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Golem (2019 video game)

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Golem
Developer(s)Highwire Games
Director(s)
  • Jaime Griesemer
  • Jared Noftle
Artist(s)
  • Vic Deleon
  • Travis Brady
Composer(s)Martin O'Donnell
EngineUnreal Engine 4
Platform(s)PlayStation 4
ReleaseNovember 15, 2019

Golem is a video game developed by Highwire Games for the PlayStation 4 video game console, specifically for the PlayStation VR virtual reality headset. It was released on November 15, 2019.

Development

Golem is the debut game from independent studio Highwire Games.[1] Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games.[2][3] Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve joined as character art director.[2]

Golem was developed for the PlayStation 4 and makes use of the PlayStation VR virtual reality headset.[1] The game was developed using Unreal Engine 4.[2] Highwire approached Epic Games' Seattle-based studio for assistance on developing the virtual reality game.[2]

O'Donnell, who serves as the game's composer, launched a Kickstarter campaign to crowdfund a "musical prequel" to Golem, titled Echoes of the First Dreamer.[4]

Release

Golem was first announced in December 2015 at the PlayStation Experience.[1] The game was scheduled to launch on 13 March 2018,[5] but had since been delayed for further polishing. On 19 August, Highwire games confirmed a new Fall 2019 release window.[6]

Reception

Accolades

The game was nominated for "Outstanding Achievement in Original Music Composition" at the 2020 D.I.C.E. Awards,[7] and won the award for "Best Dialogue for an Indie Game" at the 2020 G.A.N.G. Awards, whereas its other nomination was for "Best Sound Design for an Indie Game".[8][9]

References

  1. ^ a b c Griesemer, Jaime (5 December 2015). "Golem from Highwire Games is a PlayStation VR Exclusive". PlayStation Blog. Sony Interactive Entertainment. Retrieved 5 March 2016.
  2. ^ a b c d Kuchera, Ben (22 February 2016). "A Seattle supergroup of developers is trying to crack VR's trickiest problems". Polygon. Vox Media. Retrieved 5 March 2016.
  3. ^ Handrahan, Matthew (18 June 2015). "Bungie, Airtight veterans found Highwire Games". GamesIndustry.biz. Gamer Network. Retrieved 5 March 2016.
  4. ^ Phillips, Tom (11 March 2016). "Destiny composer Marty O'Donnell announces Kickstarter musical project". Eurogamer. Gamer Network. Retrieved 16 December 2017.
  5. ^ Griesemer, Jaime (9 December 2017). "Golem: The Power of Your Dreams". PlayStation Blog. Sony Interactive Entertainment. Retrieved 16 December 2017.
  6. ^ "Golem Emerges From the Shadows This Fall On Playstation VR". Highwire Games. 19 August 2019. Retrieved 4 September 2019.
  7. ^ Chalk, Andy (13 January 2020). "Control and Death Stranding get 8 nominations each for the 2020 DICE Awards". PC Gamer. Future plc. Retrieved 17 January 2020.
  8. ^ Wilson, Kelly (13 February 2020). "Game Audio Network Guild Announces 18th Annual G.A.N.G. Award Nominees". The Hype Magazine. The Hype Magazine, Inc. Retrieved 27 February 2020.
  9. ^ Tangcay, Jazz (6 May 2020). "'Death Stranding' Sweeps Gaming's G.A.N.G. Awards With Six Wins Including Audio of the Year". Variety. Penske Media Corporation. Retrieved 7 May 2020.