Anna (video game)
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Developer(s) | Dreampainters Software |
Publisher(s) | Kalypso Media |
Platform(s) | Microsoft Windows, Mac OS X, Linux, Xbox 360, PlayStation 3 |
Release | |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Anna is a 2012 psychological horror adventure video game developed by Dreampainters Software.[1]
Set high in the Italian mountains,[2] Anna follows an unnamed protagonist as he uncovers his past and mysterious connection to the eponymous Anna. Players must contend with the protagonist's dwindling sanity and environments that shift in appearance. Depending on the player's actions, multiple endings are possible.
On 13 April 2013, the Extended Edition was released which added new environments, puzzles, a user interface, music, improved graphics, and a new character.[3][4]
Plot
The story in Anna is significantly changed in the Extended Edition.[5] The following applies to that version of the game.
Anna concerns an unnamed protagonist who, after a series of dreams centered around a sawmill nestled somewhere in the Italian mountains, finds an envelope containing photographs of him being in the Val D'Ayas Valley, a location he has no recollection of visiting. His mental state deteriorates as he hesitates to open the envelope, to the point where he collapses before giving a lecture. After leaving the hospital, a colleague accidentally forces him to open the envelope, where he realizes that the photos match the sawmill that's been haunting his dreams. Remembering his devotion to a figure known only as Anna, he sets out to find the mill.
The protagonist arrives at the sawmill and unlocks the front door through a mechanism hidden under a staircase. While inside, he discovers that the house is haunted by various supernatural entities. A backstory is revealed through documents found within the sawmill, puzzles, and observations made by the player: the eponymous Anna was a god worshiped long ago, signifying growth and nature. After a woman who is said to resemble Anna is burned alive after saving a man, Anna grows furious at men. Throughout generations, men find and fall madly in love with her, their devotion causing them to self-destruct. One of these men, a sabot maker, discovered the cult that surrounded her through research and, quickly realizing the house he shares with his brother is built on a long-lost temple, begins a ritual to summon her. His brother tries to steer him clear of his obsession but fails to do so before he ultimately succumbs to an unknown fate. The protagonist rents the sawmill out for a summer vacation with his family many years later. It's hinted that those in charge of the lease are related to the sabot maker and are aware of his past; the lower levels of the sawmill are made inaccessible per the lease. During a walk one day, he discovers Anna. His obsession leads to him stealing a statue made in her likeness from a church. Fearing for her husband, his wife smashes the statue, causing the protagonist to snap and murder his family. He is forced out of the house and has his memory wiped.
Depending on the player's actions throughout the game, the protagonist will either: leave the sawmill before or after being cursed by going too far in; be overcome by his dwindling sanity and find himself expelled from the house; be told to leave before entering the temple due to a lack of knowledge; be overcome by his obsession and find himself permanently trapped in the temple with Anna's statue, glad that she is with him; or endure the sabot maker's fate by following in his footsteps. If the player decides to go with the latter, the protagonist's consciousness will be trapped in a wooden mannequin found within the sawmill. A post-credits scene is unlocked if the player finds every observation, uncovering a fresco of Anna next to the Zoroastrian spirit of destruction, Angra Mainyu previously hidden behind a locked cabinet.
Development
Dreampainters, the development studio, based the story on legends from the Val D'Ayas region of Italy, particularly one about a sawmill where a lumberjack killed his family. They claimed that the game's focus was on mystery-solving and exploration, with the player being able to discover the plot at their own pace. One of Anna's particularly infamous features, the ability to pick up any object (no matter if it will be used later on in the game), was apparently based on the developers' hatred for adventure games and cartoons where the important objects were made more obvious to the viewer.
Anna would reportedly have a feature whereby the game would interpret the player's actions to try and scare them; for example, if a player focused on a particular object for too long, that object would appear more often. However, no such feature appeared in the game. Dreampainters also claimed that the extent of the protagonist's descent into madness would determine the ending, but the ending was actually determined by when the player decided to leave the sawmill.
