Jump to content

Sammy Lightfoot

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Phediuk (talk | contribs) at 16:26, 6 April 2018. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Sammy Lightfoot
cover art
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Designer(s)Warren Schwader[1]
Platform(s)Apple II (original)
ColecoVision, Commodore 64, IBM PC
Release1983
Genre(s)Platformer

Sammy Lightfoot is a game written by Warren Schwader for the Apple II and published by Sierra On-Line in 1983. It was ported to ColecoVision,[2] Commodore 64,[3] and IBM PC. A multi-level platform game (or "climbing game," as the genre was called in the U.S. in 1983)[4] in the vein of Donkey Kong, Sammy Lightfoot follows the travails of a circus worker who jumps and climbs through a number of perilous situations.

Reception

The Commodore 64 Home Companion stated that Sammy Lightfoot captures the cartoon spirit and graphic style of Donkey Kong without being a simple donkey clone".[5]

See also

Apple Cider Spider, another Apple II platform game released by Sierra On-Line in 1983.

References

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ ColecoVision Rarity Guide
  3. ^ Sammy Lightfoot at Lemon 64
  4. ^ "The Player's Guide to Climbing Games". Electronic Games. 1 (11): 49. January 1983.
  5. ^ Beekman, George (1984). "Sierra On-Line". The Commodore 64 Home Companion. p. 174-175. Retrieved August 19, 2016.