Garage (video game)

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GARAGE: Bad Dream Adventure
Box art for the original 1999 release.
Developer(s)Kinotrope[a]
Publisher(s)Toshiba-EMI
Sakuba Metal Works (Digital)
Platform(s)Microsoft Windows
Mac OS
Android
iOS
ReleaseMac OS
  • JP: March 25, 1999
Microsoft Windows
  • JP: March 25, 1999
  • WW: July 7, 2022 (Steam)
Android, iOS
  • WW: December 10, 2021
Genre(s)Adventure
Horror

Garage (full title: GARAGE: Bad Dream Adventure; Japanese: ガラージュ) is a 1999 Japanese horror adventure video game developed by Kinotrope and published by Toshiba-EMI for Windows and Macintosh.

Plot and gameplay

Garage is a surreal and nightmarish point and click adventure set in a world full of biomechanical machines. The player takes control of a small robot who is tasked with finding an entity called the "shadow", and to escape the world in which they live. Along the way, the character has to solve puzzles, pick up items, and refill their gas tank. The game's graphics are pre-rendered and digitized.

Development

The game was designed by Japanese surrealist Tomomi Sakuba.[1] It was also directed by Sakuba, produced by Masahiro Ikuta, co-produced by Akihiko Kawa, and programmed by Akiya Hayashi. 3D graphics were completed by Gengo Ito and Hiroki Watanabe, and music was composed by Tomonori Tanaka.[2]

Sakuba began his interest in games with the title Cosmic Osmo, which he had played around 1990. After learning the game had been written on HyperCard, a software that comes for free with a Mac, he went to the library and began reading up how to program using the language. He made a few experimental projects including Hobbit's Great Adventure and Talking before setting his sights on making a full-fledged game.[3]

When sketching out the design of the hero, Sakuba settled on a creature with an organic head on the body of the machine. He eventually decided to make this the design of all the characters.[4] At least one poster was designed before the final poster was chosen for marketing.[5] The official website for the game was founded in August 1995, and the director maintained a diary to update his progress.[6]

Release

The first release of this game was limited to 3,000 copies. The game's publisher, Toshiba-EMI, withdrew from CD-ROM publishing before further copies could be produced.[7] Even in Japan, where the game was released, Garage is considered extremely rare, with only a few thousand copies in existence. When it appeared on the trading site Suruga-ya, it had an asking price of 300,000 yen.

It is currently available on the internet due to members of the 4chan's /vr/ board finding it on auction and putting together the money to purchase and preserve it.[1] The game's creator has resistance to republishing it, firstly because the "game balance" has changed, and secondly he does not own the rights to it.[8] A Garage Private Edition went on sales in mid-2007, and quickly sold out.[7] With permission of Tomomi Sakuba, the game was a repackaging of the first release.[7]

On December 10, 2021, a remastered version of Garage, labeled as Garage: Complete Version, was released on iOS and Android devices, being the first time the game would be officially playable in English, featuring UI and game balance improvements, new chapters, sidequests and multiple different endings.[9] This version was later ported to Microsoft Windows, and released on Steam on July 7, 2022.[10]

Reception

Hardcore Gaming 101 deemed Garage a "profoundly uncomfortable game to look at", due to its unsettling nature.[1]

Notes

  1. ^ Android, iOS and Steam versions developed by Sakuba Metal Works and SmokymonkeyS.

References

  1. ^ a b c Kalata, Kurt (February 23, 2018). "Garage: Bad Dream Adventure". Hardcore Gaming 101.
  2. ^ Sakuba, Tomomi (2018). "Garage Staff". T-s-k-b (developer's website).
  3. ^ Sakuba, Tomomi (October 10, 1999). "Creating games". Kinotrope (Official Garage website). Archived from the original on October 10, 1999. Retrieved August 25, 2020.
  4. ^ Sakuba, Tomomi (1997). "Character concept art". T-s-k-b (developer's website).
  5. ^ Sakuba, Tomomi (1999). "Other concept art". T-s-k-b (developer's website).
  6. ^ Sakuba, Tomomi (June 9, 2002). "The latest diary entry". Kinotrope (Official Garage website). Archived from the original on June 9, 2002. Retrieved August 25, 2020.
  7. ^ a b c Sakuba, Tomomi (April 30, 2008). "Garage Private Edition news". T-s-k-b (developer's website).
  8. ^ Sakuba, Tomomi (December 14, 2014). ""@Kadd9th それは簡単じゃないんです。Win7でも割とまともに動くようですけど、ゲームバランス自体が変わってしまっていますし、あのままで良いと思っているわけでもないので、リリース当初のままに再販することにも抵抗があります。そしてこれは私一人の著作物でもありませんので。"". Twitter.
  9. ^ Estrada, Marcus (December 16, 2021). "Garage: Bad Dream Adventure Released on iOS and Android". Hardcore Gamer. Retrieved December 17, 2021.
  10. ^ "Garage: Bad Dream Adventure on Steam". steampowered.com. Retrieved 17 June 2022.

External links