Jump to content

Skyfox (1984 video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by CJDOS (talk | contribs) at 12:38, 27 August 2018 (Adjusted game's category in the introduction in accordance with information in {{Infobox video game}}.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Skyfox
Publisher(s)Electronic Arts
Ariolasoft
Designer(s)Ray Tobey
Platform(s)Apple II (original)
Macintosh, Amiga, Atari ST, C64, ZX Spectrum, Amstrad CPC, PC-88
ReleaseTemplate:Vgy Apple II
Template:Vgy C64, CPC, ZX, Mac
Template:Vgy Amiga, ST
Template:Vgy PC-88
Genre(s)Combat flight simulator
Mode(s)Single player

Skyfox is a 1984 combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts. Ariolasoft published the game in Europe. It was ported to the ZX Spectrum, Amstrad CPC, Commodore 64 and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.

The 1987 sequel, Skyfox II: The Cygnus Conflict, was developed for the Commodore 64 by Dynamix without Tobey's involvement.

Description

The player pilots the Skyfox, the most advanced attack fighter plane available to the fictional government, the Federation. The plane has armaments consisting of radar guided missiles, heat-seeking missiles, laser cannons and deflection shields, and has a top speed of Mach 4. Gameplay consists of finding and destroying enemy tanks, planes and motherships. The game has 15 scenarios that can be played at five skill levels.

The view from the cockpit.
The view from the cockpit.

Featuring a view from the cockpit of the jet, this game is recognized as popularizing this view. The cockpit featured radar which showed incoming missiles and other threats. Flying above the clouds, the player fights hordes of enemy planes. Flying below them, the player is attacked by enemy tanks. Hailed upon its release, most criticisms of the game cited repetitive gameplay as the only drawback.

Tobey thought a player could get bored flying an advanced fighter plane, and might want to play a game. Consequently, he incorporated a Space Invaders game into Skyfox as a hidden Easter egg. Pressing Ctrl-G while flying activated the Space Invaders game.

The Apple II version included the ability to use a Mockingboard if one was present in the computer. This feature would provide greatly improved sound and music over the standard 1-bit square wave capability of the machine.

Reception

Skyfox was Electronic Arts' best-selling Commodore 64 game as of late 1987.[1] Its sales had surpassed 250,000 copies by November 1989.[2]

Compute! called Skyfox for Amiga a game that required "both forethought and quick reflexes ... one of the best available for the Amiga". It concluded that "the designers and programmers have outdone themselves in exploiting the Amiga's powerful features ... a simulation which rivals the best computer games available in any medium".[3] In a 1994 survey of wargames Computer Gaming World gave the title one-plus stars out of five.[4]

References

  1. ^ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  2. ^ Staff (November 1989). "Chart-Busters; SPA Platinum". Game Players (5): 112.
  3. ^ Mansfield, Richard (June 1986). "Skyfox For Commodore And Apple". Compute!. p. 62. Retrieved 8 November 2013.
  4. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.