;
  excess[v] += send;
}

void relabel(const int * const * C, const int * const * F, int *height, int u) {
  int v;
  int min_height = INFINITE;
  for (v = 0; v < NODES; v++) {
    if (C[u][v] - F[u][v] > 0) {
      min_height = MIN(min_height, height[v]);
      height[u] = min_height + 1;
    }
  }
};

void discharge(const int * const * C, int ** F, int *excess, int *height, int *seen, int u) {
  while (excess[u] > 0) {
    if (seen[u] < NODES) {
      int v = seen[u];
      if ((C[u][v] - F[u][v] > 0) && (height[u] > height[v])){
    push(C, F, excess, u, v);
      }
      else
    seen[u] += 1;
    } else {
      relabel(C, F, height, u);
      seen[u] = 0;
    }
  }
}

void moveToFront(int i, int *A) {
  int temp = A[i];
  int n;
  for (n = i; n > 0; n--){
    A[n] = A[n-1];
  }
  A[0] = temp;
}

int pushRelabel(const int * const * C, int ** F, int source, int sink) {
  int *excess, *height, *list, *seen, i, p;

  excess = (int *) calloc(NODES, sizeof(int));
  height = (int *) calloc(NODES, sizeof(int));
  seen = (int *) calloc(NODES, sizeof(int));

  list = (int *) calloc((NODES-2), sizeof(int));

  for (i = 0, p = 0; i < NODES; i++){
    if((i != source) && (i != sink)) {
      list[p] = i;
      p++;
    }
  }

  height[source] = NODES;
  excess[source] = INFINITE;
  for (i = 0; i < NODES; i++)
    push(C, F, excess, source, i);

  p = 0;
  while (p < NODES - 2) {
    int u = list[p];
    int old_height = height[u];
    discharge(C, F, excess, height, seen, u);
    if (height[u] > old_height) {
      moveToFront(p,list);
      p=0;
    }
    else
      p += 1;
  }
  int maxflow = 0;
  for (i = 0; i < NODES; i++)
    maxflow += F[source][i];

  free(list);

  free(seen);
  free(height);
  free(excess);

  return maxflow;
}

void printMatrix(const int * const * M) {
  int i,j;
  for (i = 0; i < NODES; i++) {
    for (j = 0; j < NODES; j++)
      printf("%d\t",M[i][j]);
    printf("\n");
  }
}

int main(void) {
  int **flow, **capacities, i;
  flow = (int **) calloc(NODES, sizeof(int*));
  capacities = (int **) calloc(NODES, sizeof(int*));
  for (i = 0; i < NODES; i++) {
    flow[i] = (int *) calloc(NODES, sizeof(int));
    capacities[i] = (int *) calloc(NODES, sizeof(int));
  }

  //Sample graph
  capacities[0][1] = 2;
  capacities[0][2] = 9;
  capacities[1][2] = 1;
  capacities[1][3] = 0;
  capacities[1][4] = 0;
  capacities[2][4] = 7;
  capacities[3][5] = 7;
  capacities[4][5] = 4;

  printf("Capacity:\n");
  printMatrix(capacities);

  printf("Max Flow:\n%d\n", pushRelabel(capacities, flow, 0, 5));

  printf("Flows:\n");
  printMatrix(flow);

  return 0;
}
Python implementation
  def relabel_to_front(C, source, sink):
     n = len(C) # C is the capacity matrix
     F = [[0] * n for _ in xrange(n)]
     # residual capacity from u to v is C[u][v] - F[u][v]

     height = [0] * n # height of node
     excess = [0] * n # flow into node minus flow from node
     seen   = [0] * n # neighbours seen since last relabel
     # node "queue"
     nodelist = [i for i in xrange(n) if i != source and i != sink]

     def push(u, v):
         send = min(excess[u], C[u][v] - F[u][v])
         F[u][v] += send
         F[v][u] -= send
         excess[u] -= send
         excess[v] += send

     def relabel(u):
         # find smallest new height making a push possible,
         # if such a push is possible at all
         min_height = 
         for v in xrange(n):
             if C[u][v] - F[u][v] > 0:
                 min_height = min(min_height, height[v])
                 height[u] = min_height + 1

