The Realm Online
|The Realm Online|
|Developer(s)||Sierra On-Line (previous), Codemasters (previous), Norseman Games (current)|
|Publisher(s)||Sierra On-Line (previous)|
The Realm Online, originally known simply as The Realm, is a second generation MORPG (multiplayer online role playing game).
Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest. It was next taken up for a short time by a company called World Opponent Network which was also owned by Sierra On-line, then Codemasters, and presently is a Norseman Games production.
The Realm Online uses turn-based combat, which makes it different from other MUDs of its generation, and is convenient for players with a bad Internet connection. it has been credited to be the first virtual world to use instances, with every battle taking place in a special room outside of the open world.
In the game's first year, 25,000 user accounts had been made. In 2008, the server would still reach an online population of 100 to 200 players during peak hours.
- Lynn, Casey (2008-11-17). "RPG Nostalgia: The Realm". Geeks are Sexy. Retrieved 2014-12-15.
- Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 34. ISBN 978-0-13-101816-7.
- Horn, Daniel Reiter (2011). Using a Physical Metaphor to Scale Up Communication in Virtual Worlds. Stanford University. p. 11. Retrieved 2014-12-15.