Deep Blue versus Kasparov, 1997, Game 6

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Historic contest: man versus machine

Game 6 of the Deep Blue–Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the 1997 rematch of Deep Blue versus Garry Kasparov.

Deep Blue had been further strengthened from the previous year's match with Kasparov and was unofficially nicknamed "Deeper Blue". Before this game the score was tied at 2½–2½: Kasparov had won the first game, lost the second game (after resigning in a drawn position), and drawn games 3, 4, and 5 (after having advantageous positions in all three).

The loss marked the first time that a computer had defeated a World Champion in a match of several games. This, as well as the fact that Kasparov had only lasted 19 moves in a game lasting barely more than an hour, attracted much media attention.

Contents


[edit] The game

White: Deep Blue   Black: Garry Kasparov   Opening: Caro–Kann Defense, Steinitz Variation (B17)

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black knight e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black pawn d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 white knight h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 5.Ng5
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 __ c8 black bishop d8 black queen e8 black king f8 black bishop g8 __ h8 black rook 8
7 a7 black pawn b7 black pawn c7 __ d7 black knight e7 __ f7 black pawn g7 black pawn h7 __ 7
6 a6 __ b6 __ c6 black pawn d6 __ e6 black pawn f6 black knight g6 __ h6 black pawn 6
5 a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 white knight h5 __ 5
4 a4 __ b4 __ c4 __ d4 white pawn e4 __ f4 __ g4 __ h4 __ 4
3 a3 __ b3 __ c3 __ d3 white bishop e3 __ f3 white knight g3 __ h3 __ 3
2 a2 white pawn b2 white pawn c2 white pawn d2 __ e2 __ f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 __ c1 white bishop d1 white queen e1 white king f1 __ g1 __ h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 7...h6?
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black bishop d8 black king e8 black king f8 black bishop g8 black king h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black knight e7 black queen f7 black king g7 black pawn h7 black king 7
6 a6 black king b6 black king c6 black pawn d6 black king e6 black pawn f6 black knight g6 white bishop h6 black pawn 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 white bishop g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 white queen e1 black king f1 white rook g1 white king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 11.Bf4
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black king  black king  black king  black king  black king  black rook 8
7  black pawn  black king  black king  black knight  black bishop  black king  black pawn  black king 7
6  __  __  black bishop  __  __  black king  __  black pawn 6
5  black king  black pawn  black king  black knight  black king  black pawn  black king  black king 5
4  _  _  white pawn  white pawn  black king  __  black king  black king 4
3  black king  black king  black king  white queen  black king  white knight  white bishop  black king 3
2  black king  white pawn  black king  black king  black king  white pawn  white pawn  white pawn 2
1  white rook  black king  black king  black king  black king  black king  white king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Final position after 19.c4

1. e4 c6

Somewhat atypically, Kasparov plays the solid Caro–Kann Defense. In later matches against computers he opted for 1...e5 or 1...c5, the sharp Sicilian Defence, Kasparov's usual choice against human opponents.

2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Ng5 (see diagram)

This relatively recent innovation breaks one of the classic opening principles ("don't move the same piece twice in the opening"), but puts pressure on the weak f7-square. Kasparov had played this move himself as White at least three times earlier.

5... Ngf6

Not 5...h6? 6.Ne6! fxe6?? 7.Qh5+ g6 8.Qxg6#; 6...Qb6 7.Nxf8 Nxf8 8.c3 Bf5 9.Nge2 Nf6 10.a4 N8d7 11.Ng3 Bg6 12.Bd3 and Deep Rybka 3 gives (0.13) advantage to White.

6. Bd3 e6 7. N1f3 h6? (see diagram)

A strange blunder by Kasparov, one of the most theoretically knowledgeable players in chess history. Apparently Kasparov got his opening moves mixed up, playing ...h6 a move too early. The normal 7...Bd6 8.Qe2 h6 9.Ne4 Nxe4 10.Qxe4 was played in Kasparov(!)–Kamsky, 1994 and Kasparov–Epishin, 1995, among other games. The upcoming sacrifice is well known to theory and Kasparov must have known about it (in fact, there are some reports that he even wrote an article supporting 8.Nxe6 as a refutation). Objectively speaking, the move may be okay, although the resulting position is very tough for a human player to defend. Rajlich later indicated that the decisive error may have been on move 11, pointing out that Rybka was prepared to play this in a 2007 computer match.

8. Nxe6!

The computer is aided by having this knight sacrifice programmed into its opening book. This move had been played in a number of previous high-level games, with White achieving a huge plus score. However, had Deep Blue been on its own, it would probably not have played this. The compensation White gets for the material is not obvious enough for the computer to see by itself.[1] As an indication of how far computer chess has progressed in recent years, modern chess programs running on ordinary desktop computers do find Ng5xe6 without their opening books.

8... Qe7

Instead of taking the knight immediately, Kasparov pins the knight to the king in order to give his king a square on d8. However, many annotators have criticized this move and said that Kasparov ought to have taken the knight immediately. Although the black king uses two moves to reach d8 after 8...fxe6 9.Bg6+ Ke7, the black queen can be placed on the superior c7-square.

9. 0-0

White castles so that 9...Qxe6?? loses to 10.Re1, pinning and winning the black queen. Black must now take the knight or he will be a pawn down.

9... fxe6 10. Bg6+ Kd8 11. Bf4 (see diagram)

If Black's bishop were on d6 instead of f8, White would not be able to play this. For the sacrificed knight, White's bishops have a stranglehold on Black's position. Black, having moved his king, can no longer castle, his queen is blocking his own bishop, and he has trouble getting out his pieces and making use of his extra knight.

11... b5?

The first new move of the game and Deep Blue must now start thinking on its own. Kasparov's idea is to get some breathing room on his queenside and prevent White from playing c2–c4. However, this move has been marked as a mistake by Schwartzman,[2] Seirawan,[3] and Rajlich[4] as it weakens the queenside pawn structure and invites White to open lines.

12. a4 Bb7

Keeping lines closed with 12...b4 was mandatory according to Keene, but then 13.c4 would cramp Black's game.[5]

13. Re1 Nd5 14. Bg3 Kc8 15. axb5 cxb5 16. Qd3 Bc6? 17. Bf5

White is pounding at Black's e6-pawn and is planning to invade the position with his rooks. Kasparov cannot hold onto all his extra material and must surrender his queen for a rook and a bishop.

17... exf5 18. Rxe7 Bxe7 19. c4 1–0

Black resigns because the white queen will soon invade through c4 or f5, and once Re1 is played, White will have a winning position. A sample line would be: 19...bxc4 20.Qxc4 Nb4 (20...Kb7 21.Qa6 mate!) 21.Re1 Kd8 22.Rxe7 Kxe7 23.Qxb4+. It was the shortest loss of Kasparov's career.

After the game Kasparov was in a foul mood and accused the Deep Blue team of cheating (i.e. having a team of human masters to aid the computer). Although Kasparov wanted another rematch, IBM declined and ended their Deep Blue program.

[edit] See also

[edit] Notes

  1. ^ Chess Life (United States Chess Federation) (Special Summer, 1997). 
  2. ^ Chess Life, Special Summer 1997
  3. ^ ChessCafe.com, see link in the "External links" section
  4. ^ Rajlich, Vasik (2010#2). "Man vs Machine". New in Chess: 50–56. 
  5. ^ Raymond Keene (2005). Chess Terminators. Hardinge Simpole Publishing. p. 104. ISBN 1-84382-171-0. 

[edit] External links

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