Fatal Frame II: Crimson Butterfly
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|Fatal Frame II: Crimson Butterfly|
North American cover art
Tecmo Koei (Wii)
|Release date(s)||PlayStation 2
JP November 27, 2003
NA December 10, 2003
EU April 30, 2004
Xbox (Director's Cut)
NA November 1, 2004
JP November 11, 2004
EU February 4, 2005
JP June 28, 2012
AU June 28, 2012
EU June 29, 2012
NA May 7, 2013
Fatal Frame II: Crimson Butterfly, known in Japan as Zero: Akai Chou (零～紅い蝶～) and in Europe as Project Zero II: Crimson Butterfly, is a survival horror video game developed by Tecmo. It is the second installment in the Fatal Frame series, and is considered by some gaming magazines as one of the scariest video games ever created.
Fatal Frame II was originally released in 2003 for the PlayStation 2, and a "Director's Cut" version for the Xbox in 2004 included some additional features. A Wii remake of the game was released in Japan, Europe, and Australia. It is unknown if this version will be released in North America. However, the original PS2 version of the game has been ported for download on the PlayStation 3.
||This section needs additional citations for verification. (December 2012)|
Gameplay in Fatal Frame II has some changes and updates from its predecessor. For most of the game, the player controls Mio Amakura, except for some short segments involving her twin sister, Mayu. Mayu's scenes show Mayu wandering somewhere in the village, hinting where the player must go next. In normal gameplay, Mio's health is shown as a bar in the lower right corner, although only during combat and/or in Finder mode. If Mio's health runs out, the game will end; the player can replenish their HP using different healing items scattered throughout the game. Shortly into the game, Mio will obtain a flashlight, which can be aimed in different directions, although the flashlight will not work in all areas.
Mio's only weapon is the "Camera Obscura", an antique camera that can photograph and dispel spirits. The Camera uses different types of film as "ammunition". Type-07 film is the weakest, but is unlimited; other types have to be collected throughout the game, the strongest ones being the rarest. The player can upgrade their camera special functions and lenses using Spirit Orbs found in the game, and points earned from photographing ghosts. The points earned from each picture depend on the accuracy of the shot and, during combat, the timing and damage caused, as well as the types of shots used. The camera also includes a Ghost Filament, which is displayed in the lower right corner. The filament glows red when a hostile ghost is present, serving as an indicator of both its direction and proximity to Mio; it will also glow blue when a benign ghost is nearby.
During the game, Mio must explore the village and its central buildings, finding various objects and solve puzzles in order to advance. Throughout the game, Mio encounters different kinds of ghosts, each with different attack methods. In addition to hostile ghosts, Mio can photograph benign spirits for points. These ghosts often provide some backstory or hints to the player; one ghost, Itsuki, will directly give Mio (and the player) clues to find Mayu and proceed through the game.
The game is divided into nine chapters, each related to certain areas Mio visits as she chases her sister. In Chapter 7, Mio briefly loses both the flashlight and Camera Obscura, leaving the player with no means to fight back. In addition to the main story, there is a special tenth chapter only available in Hard and Nightmare difficulties. The tenth chapter (known as chapter zero) can be played in any difficulty in the Wii version, but only if certain requirements are met in chapter 8.
The player can save their progress at red lanterns scattered throughout the village. There is no limit on how many times one can save their game; however, the game cannot be saved during combat - the lamp will go out when a hostile ghost is present, and will not relight until the ghost is defeated. The game has a "new game plus" feature, allowing the player to start a new game while keeping all their inventory and camera functions, lenses and upgrades from their previous save file. Over multiple playthroughs, you can unlock various bonus content, including a Mission Mode, different outfits, gallery features, and special camera lenses. In Mission Mode, the player is presented with a challenge, usually to defeat certain ghosts as quickly as possible, or getting the highest points possible, either overall or with a single shot.