     def discharge(u):
         while excess[u] > 0:
             if seen[u] < n: # check next neighbour
                 v = seen[u]
                 if C[u][v] - F[u][v] > 0 and height[u] > height[v]:
                     push(u, v)
                 else:
                     seen[u] += 1
             else: # we have checked all neighbours. must relabel
                 relabel(u)
                 seen[u] = 0

     height[source] = n   # longest path from source to sink is less than n long
     excess[source] = Inf # send as much flow as possible to neighbours of source
     for v in xrange(n):
         push(source, v)

     p = 0
     while p < len(nodelist):
         u = nodelist[p]
         old_height = height[u]
         discharge(u)
         if height[u] > old_height:
             nodelist.insert(0, nodelist.pop(p)) # move to front of list
             p = 0 # start from front of list
         else:
             p += 1

     return sum(F[source])

References

  1. ^ a b c Cormen, T. H.; Leiserson, C. E.; Rivest, R. L.; Stein, C. (2001). "§26 Maximum flow". Introduction to Algorithms (2nd ed.). The MIT Press. pp. 643–698. ISBN 0262032937.
  2. ^ a b c d e f g Goldberg, A V; Tarjan, R E (1986). "A new approach to the maximum flow problem". Proceedings of the eighteenth annual ACM symposium on Theory of computing - STOC '86. p. 136. doi:10.1145/12130.12144. ISBN 0897911938.
  3. ^ a b Ahuja, Ravindra K.; Kodialam, Murali; Mishra, Ajay K.; Orlin, James B. (1997). "Computational investigations of maximum flow algorithms". European Journal of Operational Research. 97 (3): 509. doi:10.1016/S0377-2217(96)00269-X.
  4. ^ a b c Goldberg, Andrew V. (2008). "The Partial Augment–Relabel Algorithm for the Maximum Flow Problem". Algorithms - ESA 2008. Lecture Notes in Computer Science. Vol. 5193. p. 466. doi:10.1007/978-3-540-87744-8_39. ISBN 978-3-540-87743-1.
  5. ^ Goldberg, Andrew V (1997). "An Efficient Implementation of a Scaling Minimum-Cost Flow Algorithm". Journal of Algorithms. 22: 1. doi:10.1006/jagm.1995.0805.
  6. ^ Ahuja, Ravindra K.; Orlin, James B. (1991). "Distance-directed augmenting path algorithms for maximum flow and parametric maximum flow problems". Naval Research Logistics. 38 (3): 413. doi:10.1002/1520-6750(199106)38:3<413::AID-NAV3220380310>3.0.CO;2-J.
  7. ^ Goldberg, Andrew V.; Tarjan, Robert E. (2014). "Efficient maximum flow algorithms". Communications of the ACM. 57 (8): 82. doi:10.1145/2628036.
  8. ^ a b c d Goldberg, Andrew V.; Tarjan, Robert E. (1988). "A new approach to the maximum-flow problem". Journal of the ACM. 35 (4): 921. doi:10.1145/48014.61051.
  9. ^ Cheriyan, J.; Maheshwari, S. N. (1988). "Analysis of preflow push algorithms for maximum network flow". Foundations of Software Technology and Theoretical Computer Science. Lecture Notes in Computer Science. Vol. 338. p. 30. doi:10.1007/3-540-50517-2_69. ISBN 978-3-540-50517-4.
  10. ^ Ahuja, R. K.; Magnanti, T. L.; Orlin, J. B. (1993). Network Flows: Theory, Algorithms, and Applications (1st ed.). Prentice Hall. ISBN 013617549X.
  11. ^ Cherkassky, Boris V.; Goldberg, Andrew V. (1995). "On implementing push-relabel method for the maximum flow problem". Integer Programming and Combinatorial Optimization. Lecture Notes in Computer Science. Vol. 920. p. 157. doi:10.1007/3-540-59408-6_49. ISBN 978-3-540-59408-6.
  12. ^ Derigs, U.; Meier, W. (1989). "Implementing Goldberg's max-flow-algorithm ? A computational investigation". ZOR Zeitschrift für Operations Research Methods and Models of Operations Research. 33 (6): 383. doi:10.1007/BF01415937.