Jump to content

Spectre (1982 video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Plandu (talk | contribs) at 00:12, 6 May 2016 (updated references). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Spectre
Title screen
Title screen
Developer(s)Bob Flanagan and Scott Miller[1]
Publisher(s)Datamost
Platform(s)Apple II
Release1982
Genre(s)Maze
Mode(s)Single player
File:Spectre Apple II.png
A screenshot showing the 3D view and level map.

Spectre is a 1982 computer game for the Apple II family of computers, written by Bob Flanagan[2] and Scott Miller and published by Datamost.[1]

Spectre is a Pac-Man variant in which you have to collect dots and avoid Questers. the player navigates via a split screen 2D/3D-maze.

You're marooned between the stars, and the deadly Questers are swarming through the space ports to destroy you. Think fast, act faster if you hope to survive! Only Spectre brings you a fantastic 3-D maze action ... and a special enemy locator-screen

— Spectre Advertisement[1]

References

  1. ^ a b c "Spectre (Game)". Giant Bomb. Retrieved 2016-05-05.
  2. ^ Bissell, Kathy (June 1984). "Computer Games Interview: The Secret Superstars – Meet the Creators of Choplifter, Zaxxon, Canyon". Computer Games. Vol. 3, no. 2. Carnegie Publications. p. 25. Retrieved 2016-05-05.