The game opens with twin sisters Mio and Mayu Amakura, who are visiting their favorite childhood place before it is cleared out for a dam. Mayu, who walks with a limp after a childhood accident, follows a mysterious red butterfly deep into the woods. Mio, concerned for her older sister, follows, and they soon discover a village at night. While it seems abandoned, the twins soon realize that the village houses the tortured souls of the dead, forever reliving the event that trapped them in this state.
Mayu soon falls under the village's spell and, beckoned by the crimson butterflies, is led deeper into the village. As Mio follows, she slowly learns of the Crimson Sacrifice Ritual, the failure of which caused the "Repentance", a disaster which shrouded the village in darkness. The village also houses a system of tunnels, its deepest point home to the "Hellish Abyss", a deep hole that collects the souls of the dead. To keep this hole from unleashing darkness, a pair of twins born in the village are required to perform a ritual approximately every decade, in which the elder twin strangles the younger, after which the soul of the younger twin stays to guard the village as a crimson butterfly. The last pair of twins, Yae and Sae Kurosawa, tried to escape this fate, aided by Itsuki Tachibana, the Remaining twin of the previous (unsuccessful) ritual. During their escape, Sae was caught and brought back to the village, while Yae found herself at the Himuro Mansion. Desperate, the villagers hanged Sae to try to satisfy the Hellish Abyss; the attempt failed, causing the Repentance to occur and the village to disappear.
Throughout the game, several ghosts refer to Mio as Yae and seem to expect her to perform the ritual with Mayu. Itsuki, however, tries to help her - believing the two to be the Kurosawa twins, he tries to aid their escape from the village again. Near the end of the game, when Mio is finally reunited with Mayu and planning their escape, she discovers a document left by a visiting folklorist concerning the twin order. In the village, the twin born second is considered the elder, as they let the weaker, "younger" twin be born first. This completely reverses Mio's intended fate: instead of being sacrificed herself, she must strangle her twin sister, a fate which has driven many previous Remaining twins to madness and suicide.
Fatal Frame II has three potential endings. The Crimson Butterfly ending sees Mio and Mayu proceeding with the ritual, where Mayu becomes a crimson butterfly. The Lingering Scent ending sees Mio escaping from the village without Mayu, which leads to an automatic game over. The Hellish Abyss ending sees Mio rescuing Mayu from Sae, only to become permanently blinded from looking into the Hellish Abyss. The Promise Ending, added to the "Director's Cut" version, sees Yae and Sae performing the ritual and freeing the villagers' spirits, thus sparing Mio and Mayu. Two new endings are included in the game's Wii Edition. The Shadow Ritual ending sees Mio unable to stop the Repentance in time, but chooses to stay with Mayu together in death over fleeing the village alone. The Frozen Butterfly ending sees Mio refusing to proceed with the ritual, resulting in Mayu strangling her instead (thus allowing another Repentance). According to the events of Fatal Frame III: The Tormented, the direct sequel of the game, the Crimson Butterfly ending is the canonical ending.
||This section needs additional citations for verification. (January 2013)|
Director's Cut 
A director's cut edition was released for the Xbox in 2004. The director's cut added in several updates, including a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. In first-person mode, the player can play through the entire game from a first-person perspective. The Xbox version also has a "shop" feature where the player can trade points from pictures for healing items and film.
Project Zero 2: Wii Edition 
Project Zero 2: Wii Edition, known in Japan as Zero: Shinku No Chou (零～眞紅の蝶～,"Zero: Deep Crimson Butterfly"), is a remake of Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the Wii video game console. It was released in Japan, Australia and Europe in June 2012, with no announcement for a North American release yet.
Following the gameplay mechanics of Zero: Tsukihami no Kamen, the game will have an over-the-shoulder view. The player will use the Wii Remote to aim the Camera Obscura, and the Nunchuk for the player's flashlight. A new mechanic[clarification needed] has been added to the game as well as new graphics, updated character models, new camera design, new areas, redone FMV sequences and a two-player mode which have not been seen in any previous games in the series the Haunted House mode.
