Kennedy Approach

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Kennedy Approach
Kennedy Approach
Cover art
Developer(s) Andy Hollis
Publisher(s) MicroProse
Platform(s) Amiga, C64, Atari 8-bit
Release date(s) 1985
Genre(s) Simulator
Mode(s) Single-player
Rating(s) 83% Zzap!, issue 5, page 106
Media/distribution Floppy disks

Kennedy Approach was an air traffic control simulation computer game released in 1985 by MicroProse.

[edit] Game play

A thunderstorm roams

The player assumes the role of a controller in a Terminal Control Center, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off.

The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance.

To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

[edit] Game environment

There are five airspaces in the game:

Three types of aircraft are presented in the game:

Four airlines are depicted in the game:

In both the Atari and C64 versions, the conversations between the controller and the aircraft are read out on the TV loudspeaker. Although they are quite ritualized and formal, and the blocks of words which make up the orders are clearly distinguishable, synthesized speech was an impressive feat for home computers that averaged fewer than 64 kilobytes of available RAM.

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages