0 A.D. (video game)
0 A.D. is a free, open-source, cross-platform real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 B.C. and A.D. 500. The game is cross-platform, playable on Windows, Mac OS X, and Linux. The game aims to be entirely free and open-source, using the GPL 2+ license for the game engine and the CC-BY-SA for the game art. The game has been in development since 2000, with actual work starting in 2003. There is no official release date set for the finished version.
Main theme of 0 A.D.
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0 A.D. features the real-time strategy gameplay components of building a base, training an army, combat, and technology research. The game is about economic development and warfare. Wildfire Games aims to deliver an innovative but familiar experience, focusing mostly on the military aspect of real-time strategy. The game will pursue a sense of historical accuracy without damaging gameplay. It also aims for a high degree of replayability by being easily moddable and the formation of a large online community. The player will have to build a city and an army following the rules of standard real-time strategy games, collecting resources and constructing buildings. The game will include multiple units and buildings specific to each civilization as well as both land and naval units.
- The Carthaginians will have the strongest navy in the game, as well as the best trade. Units include the war elephant and the Sacred Band. Most of their troop roster, however, is made up of expensive mercenaries.
- The two Celtic factions excel in hand-to-hand combat. They have minimal navy and siege. They construct mostly wooden buildings, which are fast and inexpensive to construct, though far less robust than their stone counterparts.
- The three Hellenic factions share a number of attributes including strong buildings, strong triremes, cheaper technologies, and the phalanx formation, which makes their Hoplites nearly invulnerable when attacked from the front.
- The Athenians possess strong culture, exemplified in a number of unique structures including the theatre and gymnasium. Additionally, the Athenian navy is the most powerful among the Hellenic civilisations.
- The Macedonians field a varied and well-rounded military with the unique syntagma formation available to its infantry. Their siege capabilities are considerable, including their unique siege towers, immense, mobile wooden constructs able to garrison large numbers of archers.
- The Spartans field a less-varied military than that of the other Hellenistic civilizations, but are able to use their melee infantry to deadly effect in the phalanx formation.
- The Iberians' foot units are some of the fastest and most rapid-firing in the game, particularly their Balearic Slingers. A number of their ranged units also have the unique ability to fire flaming missiles. Toledo steel grants them superior metal weaponry.
- The Mauryan Indians represent the Maurya Empire in India. While they have no siege units, they do have access to three different elephant units including the Worker Elephant, a mobile dropsite that can also repair buildings.
- The Persians are the most cosmopolitan civilization, levying a wide variety of troops from their vassal satrapies. Their infantry are weak and poorly-equipped, but can be massed in vast numbers. They have the strongest (though most expensive) cavalry in the game, and are the only civilisation that features all forms of cavalry, including cavalry archers in the form of scythe chariots. Their buildings are also the strongest in the game.
- The Romans train the strongest swordsman (the Hastatus) in the game as well as construct the most powerful siege equipment. Other bonuses include the ability to construct siege walls to circumvallate enemy cities in enemy territory.
0 A.D. originally began as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings in June 2001. With limited design capabilities, the team soon turned to trying to create a full independent game based on their ideas.
In November 2008 developers confirmed that they would soon be releasing the project as open source. On 10 July 2009, Wildfire Games released source code for 0 A.D. under the GPL 2+, and made the art content available under the CC-BY-SA.
There were about ten to fifteen people working on 0 A.D. around 23 March 2010, but since development started there have been over 100 people who have contributed.