The main differences between the remake and original are the updated graphics and the third-person camera angle first used in Zero: Tsukihami no Kamen. The map has been updated to work better with the new viewpoint, and the costumes were designed with more emphasis on the back since it is constantly in the player's view. Also similarly to Fatal Frame IV, the game contains "ghost hands", which may randomly pop up when the player attempts to pick up an item. If the hand appears, the player will have to pull back before it can grab them, which inflicts damage. The Camera Obscura has a new viewfinder and altered controls. The player can examine some objects, such as cloth-covered mirrors and barred windows. A new Haunted House mode has been added, a two-player mode in which players walk around a set course, with sudden and disturbing events occuring randomly. The game also features new endings and a new theme song. There are also slight changes to dialog and notes, as well as new voice actors for the characters.
|This section is incomplete. (June 2012)|
Wii remake 
|This section may need to be rewritten entirely to comply with Wikipedia's quality standards. (June 2012)|
|Fatal Frame II: Crimson Butterfly|
|Metacritic||81% from 40 reviews (PS2)
Fatal Frame II: Crimson Butterfly has received positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Xbox version 84.52% and 84/100, and the PS2 version 82.41% and 81/100.
The title was ranked second in GameTrailers' "Top Ten Scariest Games" in 2006, and third in X-Play's "Top Ten Scariest Games of All Time". Game Informer ranked it number one on a similar list. Ars Technica published an article about the game in its Masterpieces series claiming Fatal Frame II is the scariest video game ever made. 
Wii remake 
|Project Zero 2: Wii Edition|
|Computer and Video Games||8.9|
|Official Nintendo Magazine||72/100|
Project Zero 2: Wii Edition was met with positive reviews. IGN called the game "an enduring classic that every horror fan should have in their collection." Nintendo Gamer called it "the best horror game on Wii, by some margin."
Official Nintendo Magazine UK said, "At its core lies a weird, fantastically creepy horror adventure, with plenty of really scary moments within a rich and wonderfully atmospheric environment. It's just a shame that much of the time your real adversary isn't the ghosts themselves but the controls you're expected to use to defeat them."
Nintendo Life called the remake "a fine example of a survival horror game despite some awkward controls and an over-reliance on cut scenes that occasionally break the moment. Even with these problems the tension remains consistently high thanks to its bleak, intriguing plot, an atmosphere that is second to none and excellent presentation."
UK website Cubed3 stated that "Project Zero 2 is not only the scariest experience on Wii, but one of the best examples of how a survival horror game should be made", and that it "continues the trend of strong Wii releases in 2012 and is the perfect plat du jour" after Spirit Camera: The Cursed Memoir, a series spin-off for the Nintendo 3DS.
- "Fatal Frame II: Crimson Butterfly - Credits". allgame. 2010-10-03. Retrieved 2013-04-12.
- Sarkar, Samit (2 May 2013). "Fatal Frame 2: Crimson Butterfly launching May 7 on PSN, director discusses focus on story". Polygon. Vox Media. Retrieved 2 May 2013. "According to Shibata, many Fatal Frame players were too scared to finish the game. The developers didn't make the sequel less scary as a result — in fact, it's regarded as the scariest entry in the Fatal Frame series, and one of the scariest games ever made. Instead, said Shibata, "We shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story." Shibata added that the sequel's story was based on a "scary, magical and traumatic" dream he had after the conclusion of development on the original Fatal Frame. It made him think about the "never-ending loops of thoughts" that are characteristic of psychic horror: ghosts and spirits never appearing in the same location, or appearing in the same way. "The more times you play through it, the more different outcomes you'll feel every time as a result," said Shibata. "This is actually a reflection of what happened when I was trying to figure out the meanings behind the dream I had mentioned earlier on. This never-ending illusion is something which has been reflected in the game.""
