Heart of Darkness (video game)

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Heart of Darkness (video game)
Heart of Darkness Coverart.png
Playstation cover art
Developer(s) Amazing Studio
Publisher(s) Infogrames (Europe)
Interplay Entertainment (North America)
Platform(s) Microsoft Windows, PlayStation
Release date(s) July 31, 1998 (PlayStation)
August 31, 1998 (Windows)
Genre(s) Cinematic platformer
Mode(s) Single-player
Distribution 2 CD-ROMs (PlayStation)
1 CD-ROM (Windows)

Heart of Darkness is a 1998 video game by Amazing Studio and released by Infogrames in Europe and Interplay Entertainment in North America (under Infogrames publishing contract) for Microsoft Windows-based PCs and the PlayStation. A Game Boy Advance port was announced in 2001 but never released. It is the first game to have its score recorded by an orchestra though because of delays, it was not the first to be released with a full orchestral soundtrack. The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by creatures known as The Dark Souls.[1] The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery.[1] The game is known for the number of disturbing ways the protagonist can be killed.

Plot[edit]

The game follows Andy, a child who hates his abusive teacher, loves his dog Whiskey, and has nyctophobia (fear of darkness). One day, Andy and Whiskey head for the park. A solar eclipse occurs while they're there. During the eclipse, Whiskey is taken away by an unseen creature. Andy then rushes to his treehouse, where he keeps his inventions, and jumps inside a spaceship to find Whiskey. He takes off and finds himself in the Darklands, which is a portion of the Heart of Darkness. Inhabited by creatures of the night and ruled over by an evil sorcerer that's known as the Master of Darkness, the Darklands are extremely dangerous. Andy must find it in himself in order to rescue Whiskey and find a way home.

Andy collides his spaceship into a winged shadow creature and crashes in a canyon on the outskirts of the Darklands. Here, his gun is eaten by a giant monster. Andy manages to escape into the swamps, only to run into more danger while unarmed. Meanwhile, the Master of Darkness is abusing his servant when a winged shadow arrives with a sack that has Whiskey in it. Angered by the mistake (the shadow was supposed to capture Andy), the Master of Darkness kills the shadow and takes his anger out on his servant by throwing him at a spiked wall. However, the monster that swallowed Andy's gun appears, accidentally saving the servant, and explains Andy being in the Darklands. The Master of Darkness then orders his minions to search the Darklands for him.

Deep in the swamp, Andy saves a winged creature that's named Amigo that starts to carry him to his home island, but is dazed by a fireball that was thrown from a winged shadow and drops Andy into a lake. At the bottom of the lake, Andy comes across a magic rock that grants him the power to manipulate plants and destroy enemies. After resurfacing, Andy is rescued once again by Amigo, who takes Andy back to his home and introduces him to his people. Andy wins their approval by creating an apple tree for them. The Amigos then agree to hide Andy in their village, but the shadows attack and destroy the village when night falls. However, Andy manages to slip away. After reuniting with the Amigos, Andy witnesses an Amigo fall to the evil ground, and becomes a winged shadow within contact. Andy convinces the Amigos to obtain the magic rock's power and wage war on the Master of Darkness.

With their newfound powers the Amigos help Andy slip into the Master of Darkness's lair. While in there, Andy is captured and thrown into a cell with Whiskey, but manages to escape and free Whiskey. Meanwhile, the Master of Darkness's minions have found the magic rock and bring it to the Master, who destroys it, thus draining Andy and the Amigos' powers. Unarmed once again, Andy can only run from the shadows. While fleeing, he accidentally falls into a hole and lands on top of the giant monster, who promptly swallows Andy whole. However, he is able to escape by obtaining his gun from the monster's stomach and blasting him in half from within. He then encounters the servant and forces him to help defeat the Master of Darkness and find Whiskey. The servant tells Andy that the only way to defeat the Master of Darkness is to drop the completed magic rock into the dark portal. Andy then searches for the fragments of the rock in order to reform it. He manages to obtain all but one piece, which is laying on the bridge near the portal. While Andy is fighting his way to the bridge, the servant betrays Andy by kicking Whiskey into the portal.

After fighting countless shadows and dodging several fire blasts that are thrown by the Master of Darkness, Andy makes it to the bridge and obtains the final piece. The Amigos then tie up the servant and lower the rock onto the bridge, crushing the servant in the process. Ignoring the Master of Darkness's claim that everyone will be killed if he does so, Andy connects the final piece of rock, which then falls into the portal, which begins destroying the castle and the platform that the Master of Darkness floats on. He then falls into the portal, but manages to take Andy with him.

They find themselves in the main area of the Heart of Darkness, where they battle. Andy wins the fight and then hears the sound of a door opening, only to see red eyes approaching. He prepares to strike, but lights come on from Andy's mother, revealing that the eyes are Whiskey, and they are in Andy's tree house...the whole thing was in Andy's imagination. Andy's mother calls them to dinner. After being kissed goodnight by his mother, Andy taunts Whiskey's fear of the dark a bit and then turns the nightlight off, revealing that he has conquered his fear of the dark thanks to his make-believe journey. The scene then shows the Amigos finding the wreckage of Andy's ship, with the servant also there tied up, being harassed, revealing that Andy's adventure was not imaginary.

Gameplay[edit]

Heart of Darkness is a cinematic platformer in the vein of Eric Chahi's previous game Another World. Andy has the ability to run, jump, walk, climb and somersault, which allows him to hang air for longer. In addition to this, he can attack or defend by using either a plasma cannon or by throwing magic energy, depending on which section of the game is being played - although in some sections, he is not able to fight at all. The magic energy can be used to grow or destroy trees, and both weapons can be used in numerous ways. Andy can also climb up rocks, swim underwater and perform several other actions. The game is linear, the player spends the game completing puzzles, timing movements, or simply moving in order to get to the next screen. Backtracking to previous screens is rarely required.

The game is notable for the number of disturbing ways that Andy can be killed, a common element in many cinematic platformers. While the deaths of the game's enemies are for the most part visually cartoon-like, Andy himself can be crushed, incinerated, drowned, fall to his death, have his spine broken, or be eaten alive in graphic detail. Despite this, the game still retains an E rating in the United States, in Europe it received 3+ rating from ELSPA (now Pan European Game Information) but when is was re-released the rating changed to 11+.

The game was released with a pair of red/blue 3D glasses so that certain scenes can be viewed in 3D.

Development and reception[edit]

Heart of Darkness took six years to develop. These years were spent creating the game's musical score, the graphics, and the FMV sequences. There was a bidding war to distribute the game which Infogrames won. Other bidding companies included Sega and Atari. Atari had plans to put the game on the Atari Jaguar CD instead of the PlayStation.

The game was released to generally good reviews. critics praised the gameplay, stunning visuals and atmosphere. but criticized the weak story, short length and the low resolution. However, the game managed to sell one and a half million copies.[citation needed]

Amazing Studio nonetheless went bankrupt after the fight in court between all the authors.

Similar titles[edit]

References[edit]

  1. ^ a b PC Zone (62): 15. April 1998. ISSN 0967-8220. OCLC 173325816. 

External links[edit]