|Pre-Alpha||1||2 April 2010||Snapshot for developers with source code, resources and compiled version of project.|
|2||12 June 2010||New unit movement system (precise pathfinding and obstacle avoidance); training queues in buildings; added units to the minimap.|
|3||11 July 2010||Added multiplayer support, redesigned GUI; improved pathfinding: added terrain passability constraints and terrain movement costs, added floating units.|
|Alpha||1||Argonaut||16 August 2010||New maps, animal AI, redesigned unit AI, added in-game multiplayer chat.|
|2||Bellerophon||20 October 2010||Added fog of war, group movement and basic formations; victory conditions; improved pathfinder performance, improved in-game GUI; added new biome (savanna), remodeled Celtic buildings, added new maps.|
|3||Cerberus||11 December 2010||Added resource shuttling, circular maps, garrisoning, improved pathfinding; new Hellenic and Celtic ships, Greek buildings; improved game setup screen, redesigned loading screen and added summary screen; new maps.|
|4||Daedalus||12 March 2011||Added initial prototype version of opponent AI; improved fog of war rendering, added opt-in automatic feedback system; new naval units, siege weapons, bridges, new in-game sound effects.|
|5||Edetania||20 May 2011||New civilization: Iberians; improved bot: JuBot; random map scripting; unit promotions; improved formations; particles: fire, smoke, construction dust, sparkles near mines, falling leaves; unit silhouettes; new map, sound effects, music track.|
|6||Fortuna||10 July 2011||Unit stances: Violent, Aggressive, Defensive, Stand ground, Avoid; new terrain textures, sound effects, maps, units and buildings; scenario editor interface improvements; flying units support and test map with P-51 Mustang planes.|
|7||Geronium||17 September 2011||New civilization: Carthaginians; all-new dynamic territory design, a brand new main menu design, several new music tracks, new maps.|
|8||Haxāmaniš||23 December 2011||New civilization: Persians; bartering system, support for saving and loading games, multiplayer reconnection support, improved AI, and three new music tracks.|
|9||Ides of March||15 March 2012||New civilization: Romans; trading system, new combat system, improved AI, new random maps and new animations.|
|10||Jhelum||16 May 2012||New civilizations: Athenians, Macedonians, and Spartans (replacing the generic Hellenes civilization); basic technologies, click-and-drag walls, healing, specular effects, and new graphics options.|
|11||Kronos||7 September 2012||New civilizations: Britons and Gauls (replacing the generic Celtic civilization); new AI script: Aegis Bot, gates, new sound system, shared LOS among allies, new graphics improvements: ambient occlusion, normal mapping, parallax mapping, specularity, terrain improvements.|
|12||Loucetios||17 December 2012||New gameplay features: Diplomacy, Packing Siege Engines, Formation Order Queueing, Heroes, Slaughter Attack, Unit Training Hotkeys, New Match Setup Options, Five New Random Maps|
|13||Magadha||2 April 2013||New civilization: Mauryan Indians; Improved AI: Aegis bot, with several difficulty levels; New attack/move command; Improvements on building; New music tracks|
|14||Naukratis||4 September 2013||New gameplay features: Blacksmiths; Infinite Farms; Exponential armor; More realistic health; Shared trade gain with allies; Ranged unit improvements|
Pyrogenesis (from Greek pyr, "fire" and genesis, "origin, beginning") is the name of 0 A.D.'s game engine currently under development. It was originally named Prometheus, after the Greek mythological character who stole fire and gave it to mankind. That name was changed in 2004, after another development team advertised the use of Prometheus for their own game.
0 A.D. was voted one of the Top 100 Best Upcoming Mods and Indies of 2008 by ModDB. For 2009, it made it in the Top 100 Best Upcoming Mods and Indies as well as winning third place for Player's Choice Upcoming Indie Game of the Year. For 2010, 0 A.D. received an honorable mention for Player's Choice Upcoming Indie Game of the Year, and came second in that competition for 2012. 0 A.D. has been generally well received. It was voted by fans as the SourceForge project of the month for June 2012.
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- "Official FAQ – How long has 0 A.D. been in development?".
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- "0 A.D. Goes Open Source". Moddb.com. 15 July 2009. Archived from the original on 12 June 2011. Retrieved 21 July 2011.
- "Real-time strategy game 0 A.D. goes open source". The H Open Source. 14 July 2009. Archived from the original on 20 July 2011. Retrieved 21 July 2011.
- Charlie (13 July 2009). "0 A.D. Now Open Source". Free Gamer. Retrieved 21 July 2011.
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- Christopher Tozzi (23 May 2010). "RTS Game 0 A.D. Needs You!". The Var Guy. Retrieved 21 July 2011.