- Massimilla, Bethany (11 December 2003). "Fatal Frame II Review". GameSpot. Retrieved 14 January 2012. "Progressing through the buildings generally involves the mainstay of finding a key of some type, but the game does mix things up by including a few simple puzzles and presenting seals that may be removed by photographing certain locations with your camera. If your twin is with you, she'll also sometimes aid you by stopping in front of important rooms or giving you a verbal clue to indicate that something worth noting is nearby. The village's dark history is gradually revealed, both through grainy black and white film sequences and through the abundance of documents you'll find scattered as you proceed. There's also at least one genuinely "friendly" ghost in the game who believes you are someone he already knows, so he'll often give you hints for your objectives--if he's available. You gradually get a complete picture of the town's denizens through numerous diaries, memos, and notebooks as well as by grabbing choice photos--when the opportunities arise--by using the game's core feature: the camera obscura.
You find the camera soon after arriving in town, and the device serves a wide range of functions. It can be used to defeat hostile spirits, reveal clues, unseal doors held closed with spirit power, and catch hidden ghosts. It can even just take snapshots, if you'd like. You need film to take pictures, and, unlike in the first Fatal Frame, this iteration of the camera thankfully comes preloaded with a mysteriously inexhaustible supply of low-grade film. This allows you to hoard the more powerful film you obtain for combat, while letting you snap pictures of clues and the like to your heart's content. Otherwise, the camera handles just as it did in the previous game. So pressing the circle button causes you to enter first-person mode, and lining up things in the capture circle allows you to photograph hints, or it allows you to damage spirits. The capture circle glows green for hints and hidden spirits, and it glows red or orange when you've got a lock on hostile spirits. You can upgrade the abilities of the camera via lenses and other special items you acquire during gameplay. You'll spend something called "spirit points" to do this, which you'll earn through special photos and through battle."
- Dunham, Jeremy (19 November 2003). "Fatal Frame II: Crimson Butterfly Review". IGN. Retrieved 17 January 2013.
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- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Introduction. (27 November 2003) "Mio: Mayu, about that time back then... […] Mayu, where are you going?!"
- "零〜紅い蝶〜・スタッフコラム・「ほんとうにあったはなし」". Tecmo.co.jp. Tecmo. Retrieved 2013-03-31.
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: News Clipping (in-game file). (2003-11-27) "Geological Surveyor Missing With the start of construction for All God's Dam approaching, Masumi Makimura (26), a geological surveyor dispatched to the area, has gone missing. Mr. Makimura went to the area to investigate the site that would be submerged once the dam was built, but hasn't been heard from for five days."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. (2003-11-27) "Seijiro Makabe (flashback): So this is the Camera Obscura… It takes pictures of impossible things… […] What was that?! … I can't believe… So it's true… This thing is too dangerous…"
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. (2003-11-27)
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Folklorist's Note 4 (in-game file). (27 November 2003) "Seijiro Makabe: The Forbidden Ritual is also called the Crimson Sacrifice Ritual. Twins are used to help seal the gate to hell. There are two parts. The Visible Ceremony, which occurs periodically, and if it fails, a Hidden Ceremony is performed. If all the ceremonies fail, the gate to hell will open, the dead will pour out, and the skies will go dark. They call this disaster the "Repentance". The whereabouts of Munakata's friends, the twin boys Itsuki and Mutsuki, are unknown, which is a little troubling. If they are found, I might be able to ask them about the village."