Sniper: Ghost Warrior
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|Sniper: Ghost Warrior|
|Engine||Chrome Engine 4|
|Release date(s)||Microsoft Windows & Xbox 360
The game is based on the role of the military sniper, which according to the developer has gained public interest thanks in large part to shows on channels like the History Channel or the Military Channel. The game's objective is to insert players into the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.
Sniper: Ghost Warrior takes advantage of the Chrome Engine, which had previously been used on Techland's Call of Juarez: Bound in Blood. The engine renders lush jungles with large draw distances. Several missions in the game take place during rainfall or nighttime, and various types of animals, such as crocodiles or cows, populate the tropical environment.
The artificial intelligence of enemies attempts to simulate a human field of vision. This allows players to crawl through tall grass or hide behind brush without being spotted.
In the game, players take the role of various characters for different missions. Among them are a sniper, Sergeant Tyler "Razor Six-Four" Wells, for long range missions and stealth assignments, a Delta Force operator, Private Cole Anderson, as well as a rebel, El Tejon, for missions involving direct firefights. The main plot involves a highly trained special ops unit that is sent into the fictional country of Isla Trueno, whose democratic government has been overthrown by a hostile force.
Undercover CIA Agent Mike Rodriguez infiltrates the entourage of General Vasquez in order to set up a shot for the sniper-spotter team Alpha Nine. Killing the general would put an end to the regime on Isla Trueno. During the assassination attempt, Agent Rodriguez is compromised and captured, and General Vasquez escapes. After a series of missions, the assault team Delta Three, supported by sniper unit Razor Six Four, manages to free Agent Rodriguez from an enemy camp.
With Vasquez on the loose, Delta Three and Razor Six-Four are sent to set up an air strike on a cocaine plantation. After the successful destruction of the plantation, the evacuation chopper comes under attack and has to leave. Razor Six Four makes his way through enemy territory in order to reach the new evacuation point from where he is extracted.
Agent Rodriguez teams up with Sergeant Tyler Wells to steal plans of a nuclear warhead from an enemy camp. The mission is a success, but Agent Rodriguez turns out to be a traitor. He takes the data and leaves Sergeant Wells to be shot by the enemy. A rebel leader called El Tejon rescues Sergeant Wells, who then tracks down Rodriguez, kills him and retrieves the data.
Because the data files are incomplete, the Alpha Nine sniper-spotter team steals the rest of the data from the enemy. Together with Razor Six Four, Alpha Nine then eliminates Ernesto Salazar, General Vasquez' advisor. Decryption of the stolen data uncovers the location of a secret uranium mine on Isla Trueno. Delta Three and Razor Six-Four enter the mine facilities in an enemy truck, free the civilian workers and destroy the compound. To fully dissolve the now weakened regime, a second attempt is made to kill General Vasquez. Razor Six-Four completes the assignment successfully, and the game ends the moment Vasquez is struck by the bullet.
The game is a tactical shooter played from a first-person perspective. As the title suggests, a large portion of the game consists of stealth, staking out targets and firing sniper rifles. Bullet trajectories are subject to wind, gravity and flight time, all of which players must account for when taking shots. To simplify this procedure, easier difficulty settings contain indicators that highlight enemies and show precisely where a bullet will hit.
The main weapons used in the game are silenced pistols, knives and various types of sniper rifles. In missions that are played with characters who are not snipers, the stealth aspect is dropped in favor of faster-paced "run and gun" scenarios. An exception to this are spotting missions, in which the primary objective consists of marking targets for a computer-controlled sniper character.
Most of the game takes place in a dense jungle environment. Waypoint overlays at all times display the correct routes through the areas players must traverse. While these routes need not be followed exactly, the level design usually ensures an overall linear path due to obstacle placement and invisible walls. Many waypoints trigger scripted mission events, and some waypoints act as checkpoints, which automatically save the game.
The single player campaign of Sniper: Ghost Warrior is made up of four separate acts, each of which deals with a different conflict. All acts are split up into various missions, which usually depict the same event from different points of view. For example, in one segment players may be participating in an infantry assault on an enemy camp, while the next segment has them assuming the role of a supporting sniper who backs up the assault. There is downloadable content available for the title that seamlessly continues the story line with three additional campaign missions.
Sniper: Ghost Warrior received average to negative reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PC version 55.82% and 55/100, the PlayStation 3 version 52.00% and 53/100 and the Xbox 360 version 46.37% and 45/100. Eurogamer gave the game a 2/10, citing graphical problems and unforgiving AI.
GameSpot gave the Xbox 360 version a 6.0/10 and the PC version a 5.5/10, praising the game's visuals and satisfying sniper cams, but criticizing the game's absurd difficulty in some areas particularly the enemy AI "that ranges from mindless to so magical it can spot you instantly".
GameZone gave the game a 4.5/10, saying "The single-player campaign is a decent length, and there's even an online multiplayer (if you can find anyone to play with). Unfortunately, Sniper is a "meh" experience with a very limited appeal; gamers with extreme patience and a passion for sniper rifles might enjoy themselves."
IGN gave the PC & Xbox 360 version a 5.0/10, praising the game's sniping mechanics but criticizing the game's design and running-and-gunning scenarios. They gave the PlayStation 3 version a lower score of 4.5/10, stating that it looks and runs worse, and fails to address the hyper-linear level design that doomed the original release to the bargain bin.
G4's X-Play, gave the game a 2/5, saying that its gameplay concept is interesting. However enemy A.I. is either very low, or very high, and also the game has a number of glitches, some of which can cause the player to die should they occur.
A sequel, titled Sniper: Ghost Warrior 2 was announced to be in development and was expected to be released in August 2012, but Eurogamer revealed the game was pushed back to October, and then pushed again to March 12, 2013.
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- Clements, Ryan (2010-03-19). "Sniper: Ghost Warrior Hands-on - PC Preview at IGN". Au.pc.ign.com. Retrieved 2010-06-08.
- "Sniper: Ghost Warrior (PC)". GameRankings. Retrieved 2013-03-27.
- "Sniper: Ghost Warrior (PS3)". GameRankings. Retrieved 2013-03-27.
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- "Sniper: Ghost Warrior (PC)". Metacritic. Retrieved 2013-03-27.
- "Sniper: Ghost Warrior (PS3)". Metacritic. Retrieved 2013-03-27.
- "Sniper: Ghost Warrior (X360)". Metacritic. Retrieved 2013-03-27.
- "Eurogamer review". Retrieved 2013-03-27.
- "GameSpot review for Xbox 360". Retrieved 2013-03-27.
- "GameSpot review for PC". Retrieved 2013-03-27.
- "GameZone review". Retrieved 2013-03-27.
- "IGN review for PC & Xbox 360". Retrieved 2013-03-27.
- "IGN review for PlayStation 3". Retrieved 2013-03-27.
- "X-Play review". Retrieved 2013-03-27.