File:Cornell box.png
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Cornell_box.png (300 × 300 pixels, file size: 49 KB, MIME type: image/png)
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 14:17, 11 April 2007 | 300 × 300 (49 KB) | Liftarn | {{Information |Description=Cornell box, rendered in POV-Ray with the provided script (by Kari Kivisalo). |Source=Originally from [http://en.wikipedia.org en.wikipedia]; description page is/was [http://en.wikipedia.org/w/index.php?title=Image%3ACornell_box |
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- Cornell box
- Talk:3D computer graphics
- Talk:3D projection
- Talk:AMD
- Talk:Adobe Inc.
- Talk:Advanced Video Coding
- Talk:Aliasing
- Talk:Alpha compositing
- Talk:Apollo Computer
- Talk:Augmented reality
- Talk:Autodesk
- Talk:Bilinear filtering
- Talk:Blender (software)
- Talk:Build (game engine)
- Talk:Bump mapping
- Talk:Bézier curve
- Talk:CodedColor PhotoStudio Pro
- Talk:Color space
- Talk:Composite Bézier curve
- Talk:Composite monitor
- Talk:Computer-aided design
- Talk:Computer-generated imagery
- Talk:Computer animation
- Talk:Computer art scene
- Talk:Constructive solid geometry
- Talk:De Casteljau's algorithm
- Talk:Desktop environment
- Talk:Digital art
- Talk:Displacement mapping
- Talk:Doom engine
- Talk:Extended Display Identification Data
- Talk:Feature extraction
- Talk:Fractal art
- Talk:Fractal landscape
- Talk:Framebuffer
- Talk:FreeType
- Talk:GNOME
- Talk:GPE Palmtop Environment
- Talk:Gecko (software)
- Talk:Glide (API)
- Talk:ICab
- Talk:IRIX
- Talk:Icon design
- Talk:Image segment
- Talk:Image viewer
- Talk:Infini-D
- Talk:Ivan Sutherland
- Talk:JPEG
- Talk:Java Desktop System
- Talk:Layered Image File Format
- Talk:LightWave 3D
- Talk:Line drawing algorithm
- Talk:List of browser engines
- Talk:List of computer display standards
- Talk:Magick Image File Format
- Talk:Microsoft GIF Animator
- Talk:Mode 13h
- Talk:Mode X
- Talk:Mugen (game engine)
- Talk:Normal mapping
- Talk:Nvidia
- Talk:OLED
- Talk:OpenGL
- Talk:PNG
- Talk:Painter's algorithm
- Talk:Parallax mapping
- Talk:Phong reflection model
- Talk:Phong shading
- Talk:Photon mapping
- Talk:PhysX
- Talk:Pixar
- Talk:Pixel art
- Talk:Presto (browser engine)
- Talk:Processing
- Talk:Quake engine
- Talk:Radeon
- Talk:Radiosity (computer graphics)
- Talk:Raster bar
- Talk:Ray casting
- Talk:Ray tracing (graphics)
- Talk:Rendering (computer graphics)
- Talk:SCUMM
- Talk:SRGB
- Talk:Scalable Link Interface
- Talk:Scanline rendering
- Talk:Shading language
- Talk:Shadow volume
- Talk:Simple DirectMedia Layer
- Talk:Spatial anti-aliasing
- Talk:Spline (mathematics)
- Talk:Subpixel rendering
- Talk:Trident (software)
- Talk:Truevision TGA
- Talk:Turtle graphics
- Talk:Utah teapot
- Talk:ViewSonic
- Talk:Virtual reality
- Talk:XFree86
- Talk:Xfce
- Talk:Z-buffering
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