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Folklorist's Note 1 (in-game file). (2003-11-27) "Seijiro Makabe: The Ceremony Master, Mr. Kurosawa, gave me a very warm welcome. The village has no "chief". The Ceremony Master presides over the village. I wonder if this village was founded by people who wanted to preserve their sacred rituals and festivals? Most notable among All God's folklore is the "gate to hell" legend that has been passed down for years. It is an archetypal tale of a gate or hole that marks the border to the world of the dead, also called Hades, the underworld, or the netherworld. It is a forbidden place that is feared and hated, but it is also worshipped as well. The idea of hell has been a core belief of humans since ancient times. This village supports the theory that the belief is universal. The Forbidden Ritual regarding this "gate to hell" that takes place here is something no one is allowed to see or speak of. This strict taboo is probably the result of a ceremony concerning the border with hell coming closer to the living world. Villagers lead a simple life. Deep in the mountains, they struggled to forage food for their daily meals. The village has little contact with the outside world. They continue to practice the ways of old frozen in time."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Ceremony Master's Note 3 (in-game file). (2003-11-27) "Ryokan Kurosawa: When the twins were born, I was miserable knowing that they were doomed. They were raised freely, without pain or sadness. They say the pain of the ✻ never stops. The elder sister must kill the younger in the Crimson Sacrifice Ritual. It's a cruel horrible fate."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Folklorist's Note 10 (in-game file). (2003-11-27) "Seijiro Makabe: Twin Shrine Maidens are sacrificed in the Crimson Sacrifice Ritual. Boys are sometimes used as well. In this case, they are called Altar Twins. The people of this region believe that twins were once a single being, which was split into two at birth. The ceremony is based on the belief that when the two bodies reunited as one, the Shrine Maiden will gain the power of a deity. The text says "the older sister must ✻✻ the younger and throw her into the ✻". The ✻✻ part must refer to the most horrible part of the ritual, probably some kind of "sacrifice"."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Bound Diary 1 (in-game file). (2003-11-27) "Itsuki Tachibana: If we perform the Crimson Sacrifice, then Yae and Sae will not need to go through with the ritual. But if our ritual fails, they will be the only ones left for the next sacrifice. I have to get Yae and Sae out of this village. The horror has to stop. There has to be another way. I cannot let Yae and Sae suffer like this..."
- "零〜紅い蝶〜・世界・怨霊紹介". Tecmo.co.jp. Retrieved 2013-04-12.
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Folklorist's Note 12 (in-game file). (2003-11-27) "Seijiro Makabe: Twins play an important part in the ritual. In recent years, the government issued a decree that the first twin to come out is the eldest. Each region used to have its own rules until that decree was made. When I asked the Ceremony Master about the village's rules, he grinned and said that tradition is tradition. This village still practices the old way. The twin that is born second is considered the elder."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Crimson Butterfly Ending. (2003-11-27) "Mayu: We can't be together forever...but, with this...we can become one. ... Kill me..."
- Tecmo. Fatal Frame II: Crimson Butterfly. (Tecmo). PlayStation 2. Scene: Lingering Scent Ending. (2003-11-27) "Mio: I'm sorry... I can't keep our promise..."
- Tecmo. Fatal Frame II: Crimson Butterfly: Director's Cut. (Tecmo). Xbox 360. Scene: Promise Ending. (2004-11-04) "Yae: Together forever... We can finally become one. I promise..."
- Tecmo. Project Zero 2: Wii Edition. (Tecmo). Wii. Scene: Shadow Ritual Ending. (29 June 2012)
- Tecmo. Project Zero 2: Wii Edition. (Tecmo). Wii. Scene: Frozen Butterfly Ending. (29 June 2012) "Mayu: I know you could never do that. No matter how much I want you to. I love that about you, Mio. If we won't truly be together... if we won't become one... then I don't mind if I'm in hell. As long as I'm with you. [...] / Mayu: Let us be together. Together forever. We will stay here. Just the two of us."
- Tecmo. Fatal Frame III: The Tormented. (Tecmo). PlayStation 2. Scene: Letter from Kei 6 (in-game file). (28 July 2005) "Kei Amakura:In the dream I had the other day, I saw Mio deep in the Manor. It looked like she was after her missing sister Mayu. I guess it has weighed on me. When I wake, the pain and tattoo spread, just like the story says. If I don't hurry, I may also go missing, like the urban legend says."
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- Official PS2 • Xbox • Wii websites (Japanese)
- Official website (Wii) (Europe) (English)
- Official website (Wii) (Australia) (English)
- PlayStation Store page
- Fatal Frame II: Crimson Butterfly at the Internet Movie Database
- Project Zero 2: Wii Edition at the Internet Movie Database