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Skyfox II: The Cygnus Conflict

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This is an old revision of this page, as edited by CJDOS (talk | contribs) at 19:07, 19 August 2018 (No description, no plot. What's this sequel about? How does it compare/contrast to the original Skyfox?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Skyfox II: The Cygnus Conflict
Commodore 64 Cover art
Developer(s)Dynamix
Publisher(s)Electronic Arts
Platform(s)Commodore 64 (original)
Amiga, Atari ST, MS-DOS
ReleaseTemplate:Vgy C64
Template:Vgy Amiga, MS-DOS
Template:Vgy Atari ST
Genre(s)Space combat simulator
Mode(s)Single player

Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II.[1] It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.

Description

Reception

Computer Gaming World stated that Skyfox II had good graphics, lots of action, and diverse and interesting weapons for fans of space-combat games.[2] In a 1994 survey of wargames the magazine gave the title one-plus stars out of five.[3] The game was reviewed in 1988 in Dragon #133 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

References

  1. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1988). "The Role of Computers". Dragon (133): 46–52.
  2. ^ Choi, Yung Min (March 1988). "Mind Over Anti-Matter". Computer Gaming World. p. 31. Retrieved 2 November 2013.
  3. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.

External links