Talk:256 (number)
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[edit]I removed info saying it is equal to 2^^4.
- 4^^2 = 4^4 = 256
- 2^^4 = 2^2^2^2 = 2^2^4 = 2^16 = 65,536
Georgia guy 13:59, 28 May 2006 (UTC)
- I'm not the one who added it, just the one who thought I corrected it. My math skils are a little rusty, but isn't it: 2^^4 = 2^2^2^2 = 2^2^4 = 2^8 = 256? Or alternately 2^2^2^2 = 4^2^2 = 16^2 = 256. --Lkseitz 19:24, 28 May 2006 (UTC)
- 2^^1 = 2
- 2^^2 = 2^2 = 4
- 2^^3 = 2^4 = 16
- 2^^4 = 2^16 = 65,536
Georgia guy 19:36, 28 May 2006 (UTC)
- Okay, I took a better look at the Knuth's up-arrow notation page. It doesn't work like I thought. You seem to be correct. --Lkseitz 23:49, 28 May 2006 (UTC)
This Number has history to it
[edit]This number, is the number of the unplayable level in PacMan, in pokemon Red and Blue, there were 256 possibilities for levels, and you could never reach 256. I think it should have something on this in the article.
Edit: Whoops it has the info on the Pacman level, info for the Pokemon thing can be found here [1]
- I'm not sure it's important. I'm a big pokémon fan, but it's the same for any variable in game boy games, not specifically pokémon. I mean every number in games has limits, describing each one on that number's page would be pointless, and there is no valid reason to bias pokémon. I mean do we add extracts for 8 = gym badges, 151 = kanto pokémon, etc? 18:10, 7 January 2009 (UTC)~ —Preceding unsigned comment added by 80.229.163.140 (talk)
Computing Section
[edit]This number appears EVERYWHERE in computer and video games, 255 is imfamous in the pokemon community alone. I would love to know why, it needs its own section on the page for it. —Preceding unsigned comment added by 74.97.105.227 (talk) 01:55, 3 April 2011 (UTC)
256 parts of 2 minutes, 48 seconds and 750 milliseconds in a true binary clock
[edit]http://anthony.liekens.net/index.php/Misc/TrueBinaryTime --Backinstadiums (talk) 16:51, 20 July 2019 (UTC)