Cloudberry Kingdom

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Cloudberry Kingdom
Developer(s) Pwnee Studios
Publisher(s) Ubisoft
Platform(s) Linux, Mac OS X, Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U, Xbox 360
Release date(s) PlayStation 3
July 30, 2013
Steam, Xbox 360
July 31, 2013
Wii U
August 1, 2013
PlayStation Vita, Mac OS X, Linux
TBA 2014
Genre(s) Platform
Mode(s) Single-player, Multiplayer
Distribution Download

Cloudberry Kingdom is a platform game created by Pwnee Studios.[1] The game uses a set of algorithms developed by Jordan Fisher to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics.[2]

Cloudberry Kingdom is a downloadable title for Mac OS X, Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U and Xbox 360.[3][4]

References[edit]

  1. ^ "Pwnee Studios /about/". pwnee.com. Retrieved 2012-11-17. 
  2. ^ "How to Make Insane, Procedural Platformer Levels". gamasutra.com. Retrieved 2012-11-17. 
  3. ^ "Indie game Cloudberry Kingdom hitting Wii U in December, utilizing Kickstarter". gonintendo.com. May 10, 2012. 
  4. ^ "Cloudberry Kingdom Will Destroy You - With A Smile". Ign.com. May 10, 2012. Retrieved 2012-11-17. 

External links[edit]