Gloom (card game)

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Gloom
Designer(s) Keith Baker
Publisher(s) Atlas Games
Players 2-4 (basic deck)
Playing time 30 minutes
Skill(s) required Storytelling

Gloom is a tabletop card game created by designer Keith Baker and published by Atlas Games in 2004. It won the Origins Award for Best Traditional Card Game in 2005.[1] Four expansion packs have been created since the release of the original game called, Unhappy Homes, Unwelcome Guests, Unquiet Dead and Unfortunate Expeditions.[2] Additionally, In August 2011, Cthulhu Gloom, which serves as either a standalone game or a fourth expansion pack, was released,[3] and one Cthulhu expansion pack has been released, called Unpleasant Dreams.

Gameplay[edit]

The game is for two to four players who each are given control of an eccentric family. The object of the game is to lower the self-worth points of the player's own family with cards that cause negative events, eventually killing them. At the same time, positive points are played on opponent's family members. After one family is completely killed off, the player with the lowest Family Value (the total points of all dead family members) is the winner of the game.[2]

Other Versions[edit]

Expansion packs are available for the game, which each add an additional family and allow for more than 4 players in the game. The packs also include new modifiers and Untimely Deaths.

There are also two spin-offs of the game, both of which are played separately from the original Gloom:

  • Cthulhu Gloom uses a Lovecraftian theme for the game. A new element in that game are Story cards, which add special effects through the game, or extra points at the conclusion of the game. Cthulhu Gloom can be played with 5 players without an expansion pack.
  • Munchkin Gloom is based on the Munchkin series of card games from Steve Jackson Games. It is planned for a late 2014 release.[4]

Critical reception[edit]

An element of the game that was appreciated by game designer Greg Costikyan was the optional aspect of storytelling involved when playing an event card, where a player can choose to explain the events that happen in the course of the character's life. Costikyan stated that this added "a unique aspect to game play and [made] the game play particularly enjoyable".[5]

References[edit]

  1. ^ "Origins Winners of 2005". Originsgamefair.com. Retrieved 14 March 2009. [dead link]
  2. ^ a b "Gloom: Gloom Products". Atlas Games. Retrieved 22 October 2013. 
  3. ^ Furino, Giaco. "Dangerous Games: Cthulhu Gloom Board Game Review". Fearnet. Retrieved 26 March 2014. 
  4. ^ WORLD OF MUNCHKIN page on MUNCHKIN GLOOM
  5. ^ Costikyan, Greg (2 May 2008). "Gloom: The Game of Inauspicious Incidents and Grave Consequences". PlayThisThing.com. Retrieved 15 March 2009. 

External links[edit]