The Virtual Disappearance of Miriam

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
The Virtual Disappearance of Miriam
AuthorMartyn Bedford
Publication date
Media typeAdobe Flash

The Virtual Disappearance of Miriam, created in 2000 by Martyn Bedford and Andy Campbell as part of the Ilkley Literature Festival, is an example of digital literature with a linear narrative that uses the digital medium, the computer screen, to aid the process of storytelling.[1]

The reader interacts with the narrative through the use of links and the four different segments of the narrative, "Missing You Already", "House of Sam", "Playing the Male Lead", and "Miriam". The reader moves through these linear stories following Luther's experience to find his missing girlfriend, Miriam. In each of the stories, Luther is faced with a digital environment, for example a computer game and Quentin Tarantino's movie set. These digital environments correspond to the digital medium of the text itself, and convey Miriam as a character who has disappeared virtually.

There are many different physical and material elements that make up the materiality of the narrative, such as images, design, colour, font, and audio.

In 2012 the work was experimentally converted to HTML5 by Andy Campbell using Google Swiffy allowing it to be viewed on devices which do not support the Adobe Flash Player plug-in. [2]