|Release date(s)||2 May 2012 (PSN/XBLA)
1 August 2012 (PC)
7 December 2012 (OSX)
29 May 2013 (Linux)
TBA 2013 (PS4)
|Genre(s)||Multiplayer online battle arena|
|Distribution||Download (PlayStation Network, Steam, Xbox Live Arcade)|
Awesomenauts is a 2D battle arena, by Dutch video game development company Ronimo Games and was announced on 18 May 2011. It was released in May 2012 for Xbox Live Arcade and the PlayStation Network and 1 August 2012 for PC via Steam. Awesomenauts was released in a retail boxed copy on 23 June 2013.
Awesomenauts is a multiplayer online battle arena, or Dota-style game; though it includes many gameplay elements from 2D platformer and Fighting games. Matches are primarily 3 versus 3, and the goal is to destroy the other team's Solar collector (also known as "The Drill", or "The Base" when it is breached) while defending your own Solar Collector.
To access the other team's collector, two or more automated turrets must be destroyed. Turrets have a high amount of health and deal lots of damage, and attacking a turret alone can result in the character taking heavy damage if they get too close while unprotected. Each team is assisted by automated droids that can attack the players, enemy droids, turrets, or collector on the other team, allowing the player-characters to focus their attacks on key strategic points. There are three types of droids: Buzz Droids walk on along the ground towards the enemy and have a melee attack. They are automatically created in groups of 2 or 4 at the collector and gain a shield when struck by turret, allowing them to take large amounts of punishment when near an enemy turret. In addition, when a team destroys an enemy turret, a Super Droid will spawn at their collector that has higher health and carries a ranged, high-damage bazooka. The last type of droid is a Humming Droid, found only on certain maps or with certain player abilities, these have low health but hover above the ground and have a higher damage ranged attack.
At the start of a match, each player selects one of several mercenaries (Awesomenauts), each with their own common attack; two special moves and their own way of moving about the map (jetpack, flying, jump, double jump etc.). Each Awesomenaut also has their own theme song, and a remixed version played when the player has a killing spree. No team can use the same character twice, though the same character may be played on the other team. Players can optionally select a costume for that character, which are available as in-game rewards or downloadable content, but otherwise offer only cosmetic changes. Prior to the round, the player then selected three of six perks that they will be able to purchase in-round for their basic attack, each of their special moves, and general buffs that apply to all characters. Such perks include damage boost, duration extensions, slowing the enemy, shorter cooldown periods, additional health, faster movements, range increases, and increased Solar generation. If not all slots for the 3-on-3 match are filled, computer-controlled players are used, though these can be replaced mid-match as other players log in.
In match, the players are launched into the arena/map via a drop-pod and given the opportunity to collect some Solar (in-game currency) on the way in. The player collects Solar laying about the map or by killing droids, enemy players, or turrets. At any time, the player can either work their way back to their base, or teleport there (though they cannot be hit during this otherwise the teleport will be disrupted), where they could heal and spend Solar on the aforementioned perks. If a player is killed, the other team receives a large Solar reward, and the player will have to wait a few seconds before being launched back into battle, with the wait time increasing for each subsequent death and duration of the match (in order to assist the attacking process as the game progresses). Players' health and their current "level", based on how much Solar they have collected, is visible to all players, allowing teams to focus on specific characters. Each map in Awesomenauts has a different layout and has some unique feature, such as a worm that swallows players whole or a stealth power up.
Awesomenauts features two larger meta-games. First, the player gains experience after each match based on whether the match was won or lost, how experienced their opponents were, and other factors. For each experience level, the player can gain access to new arena characters and additional perks to select from for these characters. Once the maximum level has been reached, players have the option to "prestige" which will reset their level to 16 and place a special icon next to their name. There are 10 levels of prestige for players to progress through. Further, most matches are played on ranked servers (albeit the game's netcode uses a peer-to-peer model for connecting players to each other), allowing the player's performance to be tracked. The player is assigned a league number (ranging from 1 to 9, 1 being best), which is used to aid in matchmaking for online modes.
Up to six online players can compete in a single match. Up to three players using the same local computer with additional input controls can also join on ranked matches, with all three playing on the same. The game include practice modes and the ability to set up private arenas which are not ranked.
In August 2013, Ronimo games started Kickstarter campaign for additional content entitled Awesomenauts: Starstorm. The goal of the project is 125.000$. The expansion will feature 3 new characters: Ted McPain, Skree and Sentry X-58, a brand new map, "The Starstorm Station", and features like Spectator Mode and Dual-Stick Controllers. The campaign features stretch goals such as a custom level editor and additional characters and maps should they be met. Ronimo Games' studio head Jasper Koning said the company opted to go to Kickstarter for further development due to their bad experiences with their publisher DTP Entertainment, who had gone bankrupt after Awesomenauts release but whom they still must pay from every sale of the game. The Kickstarter was successfully completed on 18 September 2013, with more than $400,000 raised, meeting several of the stretch goals including custom games and spectator modes with replays.
The game received fairly positive reviews upon its release.
|This section requires expansion. (November 2012)|
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