Jump to content

Sid Sackson

From Wikipedia, the free encyclopedia
(Redirected from The No Game)

Sid Sackson (February 4, 1920 in Chicago – November 6, 2002)[1][2] was an American board game designer and collector, best known as the creator of the business game Acquire.[3]

Career

[edit]

Sackson's most popular creation is probably the business game Acquire. Other games he designed include Can't Stop and Focus (Domination), which won the prestigious German Spiel des Jahres game design award in 1981.

Other notable works include his books, especially A Gamut of Games and Card Games Around the World; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works.

For several years in the mid-1970s, Sid Sackson wrote a monthly column for Strategy & Tactics magazine called “Sackson on Games” in which he reviewed games (other than wargames).

Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was.[4]

Sackson collected games throughout his life; at the time of his death, his collection was estimated at over 18,000 titles. Many of those were unique, sent to him by hopeful game developers who wanted Sackson's advice. At one point in his life, Sackson turned down an offer to bring his collection elsewhere for permanent safekeeping; the games were sold at a series of auctions after his death, breaking up the collection. Sackson's personal papers are stored at The Strong in Rochester, New York.

Honors

[edit]

Sackson was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame, along with Acquire, in 2011.[5]

He was honored as a "famous game designer" by being featured as the king of diamonds in Flying Buffalo's 2011 Famous Game Designers Playing Card Deck.[6]

Games

[edit]

Some of Sackson's notable games include:

Works

[edit]
  • Sackson, Sid, Card Games Around the World, ISBN 0-486-27347-4
  • Sackson, Sid, A Gamut of Games, ISBN 0-486-28100-0
  • Sackson, Sid, Beyond Tic-Tac-Toe, ISBN 0-394-83136-5, Pantheon Books, 1975
  • Sackson, Sid, Beyond Solitaire, ISBN 0-394-83304-X, Pantheon Books, 1976
  • Sackson, Sid, Beyond Competition, ISBN 0-394-83605-7, Pantheon Books, 1977

References

[edit]
  1. ^ "United States Social Security Death Index," database, FamilySearch (https://familysearch.org/ark:/61903/1:1:JBRW-PZG : accessed 25 May 2016), Sidney Sackson, 06 Nov 2002; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
  2. ^ Henle, Jim (2020-11-23). Mathematical Treasures from Sid Sackson. Princeton University Press. doi:10.1515/9780691213651-011/html. ISBN 978-0-691-21365-1.
  3. ^ "Sid Sackson: Game Player and Designer". The Strong Museum of Play. 2016-05-17. Retrieved 2024-04-06.
  4. ^ starting at 01:12. https://www.npr.org/2015/02/08/384533313/two-is-company-three-is-a-crowd
  5. ^ Origins Awards Hall of Fame for Sackson
  6. ^ "Poker Deck". Flying Buffalo. Retrieved February 11, 2014.
  7. ^ Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley and Sons Ltd. pp. 90–91. ISBN 9780471536215.

Further reading

[edit]
[edit]