Crystal Dream 2
- 1 Description
- 2 Credits
- 3 Running the demo
- 4 Trivia
- 5 See also
- 6 External links
After an introduction screen ("ATTENTION! This is a Triton production, Time to wakeup"), one is asked for the sound device to use throughout the demo. When chosen, the screen fades to black and some text announcing the demo is shown. The words morph into various 3D wireframe rotating objects before the name of the demo is shown.
A variation on the text scroller, this one is rendered in 3D against an animated star field. Letters and camera move in a way the text is impossible to read. (Its actual meaning can be found at the end of the demo: "DANGER DO NOT TRY TO READ THIS TEXT!" and various greetings.)
This part shows some 3D rendered objects such as a football and a torus, some of them featuring transparency and/or textures. The effect later changes into various intersecting objects and the famous "spacecut" sequence where a transparent box cuts out the middle of an opaque cube.
An animated colored sinusoidal plasma effect.
The screen fades to black and the words "Check this out" is printed in the center. Again, the scene fades to the classic fractal Mandelbrot set, being zoomed in fluidly, to the zoom ratio of over a million. The calculations are not done real-time, but rather precalculated and stored alongside the demo – the programmers admit this freely in the post-demo FAQ.
The scene is first labeled "Vector slime". It features a rotating cube undergoing various slime-like distortions.
After the fadeout and the label "virtual reality", the scene fades to a 3D maze where two Tie fighter-like spaceships are displayed. The camera zooms to them and rotates around the first one, which begins then to proceed along the maze. The camera eventually abandons the spaceship and goes into a room with a large "TRITON" text.
A rotating textured torus also featuring realtime lightning.
A sphere entirely mapped with a texture of the Earth, spinning before the camera.
A Starwars scroller, simply stating "This is our version of the Starwars scroller – The raytraced pictures are rendered in our own modellers". Interestingly, while the text is blue, every letter T in the text is colored orange. The scroller eventually "inverts", as the top of the text begins to stretch.
The last piece of the demo features the last moves of a chess game, rendered in 3D. The board is textured and the pieces move until checkmate. The invisible lightsource moves while the game is performing. According to the infotext, the scene features over 2000 polygons, a large amount compared to the era's given computing power.
The end of the demo is interactive, and the viewer is presented with a menu dealing with the credits, greetings and general information Triton didn't want the viewer to be forced to read.
Before and after the textured torus scene are displayed two raytraced pictures. They were, as said, raytraced in Triton's own renderer.
Crystal Dream 2 features four themes. All of them were composed with FastTracker.
- The decalogue
- Ambient power
- Desert dawn
- Trans atlantic
- Mr. H (Fredrik Huss): code
- Vogue (Magnus Högdahl): code, music, graphics, 3D design
- Lizardking (Gustav Grefberg): music
- Loot (Anders Aldengaard): 3D objects
Running the demo
The demo itself famously suffered from Pascal's Runtime error 200-problem; a known workaround to get the demo running on newer computers was to enter the BIOS settings, and disable the computer's L2 cache.