Reception
Aggregator | Score |
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Metacritic | PC: 55/100[6] PC (Extended Edition): 75/100[7] |
Publication | Score |
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Adventure Gamers | ![]() ![]() ![]() ![]() ![]() |
Destructoid | 3.1/10[9] |
IGN | 5.5/10[10] |
VideoGamer.com | 5/10[11] |
Anna received "Mixed or average reviews," according to Metacritic.[6] The graphics, story and sound were praised, but it was criticized for the obscurity of its narrative, complexity of its interface, poor translation, and difficulty of its puzzles. The horror elements were both praised and criticized by different reviews; IGN's Anthony Gallegos[10] initially praised the horror aspects but lamented that "most of the fear factor is neutered after you realize nothing can harm you." Destructoid's Holly Green[9] praised the atmosphere, but claimed "the pre-release screenshots feel a bit misleading." VideoGamer's Lewis Denby[11] liked the "genuine scares here and there," but felt similarly to Gallego about the lack of challenge. The puzzles met a far more divisive reaction. Denby thought that "Most of the puzzles don't make any sense," while Gallegos confided that many of the puzzles were "anger-inducing," describing them as "really just trial and error situations." Green noted that the lack of hints turned the puzzle-solving into "a game of pin the tail on the donkey," but noted that the interface helped reduce the frustration of pixel-hunting. Web-reviewer Yahtzee Croshaw praised the horror but claimed the immersion was broken by the necessity of a walkthrough. Both Green and Denby agreed that the quality of the translation was poor; Denby felt that the translation was "garbled." Green declared "the translation's biggest casualty is the narrative behind the protagonist's obsession with Anna." All three critics agreed that the User Interface was unpolished. Gallegos felt that it was "sub-par," and both Denby and Green found it to be an area of frustration.
Sequel
A sequel, White Heaven, was announced in 2013 with a projected release date of 2014.[12] An indirect sequel, White Heaven was set to expand the scope of the narrative and gameplay capabilities found within Anna.[13] Development on the title resurfaced with an announcement trailer in 2016.[14]
In 2020, another sequel, Nascence, was revealed.[15] Set to be the first in a trilogy titled Anna's Songs, it tells a standalone story set within the universe of Anna. In a developer Q&A, it was announced that White Heaven is now a part of this new trilogy and development on the title will continue development soon after the release of Nascence.[16] A newly formed development studio, Treehouse Studios, is assisting with development.[17]
References
- ^ "Anna — Dreampainters Software". Dreampainters Software. 2020-11-24. Retrieved 2021-12-30.
- ^ "It-alien Isolation: Anna's Sequel White Heaven". Rock Paper Shotgun. 2016-03-28. Retrieved 2021-02-15.
- ^ Conditt, Jessica (16 April 2013). "Anna - Extended Edition improves UI, horror based on player feedback". Joystiq. AOL. Archived from the original on 18 May 2013. Retrieved 19 June 2013.
- ^ "Anna - Extended Edition". Steam. Valve. Retrieved 19 June 2013.
- ^ "Anna - Extended Edition Review". Adventure Gamers. 13 May 2013. Retrieved 2021-07-15.
- ^ a b "Anna for PC Reviews". Metacritic. CBS Interactive. Retrieved 11 October 2012.
- ^ "Anna: Extended Edition for PC Reviews". Metacritic. CBS Interactive. Retrieved 30 November 2019.
- ^ Smith, Katie (30 July 2012). "Anna review". Adventure Gamers. Archived from the original on 10 October 2012. Retrieved 29 July 2021.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; 12 October 2012 suggested (help)CS1 maint: unfit URL (link) - ^ a b Green, Holly (3 August 2012). "Review: Anna". Destructoid. Archived from the original on 8 August 2012. Retrieved 29 July 2021.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; 4 August 2012 suggested (help) - ^ a b Gallegos, Anthony (24 July 2012). "Anna Review". IGN. Retrieved 11 October 2012.
- ^ a b Denby, Lewis (24 July 2012). "Anna Review for PC". VideoGamer.com. Archived from the original on 8 October 2012. Retrieved 29 July 2021.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ "Dreampainters Software announce WHITE HEAVEN, a horror adventure developed with Unreal Engine 4". Archived from the original on 13 November 2013. Retrieved 2021-12-30.
{{cite news}}
: CS1 maint: unfit URL (link) - ^ "White Heaven — Dreampainters LTD". Archived from the original on 21 July 2015. Retrieved 30 December 2021.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ "White Heaven is the next horror from the devs behind Anna". Gamereactor. Retrieved 2021-07-15.
- ^ "Anna's Songs – Nascence Announced For Next-Gen Consoles & PC". Rely on Horror. 2020-02-17. Retrieved 2021-12-30.
- ^ "Nascence - Anna's Songs — FAQ". Dreampainters Software. 2020-02-14. Retrieved 2021-07-15.
- ^ "Nascence in early development for 2021 release". Adventure Gamers. 2020-11-24. Retrieved 2021-12-30.
External links
- 2012 video games
- Abandoned buildings and structures in fiction
- Linux games
- MacOS games
- PlayStation 3 games
- PlayStation Network games
- Psychological horror games
- Single-player video games
- Video games developed in Italy
- Video games set in Italy
- Windows games
- Xbox 360 Live Arcade games
- Puzzle video games
- Adventure games