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Victor Allis

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Louis Victor Allis (born 19 May 1965, Gemert) is a Dutch computer scientist working in the artificial intelligence (AI) field. In his graduate work, he revealed AI solutions for Connect Four,[1][2] Qubic, and Gomoku.[3] His dissertation introduced two new game search techniques: proof-number search and dependency-based search.[4] Proof-number search has seen further successful application in computer Go tactical search and many other games.[5]

Career

Allis holds a Ph.D. in Artificial Intelligence from Maastricht University, The Netherlands,[citation needed] and graduated cum laude with a M. Sc. in Computer Science from the Vrije Universiteit, The Netherlands.[citation needed] He has more than 30 publications to his name;[citation needed] the majority of his published work reports on research in search technologies.[citation needed]

He started his career in 1987 as a freelance teacher, course developer and mentor of various AMBI courses for NOVI.[citation needed] Allis has lectured at the Vrije Universiteit in Amsterdam as an assistant professor in artificial intelligence.[citation needed] In 1995 he joined Bolesian (a knowledge technology firm in the Netherlands which is a daughter company of Capgemini and specialized in developing advanced systems based on artificial intelligence) as a senior consultant and manager.[citation needed] In 1997 he co-founded Quintiq and was appointed as the company’s CEO.[citation needed]

Allis relocated to the Philadelphia office Quintiq in 2010, remaining CEO and a co-owner.[6]

Notes

  1. ^ Higgins, Peter M. (2008). Nets, Puzzles and Postmen: An Exploration of Mathematical Connections. Oxford University Press, USA. p. 19. ISBN 0-19-921842-0.
  2. ^ Shapley, Lloyd S.; Blackwell, David; Ferguson, Thomas (1996). Statistics, probability, and game theory: papers in honor of David Blackwell. Institute of Mathematical Statistics. p. 372. ISBN 0-940600-42-0.{{cite book}}: CS1 maint: multiple names: authors list (link)
  3. ^ H. Jaap van den Herik, Hiroyuki Iida, Ernst A.Heinz, ed. (2004). Advances in Computer Games: Many Games, Many Challenges. Springer. p. 349. ISBN 1-4020-7709-2.{{cite book}}: CS1 maint: multiple names: editors list (link)
  4. ^ Allis, L. Victor (1994). Searching for Solutions in Games and Artificial Intelligence (Ph.D.). Maastricht University.
  5. ^ Saito, Jahn-Takeshi; Chaslot, Guillaume; Uiterwijk, Jos W. H. M.; Van den Herik, H. Jaap (2007). Lecture Notes in Computer Science. Vol. 4630. pp. 50–61. doi:10.1007/978-3-540-75538-8_5.
  6. ^ "CNW Group – QUINTIQ – Dofasco Tubular Products on Schedule with Quintiq". Archived from the original on 2008-07-07. Retrieved 2008-07-07. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)