The system runs unmodified Android and connects directly to the Google Play online store. As such, it can play any game designed or previously purchased for Android instead of those specifically designed for the console. The console was released on December 10, 2013 in the United States and United Kingdom.
The console was announced as "Project Mojo" in a Mad Catz's June 6, 2013 investor release. The company revealed the system and its new name, MOJO, at E3 2013. Mad Catz CEO Darren Richardson described the console as the "keystone product" in their GameSmart initiative, a series of mobile gaming accessories for smartphones that can work with a variety of devices and platforms with Bluetooth. The announcement stressed hardware performance and an open platform.