- Dubowy, Liane M. (2013-09-05). "Neues Release des Echtzeitstrategiespiels 0 A.D." (in german). Heise.de. Retrieved 2013-09-07. "Die Spieleschmiede Wildfire Games hat eine neue Version ihres klassischen Echtzeitstrategiespiels 0 A.D. für Linux, Windows und Mac OS X veröffentlicht. Mit Hilfe einer Crowdfunding-Kampagne soll außerdem die Entwicklung des Spiels beschleunigt werden."
- Jeru (2 April 2010). "0 A.D. Debuts Pre-Alpha Version". Wildfire Games. Retrieved 12 August 2011.
- "0 A.D. Pre-Alpha 2 Released". Wildfire Games. 12 May 2010. Retrieved 12 August 2011.
- "0 A.D. Pre Alpha 3 Released". Wildfire Games. 11 July 2011. Retrieved 12 August 2011.
- Jeru (16 August 2010). "New Release: 0 A.D. Alpha 1 Argonaut". Wildfire Games. Retrieved 12 July 2011.
- Jeru (19 October 2010). "New Release: 0 A.D. Alpha 2 Bellerophon". Wildfire Games. Archived from the original on 16 July 2011. Retrieved 12 July 2011.
- Jeru (11 December 2011). "New Release: 0 A.D. Alpha 3 Cerberus". Wildfire Games. Retrieved 12 July 2011.
- Jeru (12 March 2011). "New Release: 0 A.D. Alpha 4 Daedalus". Wildfire Games. Retrieved 12 July 2011.
- Jeru (20 May 2011). "New Release: 0 A.D. Alpha 5 Edetania". Wildfire Games. Retrieved 12 July 2011.
- Jeru (10 July 2011). "New Release: 0 A.D. Alpha 6 Fortuna". Wildfire Games. Retrieved 12 July 2011.
- Jeru (17 September 2011). "New Release: 0 A.D. Alpha 7 Geronium". Wildfire Games. Retrieved 17 September 2011.
- Jeru (23 December 2011). "New Release: 0 A.D. Alpha 8 Haxāmaniš". Wildfire Games. Retrieved 23 December 2011.
- Jeru (15 March 2012). "New Release: 0 A.D. Alpha 9 Ides of March". Wildfire Games. Retrieved 15 March 2012.
- Jeru (16 May 2012). "New Release: 0 A.D. Alpha 10 Jhelum". Wildfire Games. Retrieved 16 May 2012.
- Jeru (7 September 2012). "New Release: 0 A.D. Alpha 11 Kronos". Wildfire Games. Retrieved 7 September 2012.
- Jeru (2 April 2013). "New Release: 0 A.D. Alpha 13 Magadha". Wildfire Games. Retrieved 4 April 2013.
- Mythos_Ruler (4 September 2013). "IndieGoGo Crowdfunding Campaign, New Release: Alpha 14 Naukratis". Wildfire Games. Retrieved 4 September 2013.
- "Overview". Wildfire Games. Retrieved 5 December 2012.
- "2008 Mod of the Year Awards event – Mod DB". Moddb. DesuraNET Pty. 18 January 2009. Retrieved 6 February 2010.
- "2009 Mod of the Year Awards event – Mod DB". Moddb. DesuraNET Pty. 6 January 2010. Retrieved 6 February 2010.
- Henley (5 February 2010). "2009 Players Choice – Indie Game of the Year feature – Mod DB". Moddb. DesuraNET Pty. Retrieved 6 February 2010.
- Henley (23 December 2010). "Indie of the Year 2010 Players Choice – Upcoming Indie". Indiedb. DesuraNET Pty. Retrieved 21 July 2011.
- "IOTY Players Choice Upcoming 2012 feature - 0 A.D. Game - Mod DB". Moddb. DesuraNET Pty. 23 December 2012. Retrieved 20 January 2013.
- Tim Brookes (25 October 2010). "8 Awesome Free Open-Source Games You Can Enjoy On Windows, Mac and Linux". Make Use Of. Retrieved 21 July 2011.
- "0 AD: Project Of The Month, June 2012". SourceForge. 4 June 2012. Retrieved 30 November 2012.
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