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Downcasting

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In class-based programming, downcasting, or type refinement, is the act of casting a base or parent class reference, to a more restricted derived class reference.[1] This is only allowable if the object is already an instance of the derived class, and so this conversion is inherently fallible.

In many environments, type introspection can be used to obtain the type of an object instance at runtime, and then use this result to explicitly evaluate its type compatibility with another type. The possible results of comparing polymorphic types—besides them being equivalent (identical), or unrelated (incompatible)—include two additional cases: namely, where the first type is derived from the second, and then the same thing but swapped the other way around (see: Subtyping § Subsumption).

With this information, a program can test, before performing an operation such as storing an object into a typed variable, whether that operation is type safe, or whether it would result in an error. If the type of the runtime instance is derived from (a child of) the type of the target variable (therefore, the parent), downcasting is possible.

Some languages, such as OCaml, disallow downcasting.[2]

Examples

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Java

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public class Fruit{}  // parent class
public class Apple extends Fruit{}  // child class

public static void main(String[] args) {
    // The following is an implicit upcast:
    Fruit parent = new Apple();
    // The following is a downcast. Here, it works since the variable `parent` is
    // holding an instance of Apple:
    Apple child = (Apple)parent;
}

C++

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// Parent class:
class Fruit {
 public:
  // Must be polymorphic to use runtime-checked dynamic-cast.
  virtual ~Fruit() = default;
};

// Child class:
class Apple : public Fruit {};

int main(int argc, const char** argv) {
  // The following is an implicit upcast:
  Fruit* parent = new Apple();
  // The following is a downcast. Here, it works since the variable `parent` is
  // holding an instance of Apple:
  Apple* child = dynamic_cast<Apple*>(parent);
}

Uses

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Downcasting is useful when the type of the value referenced by the Parent variable is known and often is used when passing a value as a parameter. In the below example, the method objectToString takes an Object parameter which is assumed to be of type String.

public static String objectToString(Object myObject) {
    // This will only work when the myObject currently holding value is string.
    return (String)myObject;
}

public static void main(String[] args) {
    // This will work since we passed in String, so myObject has value of String.
    String result = objectToString("My String");
    Object iFail = new Object();
    // This will fail since we passed in Object which does not have value of String.
    result = objectToString(iFail);
}

In this approach, downcasting prevents the compiler from detecting a possible error and instead causes a run-time error. Downcasting myObject to String ('(String)myObject') was not possible at compile time because there are times that myObject is String type, so only at run time can we figure out whether the parameter passed in is logical. While we could also convert myObject to a compile-time String using the universal java.lang.Object.toString(), this would risk calling the default implementation of toString() where it was unhelpful or insecure, and exception handling could not prevent this.

In C++, run-time type checking is implemented through dynamic_cast. Compile-time downcasting is implemented by static_cast, but this operation performs no type check. If it is used improperly, it could produce undefined behavior.

Considerations

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A popular example of a badly considered design is containers of top types,[citation needed] like the Java containers before Java generics were introduced, which requires downcasting of the contained objects so that they can be used again.

See also

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References

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  1. ^ TylerMSFT (2021-08-03). "How to: Use safe_cast in C++/CLI". learn.microsoft.com. Retrieved 2023-12-01.
  2. ^ Vouillon, Jérôme; Rémy, Didier; Garrigue, Jacques (September 12, 2013). "Objects in OCaml". The OCaml system release 4.01 : Documentation and user's manual.
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