|Designer(s)||Randall Don Masteller|
|Series||Warrior of Ras|
|Genre(s)||Role-playing video game|
The player explores a new, randomly generated dungeon for each adventure. The player encounters monsters and human enemies, and experience points are awarded based on the disparity between the character's and the monster's statistics. The players's primary goal is the recovery of a treasure hidden on the deepest level which is guarded by a particularly effective team of monsters.
After the original TRS-80 game, Dunzhin: Warrior of Ras was ported to the Apple II, Atari 8-bit, Commodore 64, and IBM PC. The PC port is particularly interesting from a technical standpoint because it features digitized speech not found in the other versions in addition to the very unusual practice of performing all disk access via IN/OUT instructions to the floppy controller instead of using the BIOS (this was done both to improve performance and as a copy protection). It also was not completely rewritten from the ground up, but instead contained the original Z80 code from the TRS-80 with an interpreter to convert it to x86 assembly language.
The game was reviewed in Dragon magazine #71 by John Warren. The reviewer noted that while this game was able to accept more complex commands than other games of its time, the extra typing involved did slow the game down.
- Warren, John (March 1983). "Dunzhin Cures Terminal Boredom". Dragon (71): 70–72.
- Warrior of Ras: Volume I - Dunzhin at MobyGames
- Warrior of Ras: Volume I - Dunzhin at GameSpot
- Warrior of Ras: Volume I - Dunzhin at GameFAQs
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